Online Airline Management Simulation
or login using:
My Account
Edit account
» Achievements
» Logout
Game Credits
Credit balance: 0 Cr
Buy credits
» Credit history
» Credits FAQ

Author Topic: Note about fleet commonality costs  (Read 936 times)

Online Sami

  • Administrator
  • Members
  • Posts: 15215
    • AirwaySim - Are you the next Richard Branson?
Note about fleet commonality costs
« on: February 20, 2010, 08:40:29 PM »
As noted here:,14383.msg88520.html#msg88520   a small bugfix was made tonight that may concern some airlines that have little or no fleet planning at all.

There are some airlines in this game world with for example 30 aircraft and 15 different aircraft types. Which is clearly should not be possible, and it was fixed or tuned actually. So if you have very-very-very poor commonality, expect a raise in the costs. (and in that case I'd urge to replan the fleet quickly - just reducing the number of types operated, or increase the number of planes in every fleet type helps)
« Last Edit: February 20, 2010, 08:43:07 PM by sami »


  • Former member
Re: Note about fleet commonality costs
« Reply #1 on: February 20, 2010, 08:52:43 PM »
Fortunately, I'm eliminating fleet types now.

Did you increase the fleet operating costs drastically?  Did you change the engine commonality cost as well?

Offline schro

  • Members
  • Posts: 3508
Re: Note about fleet commonality costs
« Reply #2 on: February 20, 2010, 11:14:34 PM »
Are the changes sufficient to cause pain to an airline that is using only F and C seats in a couple of the super high demand airports that i'm thinking of?


WARNING! This website is not compatible with the old version of Internet Explorer you are using.

If you are using the latest version please turn OFF the compatibility mode.