AirwaySim
Online Airline Management Simulation
Login
Username
Password
 
or login using:
My Account
Username:
E-mail:
Edit account
» Achievements
» Logout
Game Credits
Credit balance: 0 Cr
Buy credits
» Credit history
» Credits FAQ

News

Beginner's World #1 open

03.01.2018 - 21:09

New Beginner's World #1 is open in the game area: https://www.airwaysim.com/game/?gView=258#game258

This scenario follows the normal settings of this game series. Please note that cargo is not yet included in this game; it will be available in the BW game series on the next game (then BW series will have new settings).


Happy New Year!

29.12.2017 - 22:06

We'd like to wish all users of AirwaySim a Happy New Year 2018!

Use the promo code HAPPY2018 to receive 20% off from all Credits purchases. The code is valid until Jan 1st 2018 00.00 UTC.

During the winter and spring we shall continue to improve our new City Based Demand system, add more cargo aircraft, and maybe add a few other treats for you to enjoy ;)

The schedule of next game worlds is planned to be:

  • Beginner's World #1, January 3rd 2018
  • "Challenge" scenario (short theme game world), mid-January 2018
  • Beginner's World #2, mid-February 2018
  • Game World #4, March 2018

Game World #4 (9/2016 - 12/2017) end results

29.12.2017 - 09:42

The latest round of our fourth main scenario, Game World #4, ended a few days ago and here are the end results and final statistics. There was a tight competition for the richest CEO as well as for the highest scoring airline. 30 airlines survived without bankruptcies for the entire 60-year game span. For alliances the A Team was the clear winner in this round.

The next Game World #4 will start, according to current preliminary schedule, in February or March since we have to space out the starting dates of the long scenarios a bit. In the meanwhile we shall run a shorter "challenge" scenario in January, with details to follow soon.

Richest CEOs
  Player Airline Money
1. schro Owl Express 144 504 278 USD
2. VitoNg Feta Airways 143 695 734 USD
3. LotusAirways Papua New Guinea Hop and Hop Taxi 139 736 114 USD
4. Acastus Pan Galactic World Airways 138 662 895 USD
5. [ATA] Hassel Fresh Air 136 396 162 USD
Highest scoring airlines
  Airline Player Score
1. Owl Express schro 1 888
2. San Airways rabader 1 813
3. TPair puma 1 797
4. PacAir ZombieSlayer 1 784
5. Pan Galactic World Airways Acastus 1 774
Oldest airlines
  Airline Player Age
1. Owl Express schro 60 years 0 months
2. San Airways rabader 60 years 0 months
3. PacAir ZombieSlayer 60 years 0 months
4. Pan Galactic World Airways Acastus 60 years 0 months
5. Volppe Airlines Crazybernie 60 years 0 months
6. Steel Town Express Airways SteelTown 60 years 0 months
7. SE Airways JoelKraft 60 years 0 months
8. Feta Airways VitoNg 60 years 0 months
9. Southwest Orient wtdawg 60 years 0 months
10. Tyne Tees Airways jamier 60 years 0 months
11. Fresh Air [ATA] Hassel 60 years 0 months
12. Air Lemon vincent 60 years 0 months
13. American Trans Air [ATA] b757capt 60 years 0 months
14. Kinezikes Aerogrammes SHAGRATHI 60 years 0 months
15. Carthago Airlines Lambert_M 60 years 0 months
16. CitiBird Cairo xiangchulee 60 years 0 months
17. Sky America xavier 60 years 0 months
18. Seven China Airlines [ATA] Seven 60 years 0 months
19. North Atlantic Airlines ice.block 60 years 0 months
20. Atlantic Breeze genesis803 60 years 0 months
21. FujiFilm Airlines Marque 60 years 0 months
22. Formosa Skylines DaJackCapo 60 years 0 months
23. Air Republic Peanutoil 60 years 0 months
24. Falcon Wings [ATA] FalconWings 60 years 0 months
25. Smart Wings bissegmo 60 years 0 months
26. Bahrain Air Noriker 60 years 0 months
27. Galaxy Express [ATA] frimp 60 years 0 months
28. New Amsterdam Airways [ATA] Sunbao 60 years 0 months
29. Figaro Figaro 60 years 0 months
30. DaveAir JINX40 60 years 0 months
Largest fleets
  Airline Player Aircraft
1. Volppe Airlines Crazybernie 1 567
2. Owl Express schro 1 420
3. Sky America xavier 1 136
4. Seven China Airlines [ATA] Seven 1 125
5. San Airways rabader 1 113
Most airports served
  Airline Player Destinations
1. Transiana marcand 508
2. Pan Galactic World Airways Acastus 405
3. Steel Town Express Airways SteelTown 402
4. San Airways rabader 394
5. Polonia Norway 378
Busiest airports
  Airport Passengers / yr
1. London Heathrow (EGLL / LHR) 217.40 mil
2. Atlanta - Hartsfield-Jackson (KATL / ATL) 188.07 mil
3. Chicago - O'Hare (KORD / ORD) 166.94 mil
4. Dallas - Fort Worth (KDFW / DFW) 129.05 mil
5. Los Angeles (KLAX / LAX) 128.83 mil
Alliances
  Alliance Score
1. A Team Alliance 6 876
2. Elite Worldwide Alliance 4 466
3. Sky Alliance 3 509
4. Phoenix Alliance 3 185
5. EarthConnection 2 726
6. World Stars Alliance 1 494

