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Online Airline Management Simulation
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News

New Beginner's World #1

15.07.2019 - 20:36

A new Beginner's World #1 scenario is now open!

Join here: https://www.airwaysim.com/game/?gView=300#game300

AirwaySim has always two concurrent Beginner's World scenarios running (BW#1 and BW#2). They both use the same settings and same time frame.

Our beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. Duration of one scenario is always approximately 60 real days. The scenario runs for ~10 game years with a speed of 25 minutes per day, and all of AirwaySim's main features are included in these scenarios.

When a BW scenario ends, a new one will start within a few days. The two scenarios are running in parallel so that there is always one BW scenario start every month.


Minor changes to Credits pricing

30.06.2019 - 17:20

AirwaySim's Credit prices have been slightly updated today. Our previous price check was made in December 2015, and today we're making small (~2-3%) adjustments to the prices due to changes in our payment system costs. The price of the 'standard' 10 Cr pack is 5.5 eur, and remember that even up 20% discount is available when making a larger purchase.

If you have not subscribed to our e-mail newsletter you'd probably also like to know of our discount code for the next two weeks:

"The JULY19 discount code gives you a 10% discount from the total price of your next AirwaySim Credits purchase. This code is valid until July 14th 23.59 UTC."


Latest software updates

27.06.2019 - 08:24

Here are some of the highlights on the updates made to the AirwaySim software during May and June. For always up-to-date information and full list of all changes please see the announcement forums and the AirwaySim Changelog.

Updates

  • Airport slot system updated:
    • The airport Infrastructure Level is now the basis of all slot numbers. Amount of slots grow only when the infrastructure level grows by airport expansion (apart from game's first years / start-up phase).
    • New slots will appear only when the aiport expansion project has been completed. All of them are available at the day of completion of the expansion. If the airport is slot-limited, the completion of expansion project will trigger a slot-quota mechanism at that airport.
    • The calcuation of slot costs has been also updated.
  • New global wind model:
    • A new and highly realistic & accurate wind model has been taken into use with the AirwaySim Aircraft Performance Model.
    • The whole world has been divided into areas of 1 degree latitude/longitude and each area has a defined wind speed and direction. The actual wind component of a route is calculated based on the great circle route and the system checks which of these world areas the route intersects with.
    • The wind model is based on real historical wind data samples around the world and data is taken from each month for the period of 5 years. This data has been used to calculate the average statistical wind to each area.
    • The wind model also takes into account the aircraft cruising altitude. For a short route, or for aircraft with low cruising altitudes (such as unpressurized prop aircraft) the winds are not so strong as in high altitudes.
    • This update is live with all games started from early June onwards.
  • Several interface updates
    • New "mass actions" at My Aircraft page: scrap multiple aircraft, remove multiple aircraft from long-term storage.
    • Hushkit upgrades can be now directly installed upon aircraft purchase from used a/c market.
    • Additional C/D checks can be now performed when removing aircraft from long-term storage.
    • Aircraft can be scrapped or put into storage when it is being sold in the used a/c market (this removes the plane from the market too).
    • Improved the mouseover tooltips about aircraft range.
    • Added new "notification settings" tab to Settings page.
  • Aircraft updates (AirwaySim Aircraft Performance Model v2):
    • Aircraft performance data update for Convair 880 / 990 series. Added Convair 880M and Convair 990A models.
    • Aircraft performance data update for Boeing 707 fleet. Also new engine variants and other changes.
    • Aircraft performance data update for Douglas DC-8 fleet. Also new engine variants and new DC-8-12 model added.
    • Avro Canada C102 Jetliner data added.
    • Added 23 new aircraft retrofit upgrade options for Boeing and Airbus (winglet/sharklet upgrades).

There are plenty of other smaller updates and many bugfixes too (refer to changelog for details).


New Beginner's World #2

25.06.2019 - 17:19

A new Beginner's World #2 scenario is now open!

Join here: https://www.airwaysim.com/game/?gView=299#game299

AirwaySim has always two concurrent Beginner's World scenarios running (BW#1 and BW#2). They both use the same settings and same time frame.

Our beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. Duration of one scenario is always approximately 60 real days. The scenario runs for ~10 game years with a speed of 25 minutes per day, and all of AirwaySim's main features are included in these scenarios.

When a BW scenario ends, a new one will start within a few days. The two scenarios are running in parallel so that there is always one BW scenario start every month.


Game World #1 is now open!

09.06.2019 - 17:00

The GW#1 is one of the four main and long airline sim scenarios at AirwaySim. This round of Game World #1 will start in 1955 and will run to the end of year 2035. The time span is the same as in Game World #2 since we're simplifying the game world structure a bit.

