Honestly it would be nice (if it's technically possible) if Alliance moderators could extend the forum to 2-3 subforums. For example "general talk", "guides", "internal applications future gameworlds".
It should be possible to administrate this group and invite people simply with their username. So no hard limit like 50 people or so. An invitation (will you join that group? Yes/No) could prevent spam.
Kicking people out of that group should also be possible as well as being in more than one group (if an alliance doesn't participate in a gameworld).
What when management decides this one member should not participate for one gameworld? Or if the specific person wants to try some sowjet aircraft only airline in Modern Times scenario and better not join his loved alliance?
I know you said that this would be hard to implement, but it is a very important feature, for a couple reasons: firstly, more than 25 members may be in a given gameworld, and since it would be unfair to only allow permanent alliances to have more than 25 members, cuts would have to be made. With cuts, the issue is that the managers should be able to choose who gets cut, rather than whoever replies to the invite first is into the alliance for a given gameworld. Also, if multiple alliance members base at the same airport, etc., problems can be created.
Maybe ignore min aircraft limit and maybe ignore 6 month rule as well. But that's a decision on your end.
no, the aircraft min and 6 month limit is fine as it is. It's like the alliance is inactive, and the alliance becomes active once 3 managers do the same thing that they do currently...
The alliance is deleted when it is requested to you or it is inactive for x gameworlds.
Forming could be done with send an E-Mail to you if you think it's not worth to code a special tool.
whatever is easier
Honestly I don't think alliances will be this popular when you have to pay 2 credits (or: two credits more than people without alliances). In fact the only advantage is community so especially "random people" will hardly join or instead of a permanent alliance people use to do it in the same way as now. :/ A one time fee to establish it is ok and maybe a maintain fee every 6 month or so.
This would change if being in an alliance actually had some game engine benifits - apart from the elusive LF boost that barely covers, if at all, the alliance fee currently, I think that being in an alliance should have some real
benifit. If the benifit was good, then people would probably be more willing to pay their precious credits to join an alliance.
A couple other things:
A permanent alliance should be able to have upto 9 managers: there are 3 gameworlds running concurrently, and some members only play in 1 or 2 gameworlds at a time. Therefore, having upto 9 managers will be useful, because it allows flexibility for who will manage in a given gameworld.
Each member who is in a permanent alliance must be a member of this given alliance in all game worlds, or alternatively it could be done so that they are not allowed to join any other alliance then either (to prevent double membership). But making it "admin approval for membership for each game world" is not feasible technically or when looking at usability - since after all the member is already part of the alliance....
I really don't like this idea. From a usability standpoint, it should be possible to implement an "admin approval for membership in each gameworld". Perhfaps by when a given members says "yes, I plan to participate in this gameworld", a list of all alliance members who plan to participate will be sent to the managers. Then, they can either say "accept" or "reject" or maybe even "waitlist", and a message will be sent to the user in question with the decision. It's like each player applies to be in the alliance for a specific gameworld, just like it is currently. If a player is rejected, then they are free to go join another alliance. Joining another alliance shouldn't kick you out of the first alliance; you can be in a different alliance if you want for a specific gameworld, but you should only be allowed to be in one permanent
alliance at a given time.
Disadvantage to other players who have to wait 6 months and have necessary planes in order to gain access to alliance while others would get them straight away.
this wouldn't cause a problem, since they would be able to see the alliance board for the permanent alliance, even if they can't see the alliance board for the specific gameworld...