The new Game World #3 with cargo is now open

17.12.2017 - 18:00

The new Game World #3 is now open and welcomes all new airline managers!

» Join the game here

Game World #3 is our "Modern Times" scenario that focuses on managing the airlines in the present and future era. The overall play duration of this game is about 11 months. Cargo features are included in this scenario!

This game world follows the standard settings for long AirwaySim games:

  • Standard difficulty level
  • Cargo with City Based Demand system included (the passenger demand model still follows the older more static model).
  • Time span: 1998 - 2036, 30 minutes per game day.
  • All airports, all aircraft models (including the "prototypes") and all features are included.
  • Fuel prices are customized and may not follow real world history.
  • Passenger demand levels follow the standard realistic settings but are lower at the very start of the game and will gradually grow.
  • The aircraft production rates and amount of airport slots are higher compared to the standard "realworld" setting.

If you have not played the Game World #1 and City Based Demand system is new for you, please read the following notes:

  • Remember that the cargo demand, which is in city based system, can change up or down.
  • Passenger values are calculated using the old system.
  • Familiarize yourself with the new "potential demand" concept (ref. manual). You should look at the potential demand as the best case scenario and it will be only reached if there is no competition on other surrounding airports to the same destination. Thus the actual demand (also shown in the charts) will usually be lower.
  • The new system models local economic climate - if a country has a recession the demand values can go down very much.
  • The changes in demand values are gradual but due to server performance some of the calculations are performed only a 1-3 times per game month for each area (especially now when the system has to deal with both the new and old system).


For the new cargo features here are some things to consider:

  • The less-developed countries produce less air cargo and hence the outgoing demand from poor countries will be small.
  • The amount of domestic vs international air cargo varies very much according to the country. Based of actual real-life stats in some countries, like Finland, the amount of domestic air cargo is very small (< 3% of all cargo). In some countries, like USA or Japan, the share of domestic air cargo is very high (~45%) of all cargo traffic.
  • Cargo demand is nearly never the same to/from a destination. This is because cargo is "one-way" and is always "produced" at the originating airport, based on the area's and country's specifications.
  • Where cargo is destined from the originating area depends on the factors of the receiving areas (i.e. the specifications of the country and the area), and also a few other factors such as distance. Air cargo is normally carried over long distances rather than short hops (but again domestic and international cargo will vary).
  • Cargo does not care if it is flown during the night. So utilize those cheap slots and aircraft downtime!
  • There are no cargo oversupply rules in the game (nor such are planned since the economic/demand model is so variable).
  • Remember that cargo conversions of aircraft can only be performed to the planes you own.
  • Some combi aircraft are included in the database but their pax capacity is fixed. There are no "flex-combi" planes where you can alter the space division between pax and cargo compartments.


