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Author Topic: Fuel over $100 in the 1960s.  (Read 1612 times)

Offline CUR$E - God of AirwaySim

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Fuel over $100 in the 1960s.
« on: April 09, 2014, 08:43:41 PM »
So, as somebody who played most of the Jet Age games, including the Beta-Tests, I can't remember of such high fuel prices.

The number of airlines making profit is decreasing as fast as the number of players in the game and, as the biggest all-jet-airline, I slowly feel my profits decreasing, too.



What do you guys think? Do you like it? Are you crying? Or are you not part of Gameworld #4 and just here and laugh about all us poor (literally) fools while Gameworld #2 has this easy settings? ;)

Offline Luperco

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Re: Fuel over $100 in the 1960s.
« Reply #1 on: April 09, 2014, 10:44:41 PM »
This Is My first game so I cannot make comparison. Anyway my profit are decreasing too due to the fuel but also to the increasing competition.

Starting from a small city, I have few routes with decent pax demand and all are full of planes from other companies.

So I've starting to make the things more efficient by cutting the unprofitable routes and reorganise my schedule to fit in less planes.

I've a lot of cash so I shouldn't go bankrupt for the moment. Unfortunately I had to reconsider my expansionistic plans.

Any advice is welcome.
Saluti
Emanuele


Offline CUR$E - God of AirwaySim

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Re: Fuel over $100 in the 1960s.
« Reply #2 on: April 09, 2014, 11:14:28 PM »
Hello Emanuele,

you're doing good for your first airline! You should reduce your fleet groups to three, at the moment you have five. This should save you a good amount of money. :)

Offline CUR$E - God of AirwaySim

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Re: Fuel over $100 in the 1960s.
« Reply #3 on: April 10, 2014, 12:04:32 AM »
http://www.dollartimes.com/inflation/inflation.php?amount=106&year=1965

So, US$106 in 1965 like we have ingame would mean US$791.76 in 2014.

Offline meiru

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Re: Fuel over $100 in the 1960s.
« Reply #4 on: April 10, 2014, 12:06:55 AM »
it is a challenge... somehow interesting, but if it goes too long it becomes a too big work and then it won't be fun anymore

I like it when it's not easy. But because of some missing GUI-tools in the game, it can take a loooong time to get your airline efficient enough to compete with others and fly profitable. That may be not so good for the game world.

Offline CUR$E - God of AirwaySim

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Re: Fuel over $100 in the 1960s.
« Reply #5 on: April 10, 2014, 12:11:57 AM »
I actually don't see the challenge. Some few airlines that happens to be in a lucky state
- no competition
- fully owned fleet (maybe due to help from others)

etc. survive and the big bulk is massively damaged or BK. The small and short spikes to get rid of the poorly managed airlines are fun and ok I think, this thing is just mean. And I say this as CEO of one of the airlines still making big money, owning a lot of extremely expensive aircraft and with a nice order list.

Offline Sami

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Re: Fuel over $100 in the 1960s.
« Reply #6 on: April 10, 2014, 12:12:33 AM »
(if the fuel prices happen to drop in the near future, don't think that this thread has got anything to do with it, since it's all pre-programmed for the entire duration of the game)  ;)

Offline CUR$E - God of AirwaySim

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Re: Fuel over $100 in the 1960s.
« Reply #7 on: April 10, 2014, 12:13:40 AM »
(I know it's pre-programmed and absolutley NOBODY would ever believe you drop the fuel prices manually as long as my airline is still alive, sami :P)

Offline Troxartas86

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Re: Fuel over $100 in the 1960s.
« Reply #8 on: April 10, 2014, 04:49:58 AM »
I'm taking out loans and purging myself of Tu-104s in favor of Il-18s. Meanwhile my Il-14s are going into D Checks so BK is still a possibility. I can take out another $5 million in credit if need be but I'd rather not. CI is also taking a big hit as is staff morale as I eliminate planes and close no longer viable routes.

If I don't make it, I'm not sure I will start again as a BK here could ruin everything. I won't be able to build up a large fleet of anything Soviet for a long time.

Offline Luperco

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Re: Fuel over $100 in the 1960s.
« Reply #9 on: April 10, 2014, 09:23:24 AM »
you're doing good for your first airline! You should reduce your fleet groups to three, at the moment you have five. This should save you a good amount of money. :)

Thanks. My groups are really 4. One is composed by a couple of Dove that I'm trying to sell. And the Constellations are going to be replaced by Comets. Unfortunately it will not be a quick process.

In a couple of years I should start to substitute the Fokker 27 with the new Fokker 28 on order. According on my calc sheet I should still have more than 30Mln after the substitution and with all owned planes (maybe with the exception of few Heron).

Anyway, the problem is that I don't know how to grow. From my two base airports, I've explored all the possible routes (unless I want to start sending Pipers all over England), and the other large airports in England are full of competitors.