This game world follows the standard settings for long AirwaySim games:

  • Standard difficulty level
  • All airports, all aircraft models (including the "prototypes") and all features are included.
  • Additional base airports follow the standard rules, max 10 bases per airline, and the amount of planes based outside HQ will grow over time.
  • Alliances are available to be formed from the first day.
  • Game's speed is 30 minutes per day.
  • Cargo with City Based Demand system included (the passenger demand model still follows the older more static model).
  • Passenger demand levels are somewhat higher than in real history at the start of the game to accommodate the large player base.
  • The aircraft production rates and amount of airport slots are higher compared to the standard "realworld" setting.
  • The airport slot numbers follow the new and updated slot system with slot releases happening only when the airport expands (apart from the first game year). Details can be found from the changelog.
  • Fuel prices are random and may or may not follow the historical oil/jet fuel developments (or a combination of both where it follows the real history at some periods and is random at others).
  • Inflation index is a bit modified from real-life history data for more linear change in prices. Interest rates follow the real history.

Notes regarding the launch of this particular game world:

  • The new aircraft model selection has been manually checked again. We've made sure there are good choices in both new and used aircraft department right from the start.
  • The amount of pre-war 'scrap' in the used aircraft market is lower than in previous/standard game starts. In total there are about 16500 pre-generated aircraft to choose from (these are released bit-by-bit to the used aircraft market). This time the DC-6 is the most popular pre-created fleet with 29% of all planes of that model, followed by Constellations (16%), CV-340s (14%) and DC-3s (9%).
  • As the pre-launch of this game world has been popular please be patient with the growth and aircraft acquisition.
  • The passenger demand will grow at all times during the course of the game, apart from some periods of global recession (the rate of the growth models well what has happened in real history and when the market started to grow rapidly).
  • The new airport slot system will limit the growth at some airports. However it is not intended to be the single major limiting factor at all airports, but be prepared that some airports are not accessible due to lack of slots! We're keeping an eye on how the new system performs as adjustments and tuning might be necessary. The slot numbers will grow at random intervals during the first game year. After that the growth is only possible when airport expands its infrastructure.
  • Air cargo in the 1950s-1970s is a very small business. The cargo demand levels are somewhat elevated from "realistic" values for the sake of playability, but still the big cargo business doesn't really become viable until later in the game.

If it has been a while since you started at early stages in a major AirwaySim games, here are a few reminders and tips:

  • The game clock is paused for the first day and will start moving after 24 hrs. The used aircraft market will refresh several times during the first static 24 hour day (but you can only make two orders for aircraft during the first day).
  • There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use.
  • New aircraft ordering will be available after the time starts to move (= from day 2 of the simulation), but it is of course always recommended to lease several used aircraft to begin with.
  • Be patient with the route sales figures since your Route Image grows slowly. Do not spend all your cash on planes at once, remember to leave a good reserve. It takes time to gain profits and there might be unexpected early problems..
  • Some popular airports, or other small airports, will for sure become limited on airport slots soon. This is normal and you should use larger aircraft or other airports in that case.
  • Consider joining an alliance from early stages of the game, they are great resources for improving your game play (tips and help from fellow players).

That's it! Ready for takeoff!

Now go ahead and click on to the Game Area and join the new game. Enjoy


New Game World #1 opens on June 9th

29.05.2019 - 09:53

The GW#1 is one of the four main and long airline sim scenarios at AirwaySim. This round of Game World #1 will start in 1955 and will run to the end of year 2035. The time span is the same as in Game World #2 since we're simplifying the game world structure a bit.

The opening time of this game world will be at approx. 17.00 UTC on June 9th (Sunday in two weeks). The first 24 hours of the game is static and the game clock will start to run at the standard pace on the next day.

You can already pre-join this upcoming game world. Go to the Game Area and you will find this new game waiting for you there. With the pre-joining function you can reserve a spot in this new game and we will e-mail you to remind of the game world's opening.

This game world follows the standard settings for long AirwaySim games:

  • Standard difficulty level
  • All airports, all aircraft models (including the "prototypes") and all features are included.
  • Additional base airports follow the standard rules, max 10 bases per airline, and the amount of planes based outside HQ will grow over time.
  • Alliances are available to be formed from the first day.
  • Game's speed is 30 minutes per day.
  • Fuel prices are random and may or may not follow the historical oil/jet fuel developments (or a combination of both where it follows the real history at some periods and is random at others), and will differ from the Game World #2.

Game World #1 (11/17 - 5/19) end results

20.05.2019 - 08:55

The ultra-long Game World #1 has just ended. This scenario was played from 1965 to 2035 and took about 1.5 years. Thank you to everyone who participated!

The next GW#1 will begin in year 1955 and you can already pre-join the scenario here: https://www.airwaysim.com/game/?gView=297#game297   The opening date and other specifications of this next long game world will be posted a bit later.