If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:

  • The game clock is paused for the first day and will start moving after 24 hrs.
  • There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use. The used aircraft market will refresh several times during the first static 24 hour day.
  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation).
  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..
  • Some popular airports, or other small airports, will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case.
  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

All set! Move over to the Game Area and join the new game!


Beginner's World #2 open

15.12.2017 - 12:03

The new Beginner's World #2 scenario has been just opened.

This game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. The two beginner scenarios follow always the standard easy settings and same time frame as the previous beginner scenarios, and they restart about once every month.


Game World #3 opens this Sunday

14.12.2017 - 12:14

The new Game World #3 will open on Sunday December 17th

Game World #3 is our "Modern Times" scenario that focuses on managing the airlines in the present and future era. The overall play duration of this game is about 11 months.

As with the recent Game World #1, the new World #3 will also include cargo! The cargo levels are naturally much higher in the modern era and with the new City Based Demand system driving the cargo you can really see how some countries develop and grow.

You can already pre-join this upcoming game world. Go to the Game Area and you will find this new game waiting for you there. With the pre-joining function you can reserve a spot in this new game and we will e-mail you to remind of the game world's opening on Sunday.

The opening time of this game world will be at approximately 18.00 UTC on this Sunday. And as usual the first 24 hours of the game is static and the game clock will start to move after that so you will have plenty of time to start your airline before the action gets going.

This game world will follow the standard settings for long AirwaySim games:

  • Standard difficulty level
  • All airports, all aircraft models (including the "prototypes") and all features are included.
  • Cargo with City Based Demand system included.
  • Time span: 1998 - 2036, 30 minutes per game day.
  • Fuel prices are customized and may not follow real world history. Random world events are included too.
  • You can of course also earn the Achievements from this game like in all other "main" game scenarios at AirwaySim.

» Pre-join Game World #3


Game World #1 with cargo is open!

24.11.2017 - 15:17

Game World #1, introducing cargo, is now open!

» Join the game here

Game World #1 is one of the four main long scenarios at AirwaySim and this time we shall play from 1965 onwards. We are excited to introduce the cargo features for the first time in a long worldwide scenario in this new game. Several smaller cargo games have been already played but this is the first major game where cargo is enabled.

The cargo systems will run with the new City Based Demand model making the world more dynamic than before (the passenger demand model still follows the older, tried and tested, more static model).

This game world follows the standard settings for long AirwaySim games:

  • Standard difficulty level.
  • All airports, all aircraft models (including the "prototypes", cargo aircraft and cargo conversion options) and all features are included.
  • Time span: 1965 - 2036.
  • Game's speed is 30 minutes per day.
  • Fuel prices are customized and will not always follow real world history.
  • Your starting capital is 50% loans and 50% own assets.
  • The amount of passenger demand is higher compared to real life statistics at the start of the game (not as high as in current GW#2), and it will slowly approach the normal levels of stats when time goes on.
  • Amount of airport slots should be high enough to keep most airports open for business in the first years. The new infrastructure expansion model is not yet active so slot growth follows the old methods.
  • The slot prices are initially already rather high, especially on bigger airports.
  • The aircraft production rates are initially low but will very soon start to grow.
  • The inflation model is again linear, instead of real historical, to give less surprises on price changes over a long time.

