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Online Airline Management Simulation
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News

Cargo Challenge opens on Friday

14.11.2018 - 12:25

As voted by the community the next short mini-game will have a cargo theme. The Cargo Challenge game world will open on the evening of Friday November 16th.

This special-rules game will have an overall play duration of about 2 months and will focus solely on the cargo business. Passenger transportation is not available and you can only choose from cargo aircraft.

You can already pre-join this upcoming scenario from the Game Area.

This challenge theme game will use custom settings:

  • Difficulty level: Standard
  • Aircraft: Only pure freighter aircraft (no passenger or combi planes)
  • Cargo with City Based Demand system included
  • All airports in the world are included
  • No geographical airport basing restrictions - open additional bases anywhere in the world! (normal base number and aircraft number limits exist)
  • Time span: 2015-2024, 30 minutes per game day
  • Fuel prices are customized and may not follow real world history
  • Random world events are included
  • Achievements can be earned
  • Note: Easy Start option to start with a ready-made airline is not available in this scenario!

New Beginner's World #1

12.11.2018 - 15:14

A new Beginner's World #1 scenario is now open again according to our normal scenario rotation schedule.

This Beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. The two beginner scenarios follow always the standard easy settings and same time frame as the previous beginner scenarios, and they restart about once every month.

(p.s. the next short game world, Cargo Challenge, will open this Friday; details available soon!)


1980s Challenge (8/18 - 10/18) end results

19.10.2018 - 13:32

The mini-game 1980s Challenge ended today after about 2.5 months of play time. Thanks to everyone who participated and congratulations to the winners!

The details and theme of the next shorter challenge scenario will be announced after the public voting on the matter is completed.

Statistics and results from the game's end:

Richest CEOs
  Player Airline Money
1. DutchBlond Asianic 14 445 954 USD
2. Mort Kowloon Pacific 14 406 642 USD
3. esquireflyer Pan American Luxury Transport 14 068 507 USD
4. BrianSmith Emerald Star Airlines 13 476 578 USD
5. mrjansso Bidair 12 874 504 USD
Highest scoring airlines
  Airline Player Score
1. Pan American Luxury Transport esquireflyer 1 269
2. Reasonably Safe Airlines chwatuva 1 247
3. Italianair Andre090904 1 240
4. AlexA sasha2003_new 1 190
5. FlyHarini venuiyer 1 186
Oldest airlines
  Airline Player Age
1. Pan American Luxury Transport esquireflyer 9 years 11 months
2. Italianair Andre090904 9 years 11 months
3. AlexA sasha2003_new 9 years 11 months
4. FlyHarini venuiyer 9 years 11 months
5. Blue Crab Air appletalking 9 years 11 months
6. SkyLink Mykita 9 years 11 months
7. Eterne Airways wilian.souza2 9 years 11 months
8. Royal Siam Airways daniel vince go 9 years 11 months
9. Headwind Airlines michael95u 9 years 11 months
10. aviamecanica MikeS 9 years 11 months
11. Espana Roeloz 9 years 11 months
12. Regional Air Transport The Great Santini 9 years 11 months
13. Asianic DutchBlond 9 years 11 months
14. CHA - China Airlines we74 9 years 11 months
15. CONAB-Air Springbal 9 years 11 months
16. FlyJetWays kirill042009 9 years 11 months
17. Panda Flight TheLostNZ 9 years 11 months
18. ITMWINGS mataxi 9 years 11 months
19. American Wings Finnair757 9 years 11 months
20. Herz Air Chandler 9 years 11 months
21. Pennsylvania New York Airways zmhays 9 years 11 months
22. Flying Colors joel1968 9 years 11 months
23. Explorer Airlines Knud B 9 years 11 months
24. iFlight Scupper 9 years 11 months
25. Air Incognito [ATA] Smokekills 9 years 11 months
26. Pacific Valley Air L1011fan 9 years 11 months
27. AMPBR AMPBR 9 years 11 months
28. Notsoflott Noriker 9 years 11 months
29. Fly Momo martin86 9 years 11 months
30. Midwest Air Express bobbie 9 years 11 months
31. AeroAmericas helliviknow 9 years 11 months
32. Air Pat freipat 9 years 11 months
33. Express Air crazydunc 9 years 11 months
34. MJN Air silversteeples 9 years 11 months
Largest fleets in operation
  Airline Player Aircraft
1. Reasonably Safe Airlines chwatuva 1 136
2. SkyLink Mykita 750
3. Pan American Luxury Transport esquireflyer 695
4. Blue Crab Air appletalking 629
5. Kowloon Pacific Mort 604
Most airports served
  Airline Player Destinations
1. Reasonably Safe Airlines chwatuva 708
2. Blue Crab Air appletalking 678
3. Emerald Star Airlines BrianSmith 572
4. Italianair Andre090904 549
5. SkyLink Mykita 430
Busiest airports
  Airport Passengers / yr
1. Atlanta - Hartsfield-Jackson (KATL / ATL) 185.56 mil
2. London Heathrow (EGLL / LHR) 139.48 mil
3. Chicago - O'Hare (KORD / ORD) 111.42 mil
4. Los Angeles (KLAX / LAX) 110.33 mil
5. New York - John F Kennedy (KJFK / JFK) 80.98 mil
Alliances
  Alliance Score
1. Phoenix Alliance 1 234
2. Sky Alliance 1 172