Here are the final stats of this scenario:

Richest CEOs
  Player Airline Money
1. VladimirJohnson FEROALOT Europe 154 760 736 USD
2. Elladan Sirion Airways 154 012 676 USD
3. Yorkshire Boy Featherstone Air 153 599 334 USD
4. tyteen4a03 SharkFin Airlines 153 090 469 USD
5. schro Owl Express 153 035 858 USD
Highest scoring airlines
  Airline Player Score
1. Tyne Tees Airways jamier 2 186
2. Parisian L'Oiseau Bleu Express LotusAirways 2 151
3. FEROALOT Europe VladimirJohnson 2 126
4. Sirion Airways Elladan 2 120
5. Air Paros knobbygb 2 089
Oldest airlines
  Airline Player Age
1. Tyne Tees Airways jamier 71 years 0 months
2. Sirion Airways Elladan 71 years 0 months
3. Owl Express schro 71 years 0 months
4. Skyliner Airways RicardoLuis369 71 years 0 months
5. GreatWings grrizzly 71 years 0 months
6. Virtas Virtas 71 years 0 months
7. SIAM FIRST athiwat_chum 71 years 0 months
8. Atlantic Breeze genesis803 71 years 0 months
9. Sovereign Air Lines begla 71 years 0 months
10. Dabox Air dabox03 71 years 0 months
11. Feta Airways VitoNg 71 years 0 months
12. Cascadia Air Ben 71 years 0 months
13. Crystal michael 71 years 0 months
14. Arabian World sleak76 71 years 0 months
15. East Japan Airways type45 71 years 0 months
16. JSDF-AD arefixz 71 years 0 months
17. NeXt Wings MikeS 71 years 0 months
18. PacAir Zombie Slayer 71 years 0 months
19. Mokana Airways JohnM 71 years 0 months
20. Khazana Air wannmann 71 years 0 months
21. Yavari Wreck 71 years 0 months
22. Sky Connection Airways YoYo 71 years 0 months
23. India One m320au 71 years 0 months
24. BullFreight TorroFly Jetonski 71 years 0 months
25. Nordic Air Systems Blyfri 71 years 0 months
26. Featherstone Air Yorkshire Boy 71 years 0 months
27. Siam Royal International [ATA] Sunbao 71 years 0 months
Largest fleets in operation
  Airline Player Aircraft
1. Parisian L'Oiseau Bleu Express LotusAirways 1 728
2. Flycow debitants 1 721
3. Sirion Airways Elladan 1 529
4. FEROALOT Europe VladimirJohnson 1 442
5. Atlantic Breeze genesis803 1 409
Most airports served
  Airline Player Destinations
1. Flycow debitants 765
2. FEROALOT Europe VladimirJohnson 613
3. Parisian L'Oiseau Bleu Express LotusAirways 575
4. Skyliner Airways RicardoLuis369 561
5. FlyingFox nusantara 486
Busiest airports
  Airport Passengers / yr
1. Atlanta - Hartsfield-Jackson (KATL / ATL) 306.73 mil
2. London Heathrow (EGLL / LHR) 295.60 mil
3. Chicago - O'Hare (KORD / ORD) 270.88 mil
4. Los Angeles (KLAX / LAX) 221.22 mil
5. Paris - Charles De Gaulle (LFPG / CDG) 210.18 mil
Alliances
  Alliance Score
1. Sky Alliance 8 792
2. Phoenix Alliance 5 437
3. A Team Alliance 4 535
4. Aberdeen Alliance 3 177
5. Empire 2 733
6. Legends Alliance 1 739
7. Elite Alliance 1 590

Next Game World #1

18.05.2019 - 22:29

The current Game World #1 will end very soon and this naturally means a new GW#1 is expected soon.

The next GW#1 will start in year 1955 and will continue to 2035. The opening date of the this scenario will be in early June and it will be announced a bit closer to the starting date.

You can already pre-join the scenario here: https://www.airwaysim.com/game/?gView=297#game297

By pre-joining you will be notified of a) the planned starting date about 5-7 days in advance, and b) when the game world opens and can be joined. Pre-joining is free of course.


New Beginner's World #1

15.05.2019 - 09:24

A new Beginner's World #1 scenario is now open!

Join here: https://www.airwaysim.com/game/?gView=296#game296

AirwaySim has always two concurrent Beginner's World scenarios running (BW#1 and BW#2). They both use the same settings and same time frame.

Our beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. Duration of one scenario is always approximately 60 real days. The scenario runs for ~10 game years with a speed of 25 minutes per day, and all of AirwaySim's main features are included in these scenarios.

When a BW scenario ends, a new one will start within a few days. The two scenarios are running in parallel so that there is always one BW scenario start every month.


Next Beginner scenario starts May 15th

08.05.2019 - 15:20

The next Beginner's World #1 scenario will open on Wednesday May 15th!