The city based demand system will have drastic effects on how the routes react and how you will play the cargo. It is a new feature and will be improved once more experience is gained, but here are already some things to consider:

  • Remember that the cargo demand, which is in city based system, can change up or down.
  • Passenger values are calculated using the old system still.
  • Familiarize yourself with the new "potential demand" concept (ref. manual). You should look at the potential demand as the best case scenario and it will be only reached if there is no competition on other surrounding airports to the same destination. Thus the actual demand (also shown in the charts) will usually be lower.
  • The new system models local economic climate - if a country has a recession the demand values can go down very much.
  • All of the data related to city based demand / local economy is not yet shown to players, but during the first 10 or so years there shouldn't be any major economical surprises to the players anyway.
  • The changes in demand values are gradual but due to server performance some of the calculations are performed only a 1-3 times per game month for each area (especially now when the system has to deal with both the new and old system). This means there might be jumps up/down in the sale figures.
  • There might be, and probably will be, routes where the demand looks funny (assigning the demand from areas to their destinations is tricky and needs still improvements in some areas). Feel free to ask, but remember that demand for cargo is not based on any airport anymore - look at the specs of the surrounding region instead.

For the new cargo features please remember that is only a supplemental and somewhat minor feature (even though it will add a whole new layer and much more depth and realism to the system). Cargo especially in the early era plays a rather small role in the big picture.

  • The amount of air cargo is very small in the 1960s and 1970s. Growth can be seen in the 1980s but the market begins to actually develop only in the modern era (late 1990s and onwards).
  • The less-developed countries produce less air cargo and hence the outgoing demand from poor countries will be small.
  • The amount of domestic vs international air cargo varies very much according to the country. Based of actual real-life stats in some countries, like Finland, the amount of domestic air cargo is very small (< 3% of all cargo). In some countries, like USA or Japan, the share of domestic air cargo is very high (~45%) of all cargo traffic.
  • For the purposes of more enjoyable playing the cargo amounts are elevated for the first decades of this game (refer to the note about low amounts of air cargo in real life). But still you should probably not think about an freight-only airline directly at the start (unless going for those few lucrative domestic cargo markets, such as USA).
  • Cargo is expected to be only a minor addition to your current revenues. But in the modern era its importance will grow significantly.
  • Cargo demand is nearly never the same to/from a destination. This is because cargo is "one-way" and is always "produced" at the originating airport, based on the area's and country's specifications.
  • Where cargo is destined from the originating area depends on the factors of the receiving areas (i.e. the specifications of the country and the area), and also a few other factors such as distance. Air cargo is normally carried over long distances rather than short hops (but again domestic and international cargo will vary).
  • There are no cargo oversupply rules in the game (nor such are planned since the economic/demand model is so variable).
  • Remember that cargo conversions of aircraft can only be performed to the planes you own.
  • Some combi aircraft are included in the database but their pax capacity is fixed. There are no "flex-combi" planes where you can alter the space division between pax and cargo compartments.

If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:

  • The game clock is paused for the first day and will start moving after 24 hrs.
  • There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use. The used aircraft market will refresh several times during the first static 24 hour day.
  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..
  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

All set! Move over to the Game Area and join the new game!


Pre-join the next Game World #1

18.11.2017 - 21:19

The next long AirwaySim game world will start in a week, on Friday November 24th. The Game World #1 will be the first complete and worldwide scenario to launch with cargo features, including the city based demand system for cargo model.

The game world starts in year 1965 and you can play way into the future, up to year 2035. Pre-join the game world from the Game Area, and you will be emailed when the game opens!

The next Game World #3, focused on the modern era, will start in second week of December and pre-joining will be available closer to the opening date.


Game World #3 (1/2017 - 11/2017) end results

18.11.2017 - 17:05

The Game World #3 has ended today after 38 years of simulation. Here are the end results and final statistics.

The next games (GW#1 and #3) will be announced later today, stay tuned :)