Going back on theme. Why the fuel price is growing but the suggested prices for flights are reducing? Shouldn't the inflation (or deflation) apply to both?
Saluti
Emanuele


Offline chiveicrook

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Re: Fuel over $100 in the 1960s.
« Reply #10 on: April 10, 2014, 10:01:02 AM »
I think fuel prices were definitely above average for the whole duration so far. Current spike might finally convince me to schedule some half-idle planes...

Anyway, I belong to those lucky "no competition + fully owned" airlines... With so much cash I could have bought a competing airline if it were an option ^^

Offline Lubeca

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Re: Fuel over $100 in the 1960s.
« Reply #11 on: April 10, 2014, 11:13:43 AM »
i love this game...

and i don`t understand why lots of players are trying to fly with the big ships without demand or/and with the worst planes for our environment like the comets. it seems it`s the first game where you can`t say anymore "the biggest takes it all"

personally i`ve hired elon musk to jump from props directly to electrically powered planes

Offline CUR$E - God of AirwaySim

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Re: Fuel over $100 in the 1960s.
« Reply #12 on: April 10, 2014, 12:14:30 PM »
Comets are actually working extremely well for me. Of course they scale, like other jets, faster when fuel rises - however, they also scale better with fuel low and average. Basically a Comet 4 can do what 3x Connies or 2x DC-6B were able to do but with reduced operating costs. The only downside is, DC-6B are making profits longer when fuel is high. Still, break-even for my Comets is somewhere above $135.

Offline Troxartas86

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Re: Fuel over $100 in the 1960s.
« Reply #13 on: April 10, 2014, 10:50:37 PM »
Well, my credit is now maxed out but I just had three profitable weeks in a row! This has still been a major setback but I think I'm going to pull through. One positive from this crisis, I'm not paying a dime in taxes!

Offline CUR$E - God of AirwaySim

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Re: Fuel over $100 in the 1960s.
« Reply #14 on: April 11, 2014, 01:34:06 AM »
This was/is a huge setback for all of us. :)

Offline schro

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Re: Fuel over $100 in the 1960s.
« Reply #15 on: April 11, 2014, 02:31:28 AM »
This was/is a huge setback for all of us. :)

I'm not feeling any pain, therefore, your use of the word "all" has been invalidated.

Actually, this is increasing the used market supply of planes I'm interested in, so overall, it is a benefit to me!

Offline CUR$E - God of AirwaySim

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Re: Fuel over $100 in the 1960s.
« Reply #16 on: April 11, 2014, 03:45:13 AM »
You made less profit, you felt the pain. :P

Offline LotusAirways

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Re: Fuel over $100 in the 1960s.
« Reply #17 on: April 11, 2014, 04:36:18 AM »
I am with schro on "this is increasing the used market supply of planes I'm interested in, so overall, it is a benefit to me".

My competitor is about to close shop as he has 4 fleets, and 2 are gas guzzlers competing in routes with my piston Convairs and Douglas. Although he opened in Stockholm seven years ahead of me, his airline was (just) stable but not safe before the fuel price spike --only 1 owned aircraft; low on cash; thin demand as I was flying to all of "his" routes. When prices moved above 50 he quickly lost control.

I think that many players don't understand the (1) extra costs that come with a 3rd and 4th fleet; (2) the value of having cash in hand and/or owning airplanes; (3) the costs of having bases with just a few small planes flying to thin demand routes.

LA

PS- Fuel prices, quick reference from the real world:
1950/59 -- ~$0.20 to $0.30 per galon -- 264.2 galons * $0.30 = $79.3 per 1.000 kg
1960/69 -- ~$0.31 to $0.35 per galon -- 264.2 galons * $0.35 = $92.5 per 1.000 kg
1970/79 -- ~$0.36 to $0.99 per galon -- 264.2 galons * $0.99 = $261.6 per 1.000 kg
1980/89 -- ~$1.00 to $1.10 per galon -- 264.2 galons * $1.10 = $290.6 per 1.000 kg
« Last Edit: April 11, 2014, 02:30:48 PM by LotusAirways »

Offline CUR$E - God of AirwaySim

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Re: Fuel over $100 in the 1960s.
« Reply #18 on: April 11, 2014, 05:26:56 PM »
So we are $700 per 1.000kg over the real world prices. Ouch! :)

Offline Fscamp

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Re: Fuel over $100 in the 1960s.
« Reply #19 on: April 11, 2014, 06:52:58 PM »
I've been doing quite well despite high fuel prices, after all I have a nice +85% market share in Calcutta & Delhi operations seem to be going profitable too.

I'm glad I decided to go with slow but sustainable expansion, soon I'm going to replace two last Convair CV-240's with F27's, only a couple of the planes in my fleet are leased... Already paid for 3 BAC 1-11's to replace TU-104 & also two B727's to expand operations further.

 

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