AirwaySim
Online Airline Management Simulation
Login
Username
Password
 
or login using:
My Account
Username:
E-mail:
Edit account
» Achievements
» Logout
Game Credits
Credit balance: 0 Cr
Buy credits
» Credit history
» Credits FAQ

News

New Beginner's World #1

22.03.2020 - 09:27

A new Beginner's World #1 scenario is now open!

Join here: https://www.airwaysim.com/game/?gView=322#game322

AirwaySim has always two concurrent Beginner's World scenarios running (BW#1 and BW#2). They both use the same settings and same time frame.

Our beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. Duration of one scenario is always approximately 60 real days. The scenario runs for ~10 game years with a speed of 25 minutes per day, and all of AirwaySim's main features are included in these scenarios.

When a BW scenario ends, a new one will start within a few days. The two scenarios are running in parallel so that there is always one BW scenario start every month.


Speedy Recovery game is now open!

19.03.2020 - 16:00

Speedy Recovery game world is now open!

» Join here!

 

The world has entered a new an unknown era and most of us are urged to stay home for the next weeks. AirwaySim would like to keep you entertained and hence we're opening a new surprise simulation scenario outside of our normal game rotation plans.

This is a special-rules game with a very quick day speed, and you can expect some unexpected things to happen.

Settings of this scenario:

  • Time span: 2015 - 2035, at 15 minutes per game day.
  • Normal difficulty level / Short length scenario.
  • All airports globally and all aircraft models included.
  • There are no political restrictions on expanding your airline ( = open new base airports anywhere)
  • The overall play duration of this game is about 2,5 months.
  • You may expect some events and other changes not seen in the standard AirwaySim games.

Game play related settings specific for this scenario:

  • Additional base airports rules are non-standard: You may expand your airline to any available airport in the game (no political limitations). The maximum 10 bases per airline limit is valid.
  • The world economy has non-standard setup: The corporate tax rate is set to fixed 25% for all countries.
  • There will be new custom world events incorporated to this game which are not yet announced in the changelog to keep the element of surprise.
  • Alliances are available to be formed from the first day.
  • Fuel prices might not follow the real historical developments.
  • The aircraft production rates and amount of airport slots are higher compared to the standard "realworld" setting.
  • Cargo with City Based Demand system included (the passenger demand model still follows the older more static model). Please remember that cargo and passenger figures are rather low at the game start but will grow.
  • Achievements can be earned normally from this game.

If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:

  • The game clock is paused for the first day and will start moving after 24 hrs.
  • The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).
  • There is a good supply of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use and plan to order aircraft directly from the manufacturers.
  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.
  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..
  • Some popular airports will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case. Please remember that slots are only available when the airport infrastructure expands.
  • The passenger demand will grow steadily during the course of the game, and is rather low at the very beginning.
  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

Head over to the Game Area and join the new game. Welcome onboard!


New special scenario: Speedy Recovery

17.03.2020 - 20:02
 

The world has entered a new an unknown era and most of us are urged to stay home for the next weeks. AirwaySim would like to keep you entertained and hence we're opening a new surprise simulation scenario outside of our normal game rotation plans.

The new game world is called Speedy Recovery and it will open this Thursday, March 19th 2020, at 16 UTC (that's 12-noon in NYC and 01am in Tokyo).

This is a special-rules game with a very quick day speed, and you can expect some unexpected things to happen.

  • Time span: 2015 - 2035, at 15 minutes per game day.
  • Normal difficulty level / Short length scenario.
  • All airports globally and all aircraft models included.
  • There are no political restrictions on expanding your airline ( = open new base airports anywhere)
  • The overall play duration of this game is about 2,5 months.
  • You may expect some events and other changes not seen in the standard AirwaySim games.

Stay healthy and welcome to join the latest AirwaySim airline game!


Schedule of next game worlds

11.03.2020 - 16:28

The planned new AirwaySim game worlds for the spring are as follows:

  • The Jet Age (1960-1992): Worldwide scenario. Opens early April. Mid-length scenario with ~8 months of play time.
  • Asia Challenge (2010-2025): Regional game, starting mid-May. Short scenario, about 3 months.
  • Beginner's World (2015-2025): New scenario starts every month. Short and easy game world lasting about 2 months.
  • The next epic length game world is planned to start in autumn (there are always 3 epic games in parallel).

Further details and dates are published closer to the launch of each game.


New Beginner's World #1

21.01.2020 - 10:08

A new Beginner's World #1 scenario is now open!

Join here: https://www.airwaysim.com/game/?gView=317#game317

AirwaySim has always two concurrent Beginner's World scenarios running (BW#1 and BW#2). They both use the same settings and same time frame.