New Beginner's World #2

18.10.2018 - 16:37

A new Beginner's World #2 scenario is now open again according to our normal scenario rotation schedule.

Our beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. The two beginner scenarios follow always the standard easy settings and same time frame as the previous beginner scenarios, and they restart about once every month.


Vote for the next mini-game

17.10.2018 - 10:24

Besides of the four long game worlds and beginner scenarios AirwaySim has also frequent shorter "challenges" that are always build with some theme in mind.

These shorter scenarios are ideal for people who cannot commit to a year-long simulation but still like more variation and difficulty than in the very easy Beginner's World games.

The current 1980s Challenge will end soon and now it's time to cast your vote and let us know what type of scenario we should set up next. So head over to our forums and vote & comment.


The new Game World #3 is now open

12.10.2018 - 11:58

The new Game World #3 is now open and welcomes all new airline managers!

» Join the game here

Game World #3 is our "Modern Times" scenario that focuses on managing the airlines in the present and future era. In this round the simulated period is from 1999 to 2036.

This game world will follow the standard settings for long AirwaySim games:

  • Standard difficulty level
  • All airports, all aircraft models (including the "prototypes") and all features are included.
  • Cargo with City Based Demand system included.
  • Time span: 1999 - 2036, 30 minutes per game day.
  • Fuel prices are customized and may not follow real world history. Random world events are included too.
  • You can of course also earn the Achievements from this game like in all other "main" game scenarios at AirwaySim.
  • Passenger demand levels follow the standard realistic settings but are lower at the very start of the game and will gradually grow.
  • The aircraft production rates and amount of airport slots are higher compared to the standard "real-world" setting.

Some notes regarding this game world and the settings and features:

  • The new aircraft model selection has been checked and adjusted to be very comprehensive, and there are many options to choose from in different aircraft size classes.
  • For used aircraft there are some 30 000 aircraft in the world at day 0, and these are released to the used aircraft market in random intervals. The model selection varies and you have still access to some jurassic models like DC-9 and B727 but also a good amount of later models such as the A320. Our randomizer decided this time that McDonnell Douglas has been a very successful manufacturer in the past, so don't be surprised to see quite many of their models in the used market.
  • The 9/11 effects are toned down a bit since they will appear quite soon after the world has started. The events still exist but with a bit less force and duration.
  • The airport traffic and infrastructure levels follow a new system where their initial levels are lower than before, and both will grow over time. (The announcement of these changes will be posted once the features are finalized)
  • There have been changes on how the initial amount of airport slots and initial cargo demand are being calculated (details will be posted in next changelog post). This results in initially smaller amount of slots being available but their growth over time to normal values is quicker.
  • As a reminder: each game world will have some factor that quickly becomes the most limiting factor to your growth at the game start. Slots, aircraft, money or demand are the top 4 reasons. If you hit some of these, just be a bit patient...

If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:

  • The game clock is paused for the first day and will start moving after 24 hrs.
  • There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use - it's not a bad idea to start with an "unpopular" type since generally the economy is quite forgiving at the start of the game. The used aircraft market will refresh several times during the first static 24 hour day.
  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation).
  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..
  • Some popular airports, or other small airports, will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case.
  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

All set! Move over to the Game Area and join the new game!


