...........The automatic salary does not put them into a "double salary" or hire 140% staff. It raises the salaries automatically so that the raises are overall ~5-6% a year in comparison to the value what it was when the setting was turned on. .............. so I really do not think that there are any such bugs in it.
btw. personnel management is a simple system, if you have ideas on how to make it more comprehensive drop a msg to Feature req's forum.
Ok, so you're saying long previous user inputs and subsequent system accumulation of those inputs, even though wages in the mean time have been set to Automatic, can result (over years) in personnel cost/wages far in excess of the original manually set level? But theoretically only +5% p.a.
Remaining constructive, can you explain whats going on with my staff now? In an effort to appease my very p***ed off staff (moral was -100%), I manually increased wages to suggested level +50%, then suggested level +100%, but the moral has only increased to -46%! I would have though that any work force being paid so much more than the suggested level would really be very happy, but my staff aren't and they are crippling my airline. What's wrong with them?
Is there any chance the "suggested wage" level is wrong? $450 a month for Ground handlers, and $700 a month for Cabin Crew, in 1998 seems pretty low.
I've completed the Airwaysim Survey and I am really very happy with this game, however taking the challenge of basing an airline at a tiny airport and being at the mercy of every other airline, highlights small details which are are easily over looked when you're operating a large airline. I will certainly let you know if I have any ideas on making a better "system".