Richest CEOs
  Player Airline Money
1. Sarachiel El Nino Orient 130 134 081 USD
2. fark24 Hoek Airlines 129 568 591 USD
3. Elladan Sirion Airways 128 888 980 USD
4. schro Owl Express 127 687 841 USD
5. MenyBethTerry Dara Airways 127 370 638 USD
Highest scoring airlines
  Airline Player Score
1. IRON EAGLE B7573 2 063
2. People Mover bkuyers 2 027
3. Sirion Airways Elladan 1 999
4. Gecko Airways GKavi8r 1 998
5. Gazometre au Charbon gazzz0x2z 1 987
Oldest airlines
  Airline Player Age
1. IRON EAGLE B7573 38 years 1 months
2. People Mover bkuyers 38 years 1 months
3. Sirion Airways Elladan 38 years 1 months
4. Gazometre au Charbon gazzz0x2z 38 years 1 months
5. DIRTy AIRLINEs hershey1 38 years 1 months
6. Southern Express ChuckPerry 38 years 1 months
7. North China Airlines Ádika 38 years 1 months
8. ZUBR Airlines MuzhikRB 38 years 1 months
9. New World Order dkontod1 38 years 1 months
10. Dara Airways MenyBethTerry 38 years 1 months
11. TPair puma 38 years 1 months
12. Mwanza Airways mwanza84 38 years 1 months
13. PacAir ZombieSlayer 38 years 1 months
14. TransOcean Airlines ourbi 38 years 1 months
15. El Nino Orient Sarachiel 38 years 1 months
16. Aralinhas NovemberCharlie 38 years 1 months
17. Nusa7 nusantara 38 years 1 months
18. KAMAU Superbenj 38 years 1 months
19. AIR JULIEN Julien 38 years 1 months
20. Jumbo Shrimp World JumboShrimp 38 years 1 months
21. Viking International Stockholmaren 38 years 1 months
22. Air Sapporo Cardinal 38 years 1 months
23. Kiwi Pacific Airways CHCalfonzo 38 years 1 months
24. EGYPTIAN bella2468 38 years 1 months
25. Hoek Airlines fark24 38 years 1 months
26. Kunst Aviation [ATA] KunstAviation 38 years 1 months
27. SleazyJet [ATA] Miguel 38 years 1 months
28. Falcon Wings [ATA] FalconWings 38 years 1 months
29. Siam First Airlines athiwat_chum 38 years 1 months
30. Another Time icuken 38 years 1 months
31. All Asian Airways TFC1 38 years 1 months
32. Italian Airlines AUpilot77 38 years 1 months
33. American Transport Regime Adam42185 38 years 1 months
34. Garuda Gold Airways daniel vince go 38 years 1 months
35. Libertad Airways matt512 38 years 1 months
36. EuroLink DavidW95 38 years 1 months
37. Logica Global Airlines [ATA] RainbowSevenNine 38 years 1 months
38. Angeles International Airways [ATA] Sunbao 38 years 1 months
39. RED Airlines hans905 38 years 1 months
40. Enyza Dasha 38 years 1 months
41. Persian Airways Fuzzyfuzzler 38 years 1 months
42. Amanville Airto3 38 years 1 months
43. Smart Wings bissegmo 38 years 1 months
44. Galaxy Express [ATA] frimp 38 years 1 months
45. Aura Airways Roman Davydov 38 years 1 months
46. Sudamericana coco 38 years 1 months
47. Jets Away DennisN 38 years 1 months
48. National Bohemian Air lurch3333 38 years 1 months
49. Atlas Airways SirBak 38 years 1 months
50. PecksAir conor-dunne 38 years 1 months
51. ROBIKAS AIRLINES Maknabs 38 years 1 months
52. FjusFly Flylines RuneF 38 years 1 months
53. Kabul Skyways andriitis 38 years 1 months
54. CARO AIRWAYS saman 38 years 1 months
55. cAIRo Connect ManAtTheBack 38 years 1 months
56. Flying Fox Airlines MidlifeMatt 38 years 1 months
57. Owl Express schro 38 years 1 months
58. AirTen mtnlion 38 years 1 months
59. Spider Graham R 38 years 1 months
60. Cetus International Airline StDx 38 years 1 months
61. Imperial Airways blackswan 38 years 1 months
62. JAMAICAN international palmyra 38 years 1 months
63. AirTene Teemu 38 years 1 months
64. Kasnak Air vscott3 38 years 1 months
65. Fresh Air [ATA] Hassel 38 years 1 months
66. Physics Airlines Resocha 38 years 1 months
67. Western Airlines tremoore94 38 years 1 months
68. LUX Airlines MkoiNjio 38 years 1 months
Largest fleets
  Airline Player Aircraft
1. American Transport Regime Adam42185 1 724
2. PacAir ZombieSlayer 1 353
3. ZUBR Airlines MuzhikRB 1 336
4. Gazometre au Charbon gazzz0x2z 1 246
5. Sirion Airways Elladan 1 219
Most airports served
  Airline Player Destinations
1. Nusa7 nusantara 549
2. Gazometre au Charbon gazzz0x2z 526
3. Viking International Stockholmaren 523
4. Emerald Star Airlines BrianSmith 520
5. PacAir ZombieSlayer 481
Busiest airports
  Airport Passengers / yr
1. Atlanta - Hartsfield-Jackson (KATL / ATL) 321.04 mil
2. Chicago - O'Hare (KORD / ORD) 261.81 mil
3. London Heathrow (EGLL / LHR) 218.33 mil
4. Los Angeles (KLAX / LAX) 215.51 mil
5. Paris - Charles De Gaulle (LFPG / CDG) 185.80 mil
Alliances
  Alliance Score
1. A Team Alliance 5 670
2. ELITE ALLIANCE 5 054
3. Sky Alliance 3 983
4. Global Express 3 945
5. EarthConnection 2 655
6. The Modern Alliance 1 584
7. WorldLink 1 349