Game World #3 opens this Friday

10.10.2018 - 20:33

The new Game World #3 will open on Friday October 12th

» Pre-join now!

Game World #3 is our "Modern Times" scenario that focuses on managing the airlines in the present and future era.

In this round the simulated period is from 1999 to 2036, and with 30 minute days the overall play duration is about 11 months.

The scenario will be opened on this Friday, October 12th, at about 12 UTC. And as usual the first 24 hours of the game is static and the game clock will start to move after that so you will have plenty of time to start your airline before the action gets going.

This game world will follow the standard settings for long AirwaySim games:

  • Standard difficulty level
  • All airports, all aircraft models (including the "prototypes") and all features are included.
  • Cargo with City Based Demand system included.
  • Time span: 1999 - 2036, 30 minutes per game day.
  • Fuel prices are customized and may not follow real world history. Random world events are included too.
  • You can of course also earn the Achievements from this game like in all other "main" game scenarios at AirwaySim.
  • This game world will have new startup settings where airports will start at lower infrastructure and traffic levels, and they will grow over time to expand the reach of the airports (in City Based Demand driving cargo the demand figures).
  • Since the starting year is close to the 2001 events (which are rather drastic in aviation), the standard levels of these events have been somewhat modified.

Latest software updates

08.10.2018 - 19:47

Here are again the highlights of what updates have been recently made to the AirwaySim software. For always up-to-date information and full list of all changes please see the announcement forums and the AirwaySim Changelog.

Updates

  • Added a new feature: New aircraft launch order collection period:
    • This feature allows airlines to submit their orders for a newly launched aircraft model before the production slots are allocated.
    • When a new aircraft model is launched all airlines have 45 game days time (approx 1 day in real time) to order the model before the production slots are distributed and preliminary delivery days are allocated. This change allows a fair chance for everyone to order the new aircraft without having to be online 24/7.
    • The process of placing the orders for such models does not differ at all from ordering models already in production, apart that the actual delivery date is not shown yet.
    • When this order collection period (of 45 days) has passed the system will allocate actual production slots for all airlines.
    • All orders made during this period will receive the full launch customer discount (10%), regardless of the size of the order.
    • The aircraft information pages (New aircraft, Aircraft information) will show the production status as "Pre-launch: Deliveries from xxx" to indicate that the order collection period is going on. After it has ended the status is displayed as "Deliveries from xxx".
  • The Scheduling page has been technically updated:
    • The way the flight and maintenance bars are displayed has been coded with a new system that uses a better & more modern way to display the data.
    • Added airport labels to Scheduling page: The blue flight bar shows the destination airport ICAO/IATA code. By default this option is currently on, and can be turned off from the Settings/Interface page.
    • Added a visual overlay for schedule flight bars for aircraft currently in maintenance: The aircraft not flying on routes have a light gray overlay on the blue flight bars.
  • Route Maps updated with better resolution and more background data.
  • City Based Demand: Calculation in logic of which areas each airport will catch is improved.
  • City Based Demand: Border crossing rules activated (1st version). Passengers can now cross country borders under certain conditions to reach the desired airport.
  • City Based Demand: Background economic data sets updated.

Game World #3 (12/2017 - 10/2018) end results

03.10.2018 - 19:15

The latest round of our modern era scenario, Game World #3, has ended a few moments ago. Congratulations to players marr, unsaid & JumboShrimp for being in top three for the scores and also for gazzz0x2z, JumboShrimp & crazydunc for top 3 finishes in the list of richest CEOs.

The next Game World #3 will open on Friday October 12th. Details will be posted soon but you can already pre-join the new game world.

» Pre-join new Game World #3!