You can pre-join the game already here: https://www.airwaysim.com/game/?gView=296#game296

Normally a new BW scenario starts always after the previous one ends but this time we need to re-sequence the starting times a bit, leading to a bit of a wait until the start.


New Beginner's World #2

22.04.2019 - 17:05

A new Beginner's World #2 scenario is now open!

Join here: https://www.airwaysim.com/game/?gView=294#game294

AirwaySim has always two concurrent Beginner's World scenarios running (BW#1 and BW#2). They both use the same settings and same time frame.

Our beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. Duration of one scenario is always approximately 60 real days. The scenario runs for ~10 game years with a speed of 25 minutes per day, and all of AirwaySim's main features are included in these scenarios.

When a BW scenario ends, a new one will start within a few days. The two scenarios are running in parallel so that there is always one BW scenario start every month.


Registrations with disposable e-mails

21.04.2019 - 11:03

We have made some updates to the core systems of our service during April. One change is a more comprehensive check for e-mail address validity during registration. Account creation with temporary/disposable e-mail addresses are not allowed on our site (refer to our Terms of Service) and our systems will detect most of these disposable e-mail providers.

It is important to have a valid e-mail address in your profile for example if you forget your password (the reset link will be sent your e-mail).

So now with this reminder it's a good time to check that all data in your user profile is valid and up-to-date!


Latest software updates

02.04.2019 - 17:28

Here are some of the highlights on the updates made to the AirwaySim software during March and late February. For always up-to-date information and full list of all changes please see the announcement forums and the AirwaySim Changelog.

Updates

  • New major feature: Airport Infrastructure Expansions.
    • The infrastructure levels of airports will grow mainly based on the how busy the airport is but also based on other factors.
    • The airports to be expanded are determined by a priority-based list on various factors. The highest priority is given to slot-constrained airports but also smaller airports can grow.
    • Expansions are announced at the airport news section of Dashboard.
    • Please read the details from the forums.
  • Alliance score calculation renewed
    • Alliance score is now calculated with a new and straightforward method: The total score of the alliance is the average airline score of all members participating added with the sum of 2% of all individual airline scores in the alliance, apart from the airline with the lowest score who is excluded from the average calculation (in order to allow alliances to recruit new members without big effect to their scores). There is no need for a separate scoring system since the airline score represents very well the overall quality and position of the member airlines.
    • Check the changelog and manual for details.
  • Airline scoring updated to include cargo statistics and other minor revisions to it too.
  • Airport slot costs are now relative to airport infrastructure and traffic class.
  • New statistics: Total passenger revenue, Total cargo revenue, Fuel burn per Revenue Passenger Kilometres/Miles and Fuel burn per Revenue Freight Tn Kilometres/Miles
  • Aircraft updates (AirwaySim Aircraft Performance Model v2):
    • Aircraft performance data update for Embraer EMB-110 series.
    • Aircraft performance data update for Embraer ERJ-135/140/145 series.
    • Aircraft performance data update for Concorde.
    • Aircraft performance data update for Dassault Mercure.
    • Aircraft performance data update for Vickers Vanguard.
    • Aircraft performance data update for Boeing 377
    • Added various conversion options for DC-8, B707, CV-340, and Caravelle. Check the changelog for details.
    • Added combi variants for B747-100 series group.

There are plenty of other smaller updates and many bugfixes too (refer to changelog for details).


New Beginner's World #1

10.03.2019 - 16:30

A new Beginner's World #1 scenario is now open again according to our normal scenario rotation schedule.

This Beginner game series is aimed for all newbies and other players wishing to test different playing styles in an easier environment. The two beginner scenarios follow always the standard easy settings and same time frame as the previous beginner scenarios, and they restart about once every month.


Reminder about user account rules

06.03.2019 - 19:25

Today we've been sending out reminders about the account usage rules to users detected by our account logging. But for everyone else it's also a good time to refresh the rules and terms about using and sharing your AirwaySim account.

The account is for your personal use only and may not be shared with anyone.

The only exception to this rule is a temporary holiday deputy if you are unable to access internet temporarily due to a trip or other similar matter (giving access to your account outside the scope of this rule is not allowed). Please note especially that the duration of the deputy scheme must be predetermined and informed to the administration.

If your household has several people using AirwaySim with their own accounts it's also advisable to inform the administration of this to avoid any confusions.

https://www.airwaysim.com/Terms/Profile#Account
All user accounts are for individual private use only. It is forbidden to share your account login information (username/password) to any third party. Each user account must be used only by a single person at all times. Exception to this is the holiday deputy scheme explained in the game rules.

https://www.airwaysim.com/game/Manual/General/Rules/#Account
If the user knows that he will be away and unable to access his airline, he may appoint another user to take care of the airline while he is away. [ .. ] Every time this exception is used the administration must be notified first (include user names of players, and the duration of sharing).


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