 


Cargo aircraft update

13.11.2017 - 12:23

In preparation of the next Game World #1 (to be announced very soon), we've updated the database over the last weeks with a lot of new aircraft (mainly cargo models).

A total of 45 new aircraft models have been added. Most of them for the early era (50s, 60s and 70s), together with a handful of conversions from pax versions to freighters. Also all remaining cargo capacity data for passenger aircraft have been added and some hushkit engine conversions.

Please see the full list of updates from the changelog: https://www.airwaysim.com/forum/index.php/topic,58865.msg433845.html#msg433845


Beginner's World #1

06.11.2017 - 20:26

Beginner's World #1 has restarted again today according to the normal game rotation schedule. Click on the link below to join this easy scenario.


Game World #1 (5/2016 - 10/2017) end results

27.10.2017 - 16:13

The 1.5 year long scenario Game World #1 has ended and we'd like to thank everyone who participated! Several airlines and players made it through the whole 70-year span of this game.

Replacement for this game world will begin after a while (work on cargo features is ongoing). Details will be posted soon about the opening date and scenario's settings. The starting year has been voted to be 1965.

The end results of Game World #1 are here:

Richest CEOs
  Player Airline Money
1. Elladan Sirion Airlines 148 932 190 USD
2. Jimbo2012 Royal Pacific Airlines 146 541 383 USD
3. schro Owl Express 142 608 769 USD
4. Adam42185 American Transport Regime 142 254 233 USD
5. Acastus Pan Galactic World Airways 138 119 985 USD
Highest scoring airlines
  Airline Player Score
1. Aero Luz Wreck 1 579
2. Sirion Airlines Elladan 1 516
3. Benny Lava Flightways Jetsetter 1 463
4. Windy Airways Greg Le Grand 1 439
5. PacAir ZombieSlayer 1 425
Oldest airlines
  Airline Player Age
1. Aero Luz Wreck 70 years 4 months
2. Sirion Airlines Elladan 70 years 4 months
3. Benny Lava Flightways Jetsetter 70 years 4 months
4. Windy Airways Greg Le Grand 70 years 4 months
5. PacAir ZombieSlayer 70 years 4 months
6. TLB Air langdon13 70 years 4 months
7. JetCity Herman 70 years 4 months
8. Air Avier Scott 70 years 4 months
9. BenemAir Luperco 70 years 4 months
10. Air Paros knobbygb 70 years 4 months
11. European Skies stevojh 70 years 4 months
12. BKS Air Transport robmck 70 years 4 months
13. East Japan Airways type45 70 years 4 months
14. Atlas Airways SirBak 70 years 4 months
15. Cocon Airlines radjed 70 years 4 months
16. Brasil Airlines freson 70 years 4 months
17. Syndicat Aerien de Paris LotusAirways 70 years 4 months
18. cJet Europe NathanKopsack 70 years 4 months
19. American Transport Regime Adam42185 70 years 4 months
20. AirBru Roope 70 years 4 months
21. Italian Express wildavidson 70 years 4 months
22. Amanville Airto3 70 years 4 months
23. Polar Air Services simonfs 70 years 4 months
24. Royal Pacific Airlines Jimbo2012 70 years 4 months
25. CitiBird Japan xiangchulee 70 years 4 months