Here are the results of the round that ended today:

Highest scoring airlines
  Airline Player Score
1. ORBIS marr 1 685
2. Concept Bright unsaid 1 682
3. Jumbo Shrimp World JumboShrimp 1 636
4. PacAir ZombieSlayer 1 631
5. Amador West sibelius1 1 612
Oldest airlines
  Airline Player Age
1. ORBIS marr 38 years 0 months
2. Concept Bright unsaid 38 years 0 months
3. Jumbo Shrimp World JumboShrimp 38 years 0 months
4. Amador West sibelius1 38 years 0 months
5. Alien Air dagwood 38 years 0 months
6. Volppe Airlines Crazybernie 38 years 0 months
7. Dida Airlines DiCH 38 years 0 months
8. Express Air crazydunc 38 years 0 months
9. Gazometre au Charbon gazzz0x2z 38 years 0 months
10. Trolling You Airways Talentz 38 years 0 months
11. Saharalines NovemberCharlie 38 years 0 months
12. Aerovivas a350flyer 38 years 0 months
13. Amanville Airto3 38 years 0 months
14. Royal Indonesia Airways daniel vince go 38 years 0 months
15. KEVAIR m97lrs 38 years 0 months
16. GreatWings grrizzly 38 years 0 months
17. Turkish Air System ravmanuk 38 years 0 months
18. Connect America xyeahtony 38 years 0 months
19. DLM Airlines Becher1 38 years 0 months
20. voyagair broadbander 38 years 0 months
21. Tigerlines Mr Yoda 38 years 0 months
22. WhyFly splodge83 38 years 0 months
23. American Trans Air [ATA] b757capt 38 years 0 months
24. FED Mexicoooooo Fed 38 years 0 months
25. Zephir Air funkieuk 38 years 0 months
26. Black Wings Tsuneyoshi 38 years 0 months
27. Southern Express ChuckPerry 38 years 0 months
28. Owl Express schro 38 years 0 months
29. Privilege Airlines oggie84 38 years 0 months
30. Featherstone Air Yorkshire Boy 38 years 0 months
31. Egyptian bella2468 38 years 0 months
32. Chile Caliente Global kyleyearwood 38 years 0 months
33. Navigator Airlines Emaw Jones 38 years 0 months
34. Transtar Transtar 38 years 0 months
35. JapanLink DavidW95 38 years 0 months
36. Brave air Royalduke 38 years 0 months
37. Liberty Airline libertyairline 38 years 0 months
38. NorgeFly NorgeFly 38 years 0 months
39. CloudNine joba5 38 years 0 months
40. FlyUS dx87 38 years 0 months
41. NEW OPPORTUNITIES AIRILINES jury_voronin 38 years 0 months
Largest fleets
  Airline Player Aircraft
1. FlyUS dx87 1 494
2. PacAir ZombieSlayer 1 330
3. Concept Bright unsaid 1 328
4. Express Air crazydunc 1 307
5. CattleCar bkuyers 1 271
Most airports served
  Airline Player Destinations
1. Jumbo Shrimp World JumboShrimp 576
2. Trolling You Airways Talentz 544
3. Express Air crazydunc 489
4. ORBIS marr 470
5. Concept Bright unsaid 469
Busiest airports
  Airport Passengers / yr
1. London Heathrow (EGLL / LHR) 276.76 mil
2. Chicago - O'Hare (KORD / ORD) 216.95 mil
3. Atlanta - Hartsfield-Jackson (KATL / ATL) 213.97 mil
4. Los Angeles (KLAX / LAX) 175.06 mil
5. Paris - Charles De Gaulle (LFPG / CDG) 163.85 mil
Alliances
  Alliance Score
1. Elite Worldwide Aliance 4 537
2. Sky Alliance 3 697
3. Global Express Alliance 3 331
4. Phoenix Alliance 2 839
5. A Team Alliance 2 179
6. Open Sky Alliance 1 341
7. Worldlink 67
Richest CEOs
  Player Airline Money
1. gazzz0x2z Gazometre au Charbon 129 532 268 USD
2. JumboShrimp Jumbo Shrimp World 128 853 802 USD
3. crazydunc Express Air 128 493 309 USD
4. schro Owl Express 126 623 501 USD
5. Yorkshire Boy Featherstone Air 123 532 745 USD

 


Updates at our Facebook page

27.09.2018 - 14:06

Our Facebook page has a new editor (say hi to Tiina), and with her help we're looking to bring a bit more life to our largest social media page.

Besides of the normal AirwaySim news updates and game launches we're also going to occasionally post aviation related facts, quizzes and history highlights.

