A feature that many of you have been asking is now here for testing. The ability to move schedules between fleet groups.
In other words convert your DC-9 schedule to A320 schedule with a click of a button. No need to edit all of the routes individually! This will help in the fleet transitions a lot.
This is considered a beta level
feature with limitations, possible bugs, and missing additional features.
It is currently only available to members to specifically sign up to use it, and it is not recommended for new users. The system does not support all combinations yet, bugs are highly possible, and some things may have been (accidentially?) omitted. This is why feedback is requested, required and more than welcome. How to use the new feature
#1) You need to sign up for the test group: Join the Schedule Testing group. http://www.airwaysim.com/forum/index.php?action=profile;area=groupmembership
Being a member of this group enables the feature. Otherwise you will see the standard system.
#2) Go to scheduling page, and press the 'move schedule' button (arrow icon) and you will see the normal menu of aircraft but now a dropdown of fleet groups is available. Simply choose the fleet and plane and click go...
#3) If the feature does not work, go to the group membership page ( http://www.airwaysim.com/forum/index.php?action=profile;area=groupmembership
) and leave
the test group - it will disable the new features for you.Things to note
* I recommend highly to use this only on similar aircraft
, i.e. planes with similar speeds and turnarounds. For example my BAC 1-11 to DC-9 conversion works well. But converting from a very fast plane like B767 to very slow plane like DC-7 will probably not work (untested).
* Error messages are poor and do not explain well where the error is exactly. In the case of errors nothing is converted and you need to do it all manually.
* Techstops are not supported yet by the conversion. Do not attempt. * Turnaround times are not fully converted yet. The system defaults to the player's default turnaround time for that fleet for EVERY turnaround in the schedule, and it does not consider any longer turnarounds (for example overnight stops) at this time. If there is no default time set, the system uses the minimum turnaround for that fleet group.
* Slots are only converted directly, the system does not consider the availability of slots. The idea is that changes to the flight times are minimal and slot calculations so complicated that this will be left like this. Hopefully no abuse will happen, otherwise actions are needed. Curfews at airports are checked.
* If the routes flight times change so much that it arrives/departs on another day than with the previous aircraft the system will probably do something stupid. This is still totally untested.
* Other bugs and misbehaviour is expected. In case of something goes wrong
, stop using the system (leave the test group), and the best course of action to make sure all routes/slots/data is correct is to delete the route(s) in question fully (including slots) and create the route(s) again from scratch (don't copy or edit; delete fully and add new).
Please post all comments to this thread only
The testing is currently available in all six game worlds. If problems arise the testing may be disabled in some or all game worlds.