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Online Airline Management Simulation
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Author Topic: June newsletter posted  (Read 3195 times)

Offline Sami

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June newsletter posted
« on: June 17, 2008, 10:04:00 PM »
It's been a while since the last news on the site or last newsletter posted but if you have read our forums you have noticed that the software has developed all the time. Here are the latest updates and news.



PROGRESS REPORT, JUNE 2008


A long pre-beta game has been running on the system for few months and the basic system is working almost perfectly. There are no major unresolved bugs at the moment. However some essential features are still missing from the public launch, for example better route management page and aircraft class/seat configuration.

Newly added features include:

 - Fleet commonality (you should have same type of aircraft to minimize costs)

 - Engine model commonality (same as above but to reduce engine maintenance costs)

 - Enhanced passenger demand calculation with more real world statistics and data.

 - Airports will now close, and new will open according to what happens in real life. It's now possible to model for example the closure of Kai Tak at Hong Kong and so on - however basically all the data of these "historical" airports is missing but now it's technically possible to add them later.

 - Airline status e-mail notification feature

 - Inactivity bankruptcy

 - Aircraft insurance system (all planes must be insured)

 - Enhanced aircraft performance (flight time/fuel use) calculation

 - Load factor distribution systems updated

 - Possibility to rebrand your airline

 - Staff office (major feature!). Possibility to manage staff levels and salaries.

 - Airport slot system (another very major feature!). Each route must have appropriate slots at the airports it uses.

 - Flight delay and cancellations (third very major feature!). Many things affect the flight delays, like how tight your routes are scheduled, how much staff you have employed and also the condition of the planes, just to mention a few items. The delays and cancellations have then effects on your profits and company image (and so on).

 - Many smaller features and enhancements around the system.

 - At the moment work is ongoing with the company image and advertising systems.

What's more, we have also made some bigger scale testing by running a couple of large games with 500 computer generated airlines and around 200 000 routes - just to see how the calculation scripts work and to optimize the system. The server is able to cope at least two full games running at the same time if the tests prove to be true (but beta testing will give the final answer to this). This optimization has been also a rather time consuming process.

Screenshots are again available at the forums: http://www.airwaysim.com/forum/index.php/topic,356.0.html (6 pages in total)

As you can see the progress list above is huge ... But the time has passed fast too and AirwaySim is currently behind its schedule unfortunately. But as you can see the things are progressing all the time and we are hoping to get the beta running shortly!



BETA TESTING

It will be soon time to call up the volunteers for AirwaySim beta testing. Here is some info on how this will happen. After reading this please do not e-mail or post to the forums questions about "if I can test" or "how I can join". Beta is by invitation only basis.

Beta testing is planned to start as follows:

 - First the invitations will be sent to people who have submitted data to us.

 - Then people who have subscribed to the AWS newsletter (as of 15th June 08) are invited.

 - Time when actual beta testing starts and testers can access the games is not available yet. However the invitations will be sent before the testing starts.

 - When the software is fully ready for beta testing, we will e-mail all those who have been selected as beta testers and ask them to join the games and start testing.

 - Actual beta testing will consist of playing 1-3 full games to test the load created to servers and to scout for any additional bugs not found in pre-beta.

 - There are also certain conditions to qualify for the beta, those will be available when invitations are sent.

So to sum up, the beta is closing and e-mail invitations will be sent by us later on.


Thanks for reading, stay tuned for more news later on!


Online Seattle

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Re: June newsletter posted
« Reply #1 on: June 18, 2008, 01:41:09 AM »
hey. Nice letter. 8)
Founder of the Star Alliance!

Payden

  • Former member
Re: June newsletter posted
« Reply #2 on: June 18, 2008, 04:50:17 AM »
Sweeet  :P  cant wait to get thies birds in the sky

Budjet

  • Former member
Re: June newsletter posted
« Reply #3 on: June 18, 2008, 05:22:29 PM »
Wow! I wish I could, I've got everything planned!  ;D

I'm glad that the game is so well under way!  ;D

Offline MRFREAK

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Re: June newsletter posted
« Reply #4 on: June 27, 2008, 08:51:07 AM »
- Then people who have subscribed to the AWS newsletter (as of 15th June 08) are invited.

What does that mean??

Budjet

  • Former member
Re: June newsletter posted
« Reply #5 on: June 27, 2008, 02:21:39 PM »
I have subscribed for the AWS newsletter, it's gone 15th of June, but still no message or anything... so yeah, that's confused me aswell  ???

Online Seattle

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Re: June newsletter posted
« Reply #6 on: June 27, 2008, 03:52:37 PM »
it means exactly what it says. When time comes to choose the beta-testers he will randomly select people who have registered before June 15, 08 ;)
Founder of the Star Alliance!

Offline MRFREAK

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Re: June newsletter posted
« Reply #7 on: June 27, 2008, 09:01:25 PM »
Oh. Well... My english is a littlebit rusty. But i'll catch up with it as soon i go to school again ;D

Budjet

  • Former member
Re: June newsletter posted
« Reply #8 on: June 27, 2008, 10:43:47 PM »
I see, I didn't realise it was just random people  ;D
« Last Edit: July 04, 2008, 03:26:29 PM by Jules »

Offline Sami

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Re: June newsletter posted
« Reply #9 on: July 04, 2008, 03:57:42 PM »
Humm, who has said anything about randomness there? 

Though there are currently more people subscribed to newsletter and having submitted data than there is space in the beta team so there's not enough room for everyone. The invitation will be sent to everyone and those who meet the requirements are selected in the order of their response I think.

Budjet

  • Former member
Re: June newsletter posted
« Reply #10 on: July 04, 2008, 04:12:26 PM »
I was just going to say, why would people be picked at random  ???  :laugh:

Mawifo

  • Former member
Re: June newsletter posted
« Reply #11 on: July 18, 2008, 05:52:35 PM »
Nice hearing that you guys are closing in on the release date. I'm looking forward to playing the game!   :)

Budjet

  • Former member
Re: June newsletter posted
« Reply #12 on: July 19, 2008, 10:10:08 AM »
As am I  ;D

randy99

  • Former member
Re: June newsletter posted
« Reply #13 on: July 22, 2008, 12:46:13 AM »

Budjet

  • Former member
Re: June newsletter posted
« Reply #14 on: July 22, 2008, 12:35:19 PM »
Huh? No problem

Payden

  • Former member
Re: June newsletter posted
« Reply #15 on: July 25, 2008, 06:26:49 AM »
Closeing in on end of July any updates you care to shair ?  Beta ?  just checking in

Offline Sami

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Re: June newsletter posted
« Reply #16 on: July 25, 2008, 08:40:06 AM »
Thanks to the nasty flu I've had, haven't been progressing so much but just thought on sending more news in next week or so.

 

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