Yeah, the game was designed from start to be oversized. So, of course, the big boys will own thousands of planes, and the 600 planes out of base limit will be much more limitating. I think is was done under pressure, for some reasons, everyone wanted absolutely to play this game. So it had to be bigger. I guess Amsterdam-CDG in 2029 will be an absolute monster. Or Tokyo Fukuoka. It already has 8000 demand, and 11000 offer. I don't know how it will be in 2029.
So it's different from the GW3 I'm used too. You have to play more numbers. Every fleet type will be used to the death. In most game worlds, for modern regional jets, you've got a few families that die quickly, like the A148, the IL334, the ARJ21. I expect them to be very popular in GW2, just because waiting lists for the usual suspects(Ejets, MRJs, CRJs) will be insanely long. Same for all kinds of planes.
It's a different game, and you have to play numbers more than specifics. My insane network of 120 SW3 linking 200+ destinations from 10 bases in Europe makes no sense in that context. It would be more an ATR network. I had 12 SW3 with 25 destinations from Visby in Sweden, in 2025. I could already build the same kind of network with Herons. In 1965. I'd need more than 12 because the heron is especially slow, but yeah, this specific GW is big.
I'm waiting for GW3, I'm not tempted entering into the dance right now. But it's interesting. Less realistic, of course, in terms of demand.