AirwaySim
Online Airline Management Simulation
Login
Username
Password
 
or login using:
 
My Account
Username:
E-mail:
Edit account
» Achievements
» Logout
Game Credits
Credit balance: 0 Cr
Buy credits
» Credit history
» Credits FAQ

Author Topic: Cargo  (Read 805 times)

Offline Shmant

  • Members
  • Posts: 45
Cargo
« on: December 12, 2015, 07:43:17 PM »
About how long will it be before cargo is added to the game? Just wanna know rough estimate

Offline Sami

  • Administrator
  • Members
  • Posts: 14537
    • AirwaySim - Are you the next Richard Branson?

The 2 people who like this post:
Re: Cargo
« Reply #1 on: December 13, 2015, 12:14:28 PM »
I'm unfortunately a bit behind my intended schedule on this, but I will update on the progress soon.

Offline pascaly

  • Members
  • Posts: 405
Re: Cargo
« Reply #2 on: December 17, 2015, 04:32:49 AM »
Great news Sami, I've been on here for more than 6 years and I remember when I joined there were requests for cargo. Great to see you're still improving the game.

Can't wait to buy my first 777F and go bankrupt in style!  :laugh:

Offline jram

  • Members
  • Posts: 3

The person who likes this post:
Re: Cargo
« Reply #3 on: February 22, 2016, 10:04:13 AM »
gw3 is probably coming... will it see cargo features?

Offline gazzz0x2z

  • Members
  • Posts: 1385
Re: Cargo
« Reply #4 on: February 22, 2016, 11:41:58 AM »
gw3 is probably coming... will it see cargo features?

I'm in the cargo test game, plan to play next GW3, and I'd love it. Even if unfinished.

Offline 11Air

  • Members
  • Posts: 433
Re: Cargo
« Reply #5 on: February 28, 2016, 07:53:33 PM »
gazzz0x2z  -  how well does it play?  It's a big change to the Pax model and must lead to different and more complex assessments of routes and development.
Looking forward to it, but GW-3 is sched for March.

Offline jram

  • Members
  • Posts: 3

The person who likes this post:
Re: Cargo
« Reply #6 on: September 07, 2016, 05:32:09 PM »
i should be bored but... some months are passed and i don't read any news on cargo, there were unpredicted poblem with this feature?
i'd like to play a new game in the next month, probably from november, but if cargo is coming i'll be happy to wait some month more.

Offline 11Air

  • Members
  • Posts: 433
Re: Cargo
« Reply #7 on: September 17, 2016, 11:33:24 AM »
Agree. The test game with parcels only worked fine, be nice to see the Parcels working in a real game, maybe with general cargo for bigger aircraft too. The specialist stuff, Pallet and Large items (F1 cars etc) can follow in due course.
For Small and regional airlines it's hard to do night flights with the low pax demand for flights under 3 hours. Some Postal Bag work could make all the difference. Doesn't need to reflect RW Parcel routes.

Be nice to see what Sami is working on as the current priority!
What I'd like to see in some form:-
1. City Demand (not airport specific).  I really want to see this SOON.
2. Research World (Heathrow gets a third runway - Oh No - Gatwick gets a 2nd runway - Oh No Stanstead has expanded too, 2 runways and new terminal facilities.) UK Government is close to making a decision of some sort, anyone's guess what the right decision is.
3. Phantasy World (Each continent has a random growth factor, changing at random intervals, so Heathrow isn't, or might not be, the place to be, and America collapses financially, and Africa becomes a cohesive continent dominating the worlds manufacturing output and finances - or does it.  I'm not a fan of following historical data every time. makes it easier and easier for the skilled players to get even better rather than facing the same learning curve the rest of us do.

 

WARNING! This website is not compatible with the old version of Internet Explorer you are using.

If you are using the latest version please turn OFF the compatibility mode.