AirwaySim v.1.3 news, previews & info
sami:
* Aircraft scrapping page has also the new functional layout like leasing related pages.
* Short term lease extensions are now possible. Options are 1-12 months, and after that in 6 month intervals. (remember the previous update also; lease price is determined by lease contract length)
sami:
* Aircraft lease pricing for a/c leased from the used market now depends on the contract term/length (in a similar way of the previously previwed lease extension). A short lease term is more expensive per month than a long lease.
* Used a/c lease term for aircraft from the market can be anything between 6 months and 15 years, in 6 month intervals. (remember that player owned planes may have a limited lease term; another new feature previewed earlier).
* Airline notepad link is added also to the mobile/lo-fi theme (1.2 also).
* Base ticket prices have been adjusted to give less income on C/F class especially on longhaul routes.
* On aircraft details page (My Aircraft -> View) the 'View Schedule' link now takes you to the schedule view of that particular aircraft, and not the schedule of the whole fleet like before.
* Added a new method for reducing the effect of too many daily frequencies on a route:
- The system calculates a "maximum desirable frequency" for each route depending on the passenger demand (route length/type not affected, it's a simple system).
- Roughly so that on smaller demand routes you can fly the sector 2-5 times a day, and it then grows rather linearily all the way to 80 sectors a day on the largest (>8500pax/day) routes. For example on 30pax/day route 3x daily flights are still OK, any more than that does not give you any benefit. And on 150pax/day route this figure is around 5.
- This new system is not properly tested yet and may not be in the final release version, as it's rather crude and I would wish to make the whole pax distribution system better but time is not permitting it right now.
* Added a new method for calculating / reducing the effect of flight that depart at the same time:
- If you have several flights to the same destination (ie. same route-pair) departing at the very same time, or very near the same time, they are counted almost like a single flight.
- The "minimum departure interval" depends on how large the passenger demand of the route is. But rule of thumb is that on lower-demand sectors (less than ~400pax/day) the route departure times should be always at least 60 minutes apart. If the route is more busy the allowed interval drops linearily all the way to 5 minutes. On a 1000 pax/day route you can have the flights depart approx every 35 minutes, and on 4000pax/day route the min. interval is 15 mins between two flights. The interval is calculated so that players can keep decent frequencies during daylight hours.
- If the flights are too close to each others they are treated basically as a single flight (but with the total amount of seats available of course), so this leads to lower sales for those flights that overlap or nearly overlap on dep. times.
- But from now on, never make two flights depart to the same destination at the exactly same time.
* Added chapter to Manual: 'Routes -> Opening routes'. Mainly information about various factors affecting passenger distribution. (to be enhanced later)
sami:
* AI aircraft brokers can now order new aircraft off the production lines.
- At this time the functionality is limited to filling out the orders lines at the game world start up. The brokers will order planes of selected (popular?) manufacturers to fill the initial empty gap in the production line. The brokers will only order planes so that the player deliveries are not delayed (= last possible broker delivery is at the date equalling the minimum construction time of the new aircraft).
- Later it will be expanded to brokers ordering also when game is running.
- The ordered planes will go into normal broker's aircraft rotation cycle and will at some point appear on the used market.
sami:
* Added button to view the 'return sector' in Route Planning pages.
* Added two new interface options to Settings page.
sami:
* Loading of airline information pages changed a bit; should load now faster. (route map is only loaded when you click that tab open)
* Some changes made also to other pages where the 'tabs' feature is present. If you have any issues, just reload that particular page (or clear browser cache if that does not help).
* AI aircraft brokers ordering new planes feature has been expanded now. The brokers can now order aircraft when game is running also.
- Orders are only places to slots not available to players; in other words slots that fall inside the "aircraft build time", and to slots within this time frame that are either vacant or cancelled by a player.
- Aircraft are not ordered if there are not enough player orders for that fleet (in order to make the lines close automatically at some time).
- The ordered planes will go into normal broker's aircraft rotation cycle and will at some point appear on the used market.
* Small changes to user account systems (not game related but posting it here anyway).
- As mentioned in Terms of Service, user accounts expire if they have been inactive for more than 270 days (no logins at all). (this has been like this for long)
- Now the users with Credits remaining (2 Cr or more) will receive an email 15 days before the account expires notifying them of this.
- If they login; account expiration does not happen ... If not, account is closed automatically.
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