26. M Airways tedstriker 70 years 4 months
27. Air Taiwan giant 70 years 4 months
28. Jumbo Shrimp World JumboShrimp 70 years 4 months
29. Crash drhyed (Crash Airline) 70 years 4 months
30. Kiwi Pacific CHCalfonzo 70 years 4 months
31. Owl Express schro 70 years 4 months
32. AAA WORLD AIRLINES frapeba 70 years 4 months
33. Alpha Airline maroojo 70 years 4 months
34. Bamboo MJW 70 years 4 months
35. Featherstone Air Yorkshire Boy 70 years 4 months
36. Tandigo rudaye 70 years 4 months
37. FlyTunis mhilton 70 years 4 months
38. Seaboard World blackswan 70 years 4 months
39. Green Air radu21mm 70 years 4 months
40. Castilla Lineas Aereas do328jet 70 years 4 months
41. Swift Connect kne 70 years 4 months
42. popsicle air mundie 70 years 4 months
43. Coriolis Leasing Company Lambert_M 70 years 4 months
Largest fleets
  Airline Player Aircraft
1. American Transport Regime Adam42185 1 857
2. Jumbo Shrimp World JumboShrimp 1 649
3. Atlas Airways SirBak 1 373
4. SWIRE Airlines we74 1 262
5. Aero Luz Wreck 1 240
Most airports served
  Airline Player Destinations
1. Air Paros knobbygb 568
2. Aero Luz Wreck 467
3. Pan Galactic World Airways Acastus 456
4. Atlas Airways SirBak 451
5. Jumbo Shrimp World JumboShrimp 418
Busiest airports
  Airport Passengers / yr
1. Atlanta - Hartsfield-Jackson (KATL / ATL) 286.30 mil
2. London Heathrow (EGLL / LHR) 218.41 mil
3. Chicago - O'Hare (KORD / ORD) 208.43 mil
4. Paris - Charles De Gaulle (LFPG / CDG) 160.32 mil
5. Dallas - Fort Worth (KDFW / DFW) 159.21 mil
Alliances
  Alliance Score
1. Sky Alliance 9 072
2. Elite Alliance 8 764
3. EarthConnection Lounge 7 603
4. The Modern Alliance 5 814
5. TEAM1 1 577
6. Phoenix Alliance 1 503

New Beginner's World #2 open

16.10.2017 - 13:46

The Beginner's World #2 scenario has again restarted per the normal scheule.

This game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. The two beginner scenarios follow always the standard easy settings and same time frame as the previous beginner scenarios, and they restart about once every month.


Beginner's World #1 open

07.09.2017 - 15:32

According to the normal monthly rotation schedule the Beginner's World #1 game has been opened today.

This game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. The two beginner scenarios follow always the standard easy settings and same time frame as the previous beginner scenarios, and they restart about once every month.

Click over to the Game Area to play!


Beginner's World #2 open

18.08.2017 - 06:40

The new Beginner's World #2 scenario has been just opened.

This game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. The two beginner scenarios follow always the standard easy settings and same time frame as the previous beginner scenarios, and they restart about once every month.


Copyright © 2006-2018 AirwaySim. Processed in 0.01 sec.
[X]

WARNING! This website is not compatible with the old version of Internet Explorer you are using.

If you are using the latest version please turn OFF the compatibility mode.