Itīs either that or a lot of work. There must be some disadvantages leading a mega-airline. You loose the ability to micromanage or itīs turning into a full-time profession.
Maybe it is meant that way. If you can turn everything into easy automatic, you have a professional management, but whatīs left for you to do (decide) ?
Hard to think it is meant that way...I only have 36 aircraft (hardly mega) and that is a chore!
I think there is plenty of room for allowing an easy interface to manage small through mega, and still leaving the "fun" aspect of developing strategy and trying it out to see what works. There is no fun in the tedium of having to update minutiae by hand because some of the game action turns on those settings. The optimization shouldn't be automated, but neither should it be game days (and hours IRL) to implement.
The improvements in the updates are largely still in the click and type mode. Unless I missed it in the notes about coming changes, I think the developer(s) is missing a major aspect of modern ease of use interfacing, or the architecture is preventing him from adopting things like drag and drop capability, as one example (would be great for scheduling).
A simple click selection of routes for mass price change is not even implemented, yet many have been clamoring for simplification of price management. Part of the problem is, as I've seen, that folks have offered all kinds of complicated solutions for price management and overlooked this simple idea.
BTW, not trashing the game...it is a great game, but as a noob I see this and figure some fresh eyes may help.
Anyway, looks like next Jet Age game world will have the new interface...looking forward to exploring the improvements (and hopefully they exceed what I've read so far), even if, as a noob, I'll probably be killed by the long time gamers in competition.