In order to close the LH loophole in early stages of games, that throws game completely out of balance, where an airline can make incredible amount of money flying high demand routes, with cheap aircraft and cheap fuel price, (See these posts for details):http://www.airwaysim.com/forum/index.php/topic,46125.msg254283.html#msg254283http://www.airwaysim.com/forum/index.php/topic,46125.msg254328.html#msg254328http://www.airwaysim.com/forum/index.php/topic,46125.msg255008.html#msg255008
I propose something that would close this loophole. My proposal would greatly delay the time when these routes can be flown, bringing the system back into balance. Meaning, all the airlines will be forced to go through the slow start, the growth turbocharged by the highly profitable LH routes will be delayed 2+ game years (by which time the fuel prices may be higher than very low starting fuel prices).
The CI would have one additional meaning, ability to fly passengers. It would create a fraction by which the passenger would be allocated (in addition to normal pax allocation calculation).
These might be good threshold ranges.
Domestic and International SH:
Y pax: CI range of -100 to 0
C pax: CI range of 0 to 50
F pax: CI range of 25 to 75
Y pax: 40 to 80
C pax: 60 to 90
F pax: 80 to 100
This is how it would work:
- CI level is below the range, zero pax would be allocated. Fractional multiplier = 0.
- CI within the range, a the pax would be reduced by the fraction of the range. Fractional multiplier = (CI - low) / (high - low)
- CI above the range, same as current allocation. Fractional multiplier = 1
Here is the formula to cover all 3 possibilities:
=+MIN(MAX((CI-low), 0) / (high-low), 1)
Here is an example. Player has a CI of 50. He can fly:
100% of SH Y
100% of SH C
50% of SH F
25% of LH Y
0% of LH C
0% of LH F
I would also change the speed at which CI grows. Currently, CI can grow from 5 to 75 in one year. Meaning at max rate of increase, it can grow 70 points in 1 year.
I would reduce the rate of growth in half. 35 points per year. So the CI could grow to 40 in first year. In this first year, no airline could fly LH, because you would need 40 to get the first passenger.
Flying LH would become viable only in 2nd half of 2nd year, and it would really not be that profitable until the third year, when some C passengers can be flown (above CI of 60).
If this is implemented, all airlines will have to start small, and wait a while before they can become premier international LH airlines. The growth rate of all airlines would be back in balance.
I think this could be implemented even in current game worlds, by phasing in these thresholds.