- besides beginner world allowing new players a chance to get their hands dirty, it is always a good idea to start at an easier airport where there is some healthy demand and less competition.
+1. My first two game worlds, I starter in Glasgow & Edinburgh. Never BK'd. Always had place. It also helped that I could open bases in all Europe(not possible until 1997, or something like that), but I see a few juicy aiports in Europe with no base opened here yet. I keep the list for my mentee, but you can find them with a quick search.
- It is always a good idea to plan well in advance. in the real world, fleet decisions are incredibly long term decisions. that isn't so different here.
+1 too. In previous GW3, I switched from CRJs to A148s. To a lesser plane. I had more than 200 CRJs at a time. I ended the game with 660 A148s. Took me easily 10 years. Took me out of the average pack, to the over-average pack(still far from the best, but that long-term decision was a game-changer for me).
- the AWS community is incredibly helpful, even though it is very competitive.
Read the guide, ask questions, and look how the best players do. Look at their fleet choices(hint : it matters less than you think), their scheduling choices(hint : they are gods of Tetriss), try to guess their pricing choices(hint : they rarely make price wars), etc.
- preferred aircraft and airports usually get filled fast, that is why thy are popular. in real life, if you ordered a 787 today, you won't pick it up until 2021 or so, because it is a very popular model.
Same for A320 & B737. In another category, Cityjet recently ordered SSJs, for getting the first deliveries within one year. SSJ that is far from oversold those days. In the game, you can have it in 3 months when it's not oversold(it's never) The game is in fact far less punitive than the real world.
- just like new players, many of the experienced players are also having fleet struggles, including myself. the key here is to be able to adapt your strategy to the various hurdles.
Yeah. When one player with only owned aircraft begin to pricewar your new base for which you"ve taken risks, you're not in a comfortable position. At all. When you began with B737NG, and all of a sudden, there is none to be found for the next 4 years, well, you begin to fill your other niches(ERJs in my case).
- being able to workaround various hurdles is the fun of this game. otherwise this would be a dull experience.
+1. I played an alternative with planes delivered within 3 hours and no opposition, and it has no flavor. Having your HQ under attack by a great player, and surviving, gives you a sense of achievement.
- this game certainly has flaws that many of us have been screaming about for years. however things take time to develop. I don't know how much resources sami has allocated, but i know he's doing his best.
If you look at the game cost, take off the taxes, and multiply by the number of players on the head screen, you know that the team cannot be big. reaching already that level is an achievement - even if obviously there is always room to grow.
Bottom line: Have a strategy, have several back up plans, be patient, and ask for help.
Bottom line : you're one of the best, and I've learned a lot observing the best-led companies. Hint : half of them belong to Elite. Look at them. See how they thrive. And beat them.