You see make the beginers world free forever but limit the feature.
We had that trial model in use years ago - very short demo games with limited features. It created rather much unnecessary admin work and it's very much better to run a longer and fully featured game which you can play for free for a limited time among "real" players (and not just with others trying out the game for a few days). This way you can experience all the features and see better what the other players are doing in long term. And if you wish to continue playing for longer than for that free 7 days you can then continue that seamlessly with the same airline in the same game world.
The game is pay to win because it is pay to play you cant win in the free trial
Again, no it is not. You cannot pay (more) to gain advantage (like pay to get better aircraft), and it is not
'pay to win'.
The free trial is only a demo
mode of the game which you can use to sample the system before purchasing access to it. And the free trial players are not even meant to fight for the "winning" of that particular game world (since they can play only 7 days of the ~60-80 days of the scenario). The whole concept of the simulation is pay to play
(game world based subscription fee).
AirwaySim will not be based on donations or banner advertisement income, since those models do not have a sustainable method of supporting the costs with such a limited player base, since this game is aimed for a very small target market (online tycoon games about airlines vs. online first person shooter for example .. which do you think appeals for the very big masses?).
The fee to play the game is about $0.1 per day
. If one cannot afford that, then all I can say is that I'm sorry and I can't help you since there are no freebies here and it really cannot be any cheaper. (20 credits = ~$11.5 -> gives 16 weeks play time in single scenario -> $0.1/day)