Our beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. Duration of one scenario is always approximately 60 real days. The scenario runs for ~10 game years with a speed of 25 minutes per day, and all of AirwaySim's main features are included in these scenarios.

When a BW scenario ends, a new one will start within a few days. The two scenarios are running in parallel so that there is always one BW scenario start every month.


Compatible browsers - Partial end of IE11 support

19.01.2020 - 17:54

Internet Explorer 11, the final IE version, was released in 2013. Some of the planned changes and updates to third-party modules used by AirwaySim will not offer full IE11 support anymore, and for that reason AirwaySim will stop officially supporting this browser. Several other web services have already stopped the support for this old browser.

All of the main functions and the basic system should still work normally with IE11 but some additional visual functions might have compatibility issues in the future.


Euro Challenge scenario is open!

17.01.2020 - 11:00

Euro Challenge game world is now open!

» Join here!

 

This shorter scenario is part of our series to bring more variety and more frequent launches of new scenarios. This challenge is based in Europe and you can fly freely in any of the countries in the region. There are no restrictions on where to base or expand your airline (full open skies). No longhaul traffic is available.

Settings of this scenario:

  • Time span: 2010 - 2025, at 25 minutes per game day.
  • Normal difficulty level / Short length scenario.
  • Airports only from the European region.
  • All aircraft models except longhaul aircraft are included.
  • Free basing - no political restrictions on where your airline can open new base airports.
  • The overall play duration of this game is about 3 months.

Game play related settings specific for this scenario:

  • Fuel prices are fully customized and will not follow the real historical developments at any stage.
  • Additional base airports are customized: You may expand your airline to any available airport in the game (no political limitations). The maximum 10 bases per airline limit is valid.
  • Alliances are available to be formed from the first day.
  • Cargo with City Based Demand system included (the passenger demand model still follows the older more static model). This game is the first to use the new v.2 cargo calculations. Please remember that cargo and passenger figures are rather low at the game start but will grow.
  • The aircraft production rates and amount of airport slots are higher compared to the standard "realworld" setting.
  • The airport slot numbers follow the new and updated slot system with slot releases happening only when the airport expands (apart from the first game year). Slot setting factor is at x2.0 compared to standard AWS slot model.
  • The used aircraft market is deliberately a bit smaller in this game launch so be prepared to order new aircraft from the manufacturers. The majority of aircraft are large jets but there are also a lot of smaller regional aircraft available at the used a/c market (different from a regular game world). Initial aircraft selection: 15% A320 series, 10% B737NG, 8% CRJ seris, 6% ERJ-140 series, 6% B737 Classic, 5% MD-80, 4% ATR etc.

If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:

  • The game clock is paused for the first day and will start moving after 24 hrs. The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).
  • There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use.
  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.
  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..
  • Some popular airports will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case. Please remember that slots are only available when the airport infrastructure expands.
  • The passenger demand will grow steadily during the course of the game, and is rather low at the very beginning.
  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

Head over to the Game Area and join the new game. Welcome onboard!


Euro Challenge opens next Friday

10.01.2020 - 16:27
 

The next AirwaySim's airline simulation scenario, called Euro Challenge, opens on Friday January 17th.

This shorter scenario is part of our series to bring more variety and more frequent launches of new scenarios. This challenge is based in Europe and you can fly freely in any of the countries in the region. There are no restrictions on where to base or expand your airline (full open skies). No longhaul traffic is available.

The basic settings are:

  • Time span: 2010 - 2025, at 25 minutes per game day.
  • Normal difficulty level / Shorth length scenario.
  • Airports only from the European region.
  • All aircraft models except longhaul aircraft are included.
  • The overall play duration of this game is about 3 months.

This scenario will open at approximately 11 UTC on Friday January 17th. Click on the link to pre-join this game now!


Merry Christmas and Happy New Year!

22.12.2019 - 11:55

Merry Christmas and Happy New Year to everyone at AirwaySim!

This year we've developed and improved AirwaySim in several areas. The highlights have been:

  • The new aircraft performance system (accurate model based on real aircraft flight data and manuals) and associated aircraft data updates (still ongoing). There has been a huge amount of data research involved and the aircraft modelling will be bit-by-bit updated to this new highly accurate model.
  • Government subsidies and incentives for fuel prices and aircraft purchases (in the former Eastern Bloc).
  • The new and more clear game structure with different length and difficulty classifications, and a better internal management model on how the game worlds are rotated over time.
  • New airport expansion model (infrastructure upgrades affecting airport slots, costs and many other aspects).
  • Improved alliance and airline scoring systems to work properly with the ultra-long games.
  • Various interface improvements for better usability (further ideas and feedback always welcome).
  • Addition of dozens of new aircraft upgrades/conversions.

