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Author Topic: Changelog and Previews comment thread  (Read 6733 times)

Offline Andre

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Re: Changelog and Previews comment thread
« Reply #100 on: February 03, 2016, 02:45:47 PM »
"Can I build by own big HUB?

Players can indeed make the airports grow and create traffic to airports that would be otherwise quiet. For example you could find a small city airport that will catch the demand of a big city (like Stockholm and the Bromma airport) and start flying from there. Initially your problem can be that the airport might be capacity limited but future versions of this system will allow airports to expand with new runways (more slots) and so forth."


From the Previews thread. This is a huge aspect of City Based Demand, and something many of us has asked for in the past. I really hope the option to expand airports with new runways, runway extensions and slots will be implemented sooner than later. Very happy to see that it is planned for in the future.

Online [ATA] Hassel

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Re: Changelog and Previews comment thread
« Reply #101 on: March 20, 2016, 12:21:30 PM »
Hello,

i would like to bring to the table the topic of maximum alliance members, related to the change back in January 2016

Quote
"The maximum amount of members per each alliance is now related to the player capacity of the game world. Minimum level is 20 members in all games, and the new maximum is 40 members (reached when game's max player capacity is >700). This way we can encourage more players to join alliances in large games."

I've given it some time to see how it would work and based on my experience i would like to share my thoughts

When i first saw the post i thought 'awesome, the more the merrier', but i soon realized this was not the case.

Having a team with 25 members was a good number, Not to low and not to high, you have the feeling that you have a connection with everyone. But raising this limit to 40 changed that since you now have 15 more people to keep in contact with.

Suddenly the focus of an alliance changed to get the maximum numbers of member as possible, so the alliance can get those 5 point per member each year. This as a result will leave the variable score to be less important at the end of the game...

The way the alliance point system works today is too depending on how many member each alliance has. I think this is a shame since it takes the focus away from running and building a succesfull airline focusing on a good score

My final though is that for a 40 member alliance to work, i think the alliance point distribution should be "re-shuffled" so alliance members point don't play such a big part in the alliance score

As a start maybe the maximum numbers should not be determined by the capacity in the game world rather than the amount of players in the game world....

Best Regards
Christian
(Fresh Air)
« Last Edit: April 05, 2016, 10:20:18 AM by [ATA] Hassel »

Offline gazzz0x2z

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Re: Changelog and Previews comment thread
« Reply #102 on: April 05, 2016, 08:20:26 AM »
the advisor idea is excellent. While mentoring, I've seen quite a few strange things. Dunno if they are easy to catch.

"why lease another aircraft when the previous aircraft is used less than 5 hours a day"?
"why setup a line where the airplane is obviously too small?" (the "too small penalty is not easy to spot, for whoever does not know to look for it")
"why fly a regional turboprop during the night, and having a A-Check during daylight?"

Offline NovemberCharlie

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Re: Changelog and Previews comment thread
« Reply #103 on: June 27, 2016, 06:55:38 PM »
Sooo will we also get France ATC strikes as a bimonthly event?  ???

Offline [SC] - King Kong

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Re: Changelog and Previews comment thread
« Reply #104 on: June 27, 2016, 10:19:02 PM »
Can you add major sports events? an idea?

Offline Sami

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    • AirwaySim - Are you the next Richard Branson?
Re: Changelog and Previews comment thread
« Reply #105 on: June 27, 2016, 10:28:01 PM »
Sports events are already covered by the random events. But changing them to historical events is possible, just have to remove the random sports events then.

Online Andre090904

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Re: Changelog and Previews comment thread
« Reply #106 on: June 28, 2016, 02:31:07 AM »
FIFA worldcups and Olympic Games are most likely then. Should be rather easy to have those implemented. Question is where to stop. Cricket world cups should not be that famous.

Offline NovemberCharlie

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Re: Changelog and Previews comment thread
« Reply #107 on: June 28, 2016, 04:57:17 PM »
Bringing this up again as I have a 737 coming in with 13 routes in a 7 day schedule, which requires slot buying

With the new function "create routes for the next six days" I usually don't buy slots for these seven day schedules as the last planes are usually 6-7 months away.
And even if you were to purchase those slots, they would expire before you get use them.

Wouldn't it be an idea to have a "buy slots for selected routes" on the manage routes dropdown menu?
Some schedules have 9 routes and this would save the time to "edit" all of them...

Kind regards,

NC

Offline Andre

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Re: Changelog and Previews comment thread
« Reply #108 on: October 20, 2016, 04:31:13 AM »
Loving the new automatic schedule conversion! I just tried it with a Fokker 100 -> MD-90 schedule, using original departure times. Worked flawlessly.

It will probably be difficult going the other way, because the F100 is slower. But if we implemented a generic Cost Index feature (a speed override), it could be regulated so that even slower aircraft could increase speed to use the same departure times, at the penalty of increased fuel burn.

Keep up the great work Sami!

Offline LotusAirways

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Re: Changelog and Previews comment thread
« Reply #109 on: October 25, 2016, 09:49:48 PM »
...I think the alliance point distribution should be "re-shuffled" so (the quantity of alliance members) point don't play such a big part in the alliance score...

It should be the median of all members scores. Like this alliances will focus on getting members with good scores as opposed to as many members as possible.

Offline [ATA]MuzhikRB

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Re: Changelog and Previews comment thread
« Reply #110 on: October 27, 2016, 03:01:17 PM »
Alliance should get points and rewards for what is alliance goals, not company goals.

I mean - what is the goal of alliance for this game? If its supposed like IRL alliance/codesharing etc, then the alliance points should be given for how many continents/countries/cities is covered, and with how much quality. Which can be obtained by CI. And also how many pax served.

Something like this. IMHO


 

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