This will be the first "Jet Age" game I'm not playing in for several real-world years, the reason being that I really don't like the way the game-day lengths are set.
At the start, things are VERY hectic - rushing to buy as many small aircraft as possible, grabbing all, sorry I mean your fair share
of the slots before they're gone, etc.
Then things slow down a bit - ESPECIALLY in the 70's when demand is a bit flat and there isn't much profit to be made.
Things are a bit quicker through the 80's and 90's, and probably before as lots of shiny new, efficient types are available.
Towards the end I would imagine things get VERY slow as everybody has fully built their airline, used all their bases and is just doing "maintenance" - fleet replacement and such and are a bit bored and just waiting for the game to finish.
So - why do we have a 20 minute game day at the start and then increasing towards the end? In my mind it should be the other way around. I know that in the current long game world the first couple of weeks were totally crazy and I never seemed to be away from my computer (but then I need to get more of a life). Now (1987) things are about right but towards the end it is going to get VERY tedious with 35 minute days. I think less people would drop out before the end if the final days passed less slowly later on.
What do others think? Do you like these timings? I'd go for 35 minute game days for the first 4 or 5 years at least and then speed it up significantly. By the end 20 minute days (or even 15
) should be fine, at least for the last decade or two
It's something I mentioned on one of the threads when the last world had just started, but it got lost in a slanging match about LHR slots or suchlike (unsurprisingly).