If you're not yet a follower of our page, check it out from link below and remember to like & follow :)


List of recent updates

21.09.2018 - 13:43

Several changes and updates to various features have been done during the last weeks, and here are the highlights. For always up-to-date information and full list of all changes please see the announcement forums and the AirwaySim Changelog.

Updates

  • Increased the number of aircraft allowed to be based outside airline's HQ. The number now increases from 600 at year 2015 to reach 1000 in 2035 (previous gap was 600). Growth and change rates of these limits prior 2015 are unchanged. [effective in all game worlds]
  • Added new messages from your "personal advisor" to the route opening/editor screen to help new users to avoid costly mistakes:
    • Warning if trying to open a route with no or very little passenger demand.
    • Warning when trying to open a route where the aircraft is way too large for the route.
    • Warning if the aircraft is clearly too small for the route.   
  • Added "Operating profit / loss" data to Airline information page's financial overview.
  • Added "Operating profit margin" and "Net profit margin" to Income statement.
  • "Fuel contract fees" item on all financial statements is renamed as "Fuel contract and hedge fees".
  • Added manual page about world events: https://www.airwaysim.com/game/Manual/Others/Events/
  • Rules for maximum allowed daily flights per destination updated. Previous limit was 40, it has been increased to 50 / day.
  • Fine tuned new aircraft production dynamics: The production line will close, despite of any player actions or new orders placed, if the aircraft has been out of production in real life already more than 35 years.
  • When opening new routes system automatically pre-selects "Transport only passengers (block all cargo capacity)" if the potential cargo demand is zero.
  • Updated the temporary slot quota mechanism at highly slot-constrained airports for fair play purposes:
    • This functionality has been changed to ensure more fair chances for everyone to get slots at the airports that are totally slot-locked.
  • Aircraft registration and nickname can be now changed when a/c is in long-term storage.

Fixes

  • Various bugfixes, see changelog at our website for details.

New Beginner's World #1

13.09.2018 - 10:40

A new Beginner's World #1 scenario is now open again according to our normal scenario rotation schedule.

This Beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. The two beginner scenarios follow always the standard easy settings and same time frame as the previous beginner scenarios, and they restart about once every month.


Google Pay now available

24.08.2018 - 05:09

Google Pay has been today added as one of our payment methods. Google Pay (formerly Pay with Google and Android Pay) is a digital wallet platform and online payment system.

Besides of mobile payments from Android, Google Pay also supports payments from normal desktop web browsers (Chrome, Firefox, Safari) and works also in iOS.

Our other payment methods for AirwaySim Credits are: Credit Card (Visa (including Visa Electron and Visa Debit), MasterCard, American Express, Maestro and Discover), PayPal and BitCoin. Possibility for adding Apple Pay is considered in the future too.


New Beginner's World #2

20.08.2018 - 17:01

A new Beginner's World #2 scenario has been just opened.

This game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. The two beginner scenarios follow always the standard easy settings and same time frame as the previous beginner scenarios, and they restart about once every month.


1980s Challenge is now open!

03.08.2018 - 09:57

This time in our rotating series of mini-games we are setting up a new theme. Bring in the mullets and watch out for the yuppies - it's time to play in the 1980s!

The 1980s Challenge starts in January 1980 and you can play through the whole decade, up until December 1989. The overall play time, with 30 minutes per simulated day, is approximately 2½ months. The regions of North America, Europe and Asia are included in the simulation. There are no political or geographical restrictions on where you can open your bases.

This Challenge theme game will use custom settings:

  • Difficulty level: Standard
  • Aircraft: All aircraft models available
  • Regions: Asia, Europe, North America. (airports and routes in other regions are not included)
  • Cargo with City Based Demand system included.
  • No geographical airport basing restrictions - open additional bases anywhere in the world! (normal base number and aircraft number limits exist)
  • Time span: 1980-1989, 30 minutes per game day.
  • Fuel prices are customized and may not follow real world history. Random world events are included.
  • Achievements can be earned.

Some additional notes to consider:

  • We've made sure there is a good selection of new aircraft models still in production. Some models that ceased in late 1970s in real life are still in production.
  • Passenger demand levels are rather low to begin with, but will rise soon.
  • First turn is 24 hours long as usual.

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