Possible new rules, draft 2
Goals: Lift unnecessary restrictions, give players more freedoms and help small airlines in expanding their business.
Rules / changes:
- Bases limited to max. 10 (incl HQ, = 9 additional bases)
- No restriction on minimum or maximum number of planes based
in each base or HQ
- However the number of scheduled
planes is still restricted like now. But the restriction is company-wide, so no per-base restrictions at all anymore. Base (or HQ) is operational even with 0 planes scheduled/based there, until the player closes it. (this change allows larger bases for those who like them. original thread: here
- Total number of planes allowed to be based (=scheduled) outside your HQ is related to game year
. The number grows over time: linear growth from 100 (1950) to 700 (2000+).
.. these numbers can be debated, or perhaps made as game specific settings so they can be customized per game. (this change avoids mega airlines in the early games and keeps the long games interesting with future growth potential. original thread: here
- Airline must be at least 12 months old and operate (own/lease) at least 10 planes before bases are "unlocked" (this can be lifted by game specific settings). Once bases are "unlocked" you can do anything with the bases (open/close/etc) even if the total num. of planes falls below 10 (for simplicity). This sort of "arcade level up" thing is to prevent new players in bankrupting themselves, and after all each airline should start ops from their HQ in any case.
- No changes to traffic rights, so no basing in foreign countries etc.
- No changes to any other game rules in regards of bases.
- Airline can base at any sized airport, regardless of his HQ size - like now. But the "base size" can be selected when base is opened, which determined the operation and cost level of the base. You can open bases corresponding to the aircraft sizes (small, medium, large, very large); 4 size classes of bases. The base size equals the largest allowed aircraft size class for your operation in that base (= medium class base can support small/medium planes). (this change would allow small airlines to open new bases in the same extent as large airlines do, and a regional airline could now easily open a regional base at a global mega-hub too (paving the way for future features on airline co-op), original thread: here
+ partly here
- Base sizes can be up/downgraded. Cost for upgrade would be the cost difference between the opening costs + a small extra margin? Downgrade cost 20% of that difference?
- The size of the base is not related to airport size in any way (since airport size classifications are dynamic in the future), but it is instead the measurement of the size of operation the player is planning there. However the system will check that you won't open a "very large" base on an airport that does not allow "very large" aircraft at all - but this checker will be then only at the base opening stage; if the airport size later changes (airport becomes smaller) then your base size won't change and you need to downgrade it manually (for simplicity). (but the dynamic airport sizes are anyway thing of the "far" future still)
- All costs of the base are directly related to the base size. Roughly, the costs of the 'small' base would be like 10% of the cost of 'very large' base .. or in that ballpark; similar to a/c maintenance costs between groups (= very small costs for the small class, but not linear, so large/very large are quite near to each others). The costs of 'very large' base could be even increased a bit from the current level to deter the mega carriers a bit (mainly opening cost).
- There would be no base specific aircraft number restrictions. The 'small' base can have the 700 planes there if you wish, they just have to be 'small' in size. (a 'base points' system was also suggested, but I would like to keep this extremely simple and flexible)
- Time between opening new bases would be also related to the size of the base opened. However this would have to combined somehow to the upgrade/downgrades too, so that you couldn't open a 'small' base and then upgrade it to the biggest and still be able to open another base quickly. So this would be possibly kept still at fixed 12 months per each new base.
(- and to this actual topic, "mini-bases".. there won't be any 'downgraded bases', but as you read the bases itself are flexible. So we're in the wrong thread here, but whatever ...)
..is 700 + HQ as the max plane count too much? Now we have 400+HQ (4x100)..
(may have forgotten something, please add.. the aim is still to implement the changes before the next game world, so this will move ahead with a fast pace - and only to any future games (not to current games))