In addition to these updates the work is ongoing with for example improved aircraft seat configuration systems, which have been previewed some time ago. We'll keep you up-to-date with the progress.

The traditional holiday discount code is also here again: The code XMAS19 will give you a 15% discount from all Credits purchases. Code is valid this year a bit longer (until Dec 26th 23.59 UTC).

Hope to see you onboard in the simulations also in 2020!


The Age of Flight game is now open!

20.12.2019 - 13:44
 

The Age of Flight is one the main ultra-long airline sim scenarios at AirwaySim. These epic length scenarios run from 1955 to 2035 with 30 minutes per each simulated day.

This game world follows the standard settings for long AirwaySim games:

  • Standard difficulty level.
  • All airports, all aircraft models (including the "prototypes") and all features are included.
  • Additional base airports follow the standard rules, max 10 bases per airline, and the amount of planes based outside HQ will grow over time.
  • Alliances are available to be formed from the first day.
  • Game's speed is 30 minutes per day.
  • Cargo with City Based Demand system included (the passenger demand model still follows the older more static model).
  • Passenger demand levels are somewhat higher than in real history at the start of the game to accommodate the large player base.
  • The aircraft production rates and amount of airport slots are higher compared to the standard "realworld" setting.
  • Fuel prices are random and may or may not follow the historical oil/jet fuel developments (or a combination of both where it follows the real history at some periods and is random at others).
  • Inflation index is a bit modified from real-life history data for more linear change in prices. Interest rates follow the real history.

Notes regarding the launch of this particular game world:

  • As always with these very long and popular scenarios we've taken special care to check the aircraft availability for start-up. There are plenty of good choices in both new and used market.
  • In total there are about 20000 pre-generated aircraft to choose from (these are released bit-by-bit to the used aircraft market). This time the DC-6 is the most popular pre-created fleet with 3% of all planes of that model, followed by CV-240/340s (20%), Constellations (13%), and DC-4s (6%).
  • As the pre-launch of this game world has been popular please be patient with the growth and aircraft acquisition. Especially the cost of airport slots is again (deliberately) quite high in the beginning to slow the rate of the initial expansion a bit.
  • The passenger demand will grow at most of the times during the course of the game. There are some periods of global recession (the rate of the growth models well what has happened in real history and when the market started to grow rapidly).
  • Air cargo in the 1950s-1970s is a very small business. The cargo demand levels are somewhat elevated from "realistic" values for the sake of playability, but still the big cargo business doesn't really become viable until later in the game.

If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:

  • The game clock is paused for the first day and will start moving after 24 hrs. The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).
  • There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use.
  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.
  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..
  • Some popular airports, or other small airports, will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case. Remember that airports (and their slot numbers) can only expand and grow when their infrastructure level grows (apart from the first few years in the game). In some airports the slots may be a limited resource. Take care when choosing your base airport!
  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

That's it! Boarding has started! Now go ahead and click on to the Game Area and join the new game. Enjoy!


New Beginner's World #2

19.12.2019 - 13:00

A new Beginner's World #2 scenario is now open!

Join here: https://www.airwaysim.com/game/?gView=315#game315

 

AirwaySim has always two concurrent Beginner's World scenarios running (BW#1 and BW#2). They both use the same settings and same time frame.

Our beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. Duration of one scenario is always approximately 60 real days. The scenario runs for ~10 game years with a speed of 25 minutes per day, and all of AirwaySim's main features are included in these scenarios.

When a BW scenario ends, a new one will start within a few days. The two scenarios are running in parallel so that there is always one BW scenario start every month.


North America Challenge (9/19 - 12/19) end results

19.12.2019 - 09:38

The North America Challenge mini scenario has ended. This 3-month game was played in the modern era and 29 players made it all the way to the end.

The next AirwaySim games opening are the Beginner's World #2 opening today, and the ultra-long The Age of Flight opening tomorrow. The next shorter challenge game is planned in mid-January.

