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Online Airline Management Simulation
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Author Topic: Different game modes  (Read 1896 times)

Offline Matt Elphick

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Different game modes
« on: August 20, 2015, 12:58:26 PM »
Will their be another regional challenge or another shorter game scenario soon?

Offline Sami

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Re: Different game modes
« Reply #1 on: August 20, 2015, 02:24:49 PM »
Yes, was actually about to post news of it in the next few days.

But you can still throw in wishes for the era/region/settings etc.

Offline ZombieSlayer

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Re: Different game modes
« Reply #2 on: August 20, 2015, 04:37:52 PM »
Whole world, very large aircraft only.
Co-Founder Elite Worldwide Alliance
CEO PacAir
Designated "Tier 1 Opponent"

Offline freshmore

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Re: Different game modes
« Reply #3 on: August 20, 2015, 05:36:18 PM »
America's Challenge - North and South America and some challenging economics!

Offline Teadaze

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Re: Different game modes
« Reply #4 on: August 20, 2015, 05:45:28 PM »
size 4+ airport as base only, unlimited slots

Offline [SC] - King Kong

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Re: Different game modes
« Reply #5 on: August 20, 2015, 06:17:38 PM »
1930's era multistop allowances with extra demand. no war programmed (i know its not but still)

Offline [SC] - King Kong

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Re: Different game modes
« Reply #6 on: August 20, 2015, 06:17:57 PM »
Want to rebuild a colonial airline with a 9 stop route from London to Bombay ;)

Offline tise1983

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Re: Different game modes
« Reply #7 on: August 21, 2015, 02:55:30 AM »
game world that goes to 2040 with more supersonic prototypes...any new game world to spend more money on

Online [ATA] Hassel

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Re: Different game modes
« Reply #8 on: August 21, 2015, 08:23:33 AM »
1930 - 1950 Era

Those wonderful props need some more loving and as the game spanning is only 20 years, there shouldn't be the great need for any large fleet replacement

it could be a region only scenario, but i like the aspect of doing tech stop routes by flying to the whole world. it's a completely different way of scheduling your AC than what we are used to in mordern times

Offline [SC] - King Kong

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Re: Different game modes
« Reply #9 on: August 21, 2015, 09:58:55 AM »
Not sure what would happen if my DC3 takes 9 days to cross the world ... how does that fit on the scheduling screen ;)

Offline Maarten Otto

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Re: Different game modes
« Reply #10 on: August 21, 2015, 11:30:52 AM »
Something in Europe or US with twice the demand as usual and with anything over medium banned. Also only start at class 4 or lower airports.

You wanted a challenge....

Offline Sami

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Re: Different game modes
« Reply #11 on: August 21, 2015, 12:46:50 PM »
Pre-1950s has not been really modelled.. Missing airports, aircraft and all other data too.

But we could do a (about) 1945 start, and from there a few decades onwards.

Offline ottoLi

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Re: Different game modes
« Reply #12 on: August 21, 2015, 12:49:08 PM »
would be nice  :)

Offline Matt Elphick

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Re: Different game modes
« Reply #13 on: August 21, 2015, 12:50:45 PM »
Another Regional challenge would be nice or another slightly constricting game where it gets a bit more exciting. :)

Offline Helix

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Re: Different game modes
« Reply #14 on: August 21, 2015, 03:13:29 PM »
Will there be any city based demand / connections features in the foreseeable future?  Network planning gotta be my most burning desire in this game.

Offline Frogiton

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Re: Different game modes
« Reply #15 on: August 23, 2015, 01:52:42 AM »
Whole world starting in 2010. Size 5 airports only with unlimited slots.
No replacement for displacement

Offline Wagster

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Re: Different game modes
« Reply #16 on: August 23, 2015, 02:46:06 AM »
Concorde and Tu-144 only game.

Offline NovemberCharlie

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Re: Different game modes
« Reply #17 on: August 23, 2015, 08:58:08 AM »
Whole world, very large aircraft only.

^^This I would join in a heartbeat

Offline tise1983

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Re: Different game modes
« Reply #18 on: August 23, 2015, 05:15:27 PM »
A game starting in 2015 and going to say 2050 with current aircraft on the market and supersonic prototypes

Offline Maarten Otto

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Re: Different game modes
« Reply #19 on: August 24, 2015, 07:52:50 AM »
Nice, but Some lines must be opende up for those who want to play with smaller turboprops.

 

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