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Author Topic: GW1: LF calculations looks broken  (Read 274 times)

Offline Tim

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GW1: LF calculations looks broken
« on: August 03, 2016, 06:36:50 AM »
JFK-MCO route

Demand ~ 2500 pax
Supply ~ 5000 seats

I have 23 daily flights on 721 & D106, supplying ~ 2100 seats. I have 25% marketshare.
My closest competitor, Southern Express, have only 9 flights, but marketshare of 19%.

How is it possible?

Offline gazzz0x2z

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Re: GW1: LF calculations looks broken
« Reply #1 on: August 03, 2016, 12:40:31 PM »
plenty of possible reasons.

Overlapping schedule, night take-off or landings, crappy company image(I assume the route image is maxed out), or price war. But I'd bet a coin on overlapping schedules, without access to that game. Do you have several planes leaving up at the same time, or nearly?

Offline Tim

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Re: GW1: LF calculations looks broken
« Reply #2 on: August 03, 2016, 04:48:01 PM »
1. Take-offs and landing only between 0500-2355
2. Min time between flights is 30 minutes
3. CI = 100
4. RI = 100

Online schro

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Re: GW1: LF calculations looks broken
« Reply #3 on: August 03, 2016, 10:02:33 PM »
Your flights are probably too close together and you may have too many frequencies....

Offline ZombieSlayer

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Re: GW1: LF calculations looks broken
« Reply #4 on: August 03, 2016, 11:58:18 PM »
Maybe not too closely spaced (I am running 30 minutes on PEK-SHA which was at about 2500 pax/day when I created that schedule and saw no ill effect) but on a 1000nm route with 2500 demand your optimal frequency will be about 9-10 which means you will get no additional frequency bonus after that number. If you have 20 flights on a 100 seater and your competition has 10 flights on a 200 seater, all else equal you will get the same number of total passengers.
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Offline gazzz0x2z

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Re: GW1: LF calculations looks broken
« Reply #5 on: August 04, 2016, 02:19:05 PM »
Maybe not too closely spaced (I am running 30 minutes on PEK-SHA which was at about 2500 pax/day when I created that schedule and saw no ill effect) but on a 1000nm route with 2500 demand your optimal frequency will be about 9-10 which means you will get no additional frequency bonus after that number. If you have 20 flights on a 100 seater and your competition has 10 flights on a 200 seater, all else equal you will get the same number of total passengers.

Though it would be nice to have better pointers about that. I perfectly understand the rule, but it's rather tough to read.

Offline Sami

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Re: GW1: LF calculations looks broken
« Reply #6 on: August 07, 2016, 01:59:03 PM »
The number of flights is not a relevant factor really, after a certain point at least. So you cannot compare the amount of flights and market shares.

I see no other issues in your schedules (if I remember correctly, the 30 min spacing is enough in this case but not 100% sure) and such things are okay, but you will get better results with bigger equipment and less flights, since this 'frequency bombing' has been made less effective in the past.

Currently there is no warning or other clear info of this at all; needs improvement.

Offline Tim

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Re: GW1: LF calculations looks broken
« Reply #7 on: August 09, 2016, 11:35:02 AM »
Sami, could you, please, explain the exact details on this feature?

Offline JumboShrimp

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Re: GW1: LF calculations looks broken
« Reply #8 on: August 18, 2016, 06:09:11 AM »
Looking at the route, and I also think you should have more pax allocated...

Are your prices at default or higher?

Offline Tim

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Re: GW1: LF calculations looks broken
« Reply #9 on: August 25, 2016, 08:23:35 AM »
It's +5%

Offline JumboShrimp

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Re: GW1: LF calculations looks broken
« Reply #10 on: August 25, 2016, 01:33:09 PM »
It's +5%

That can skew things a bit on a heavily oversupplied route, where other airlines may be below default pricing (if they have not updated their pricing for some time).

 

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