Richest CEOs
  Player Airline Money
1. SP7 Janet Air 48 308 034 USD
2. cannimed Paradox 48 235 237 USD
3. [ATA] Verto Qubefish 48 131 320 USD
4. George Bush Laker Lines 46 819 604 USD
5. sisisimoore Vulcan Airways 43 547 970 USD
Highest scoring airlines
  Airline Player Score
1. Marijuana Air tungstennedge 519
2. Laker Lines George Bush 514
3. Qubefish [ATA] Verto 499
4. Pacifica Atlantica 479
5. Trans-American Airways aeronut555 467
Oldest airlines
  Airline Player Age
1. Laker Lines George Bush 14 years 7 months
2. Qubefish [ATA] Verto 14 years 7 months
3. Trans-American Airways aeronut555 14 years 7 months
4. NorthamericAir Ace McCool 14 years 7 months
5. Paradox cannimed 14 years 7 months
6. Air Centaur aircentaur 14 years 7 months
7. LA International david199103 14 years 7 months
8. AmerDream harrypotter 14 years 7 months
9. ORBIS AMERICA Marek 14 years 7 months
10. WMI Air Will Hall 14 years 7 months
11. Mid-Continental Express Tauge 14 years 7 months
12. CanadianAir rugles 14 years 7 months
13. Illinois Air Cargo EricB 14 years 7 months
14. Janet Air SP7 14 years 7 months
Largest fleets in operation
  Airline Player Aircraft
1. Laker Lines George Bush 1 420
2. Janet Air SP7 963
3. Marijuana Air tungstennedge 867
4. Pacifica Atlantica 749
5. Qubefish [ATA] Verto 645
Most airports served
  Airline Player Destinations
1. Laker Lines George Bush 366
2. NorthamericAir Ace McCool 301
3. Janet Air SP7 278
4. Trans-American Airways aeronut555 264
5. Pacifica Atlantica 257
Busiest airports
  Airport Passengers / yr
1. Atlanta - Hartsfield-Jackson (KATL / ATL) 85.01 mil
2. Los Angeles (KLAX / LAX) 72.51 mil
3. Chicago - O'Hare (KORD / ORD) 60.03 mil
4. Denver (KDEN / DEN) 55.55 mil
5. Dallas - Fort Worth (KDFW / DFW) 47.85 mil
Alliances
  Alliance Score
1. A Team Alliance 524
2. Phoenix Alliance 384

New feature: Government subsidies

18.12.2019 - 11:58

A new major feature has been added today to all game worlds to make the operation of early era Soviet aircraft more desirable and to better model the effects of state-controlled economy: Government subsidies and incentives. This new feature allows the governments to issue financial benefits for airlines using aircraft produced in their country.

In other words if you are based in the Soviet Union and also fly aircraft made in the Soviet Union, the government will pay a large part of your fuel bill and give big discounts for new aircraft purchases (up to 20-30%). If you are based in other friendly country, such as Cuba, you will get similar benefits for flying Soviet aircraft (up to 10-20%). All these communist subsidies end when the Soviet Union collapses (end of 1991).

Check the details from the software Changelog.


The Age of Flight opens Dec 20th

14.12.2019 - 10:29
 

One of our three epic simulation scenarios will restart again with a fresh game world. The Age of Flight scenario opens on Friday December 20th. This game will run from 1955 to 2035.

The basic settings are:

  • Time span: 1955 - 2035, at 30 minutes per game day.
  • Normal difficulty level / Epic length scenario.
  • All aircraft models included.
  • The overall play duration of this game is about 20 months.

This scenario will open at approximately 15 UTC on Friday December 20th.

Click on the link to pre-join this game now! With the pre-joining function you can reserve a spot in this new game and we will e-mail you to remind of the game world's opening.

 

p.s. If you are interested in a shorter game world, the next Beginner's World #2 starts on December 22nd and the next shorter "challenge" scenario in mid-January.


Preview: New aircraft seat configuration systems

21.11.2019 - 16:52

The AirwaySim Previews thread has been updated at the forums.

The new cabin configuration systems will include also a dynamic visual seat map of the aircraft. The seat configuration you choose is displayed at the user interface giving you a visually excellent view on how the aircraft interior looks based on your seat type selections.

In this preview you can see a A320-style aircraft configured in two-class configuration. The business class has Standard seats (with middle seat left empty for added comfort) with 32" seat pitch, and in economy class the High Density seat with 30" seat pitch. The red areas represent the areas reserved for doors, toilets, galleys etc. and is non-useable. The green area shows the available space left over / available for increased seat pitch or more seats.

 

The work for the new cabin systems continues by incorporating the rest of the different seat types and verifying all of the aircraft data. Also several background systems need to adjusted to this new system, and also the final user interface for creating the configurations needs to be planned.


Copyright © 2006-2020 AirwaySim.
Processed in 0.03 sec.
[X]

WARNING! This website is not compatible with the old version of Internet Explorer you are using.

If you are using the latest version please turn OFF the compatibility mode.