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Author Topic: [ok] Achievements  (Read 2061 times)

Offline Captim

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[ok] Achievements
« on: February 16, 2013, 09:19:09 PM »
Am I missing something, or can only the user see their own achievements?

I'd like to see them on my profile page as a badge of honour that other players can inspect...

Also, I think some need tweaking allowing for inflation/hardware availability. In JA running an airline that reaches Level 3 status in terms of pax numbers, airline value, and probably CEO wealth look pretty impossible to me...
« Last Edit: April 05, 2015, 02:34:26 PM by sami »

Offline Sanabas

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Re: Achievements
« Reply #1 on: February 17, 2013, 01:45:35 AM »
Level 3 CEO wealth is impossible in any game world right now.

Think there are a lot more achievements that could be added, instead of just the focus on having the biggest airline of a gameworld, which is more dependent on where you are based than how well you play.

Offline Sami

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Re: Achievements
« Reply #2 on: September 07, 2013, 03:39:05 PM »
Related to this, any new achivements you'd like to see?

Offline Frederik

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Re: Achievements
« Reply #3 on: September 07, 2013, 04:30:08 PM »
1. Greenest airline: lowest fuel burn per ASK
2. Most productive airline: lowest number of staff per RPK
Swiss quality all over the world

Offline Sanabas

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Re: Achievements
« Reply #4 on: September 07, 2013, 10:00:16 PM »
Related to this, any new achivements you'd like to see?

Lots. Think it's a good idea to maintain interest, but could use a major revamp. And encourage completionists to be doing something other than the constant HQ in huge airport, fly airbus/boeing.

Operate a fleet of 50+ planes, and have an achievement for each fleet group.

Operate an airline for 10+ years without BK, while based in continent x, with an achievement for every continent. Or perhaps country.

Build a certain sized airline (300+ planes?) with nothing over medium size. 100+ with nothing over small. 400+ from a size 4 airport, 250+ from a size 3 or smaller airport.

Juggle 3 successful (where success = 5+ game years old) airlines at once.

Have 3 different, 50+ fleets from the same manufacturer at once.

Have 3 different, 50+ fleets, and 100% russian planes.

Have your CI rise by 120 points (so recover from below -20 to 100, or below -50 to 70)

Much prefer stuff that is awarded for what your airline has done, rather than for being the #1/2/3 in a world, because being #1/2/3 in a world has very little to do with ability, and is instead determined mostly by HQ and the luck of the draw with opponents.
« Last Edit: September 07, 2013, 10:02:29 PM by Sanabas »

Offline Pukeko

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Re: Achievements
« Reply #5 on: September 08, 2013, 06:19:45 PM »
Something that awards airlines operating in smaller countries where achieving a lot of the current acheivements is nearly impossible. Eg. Most successful airline ever run out of Nepal... however success is measured.... with a hall of fame listing the appropriate acheivers.

Offline LemonButt

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Re: Achievements
« Reply #6 on: September 08, 2013, 11:51:11 PM »
I think there needs to be a balanced scorecard approach to achievements.  Balanced scorecard meaning that no one metric is dominant.  You could have the highest CV in the game, but the lowest score based on a balanced scorecard.  It would look something like this:

(pax transported) * (1/fuel burn) * ($CV) * (1/CI) * (10 / avg aircraft age) * (airports served/weekly flights) = score

Offline Mr.HP

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Re: Achievements
« Reply #7 on: September 09, 2013, 01:16:31 AM »
I think there needs to be a balanced scorecard approach to achievements.  Balanced scorecard meaning that no one metric is dominant.  You could have the highest CV in the game, but the lowest score based on a balanced scorecard.  It would look something like this:

(pax transported) * (1/fuel burn) * ($CV) * (1/CI) * (10 / avg aircraft age) * (airports served/weekly flights) = score

Can we add utilization rate and LF?

Offline Frederik

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Re: Achievements
« Reply #8 on: September 09, 2013, 12:55:42 PM »
I like the balanced scorecard approach

I think there needs to be a balanced scorecard approach to achievements.  Balanced scorecard meaning that no one metric is dominant.  You could have the highest CV in the game, but the lowest score based on a balanced scorecard.  It would look something like this:

(pax transported) * (1/fuel burn) * ($CV) * (1/CI) * (10 / avg aircraft age) * (airports served/weekly flights) = score
Swiss quality all over the world

Offline Sami

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Re: Achievements
« Reply #9 on: June 25, 2014, 01:26:38 PM »
Related to this, any new achivements you'd like to see?

Bump. Planning minor updates to achievements, anything you'd like to see?

The "to the end" and "survivor" badges will be changed to three levels according to game length.

Offline LemonButt

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Re: Achievements
« Reply #10 on: June 25, 2014, 04:03:51 PM »
Balanced scorecard with 3 different levels.  Also, the balanced scorecard can then be applied to alliance scores to make alliance score relevant.

Offline Sami

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Re: Achievements
« Reply #11 on: June 25, 2014, 04:44:08 PM »
No, the achievements must be simple and something the players can track and understand easily themselves without calculations. (for score calc. that may be useful, but it's another thread/story)
« Last Edit: June 25, 2014, 04:48:10 PM by sami »

Offline CUR$E - God of AirwaySim

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Re: Achievements
« Reply #12 on: June 25, 2014, 05:41:01 PM »
Bump. Planning minor updates to achievements, anything you'd like to see?

The "to the end" and "survivor" badges will be changed to three levels according to game length.

I would add the following achievements or change old ones to count in longtime gameworlds and challenges better. Most of them are aimed for non-casual players and some of them might difficult to reach (like the current 500 served airport one), because many of the current ones are extremely easy to reach by everybody without giving a challenge.

I will mark those with "*" I saw already or achieved them myself not out of Heathrow (!), so they should be possible for many players out of most top tier airports with some effort. They also include the new base system without actually forcing people to use the limits.

Aircraft fleet:
Aircraft fleet - operated more than 100 aircraft out of the HQ before 1955.*
Aircraft fleet - operated more than 200 aircraft out of the HQ before 1960.*
Aircraft fleet - operated more than 500 aircraft out of the HQ before 1970.*
Aircraft fleet - operated more than 700 aircraft out of the HQ before 1980.*
Aircraft fleet - operated more than 1000 aircraft out of the HQ before 2010.*
Aircraft fleet - operated more than 1500 aircraft out of the HQ before 2040.*

Aircraft fleet - operated more than 100 aircraft out of a single base before 1960, while the HQ must have at least 100 aircraft in service.
Aircraft fleet - operated more than 250 aircraft out of a single base before 1960, while the HQ must have at least 175 aircraft in service.

Aircraft fleet - operate 300 aircraft (or other maximum base aircraft number) out of bases before 1980 while your HQ must have at least 50% of the allowed base aircraft in service.
Aircraft fleet - operate 600 aircraft (or other maximum base aircraft number) out of bases before 1980 while your HQ must have at least 50% of the allowed base aircraft in service.

Aircraft fleet - operated more than 200 aircraft in a challenge scenario.*
Aircraft fleet - operated more than 400 aircraft in a challenge scenario.*



Aircraft owner:
Aircraft owner - own more than 100 aircraft before 1960.*
Aircraft owner - own more than 200 aircraft before 1960.*
Aircraft owner - own more than 200 aircraft before 1970.*
Aircraft owner - own more than 500 aircraft before 1980.*
Aircraft owner - own more than 750 aircraft before 1980.*
Aircraft owner - own more than 1500 aircraft before 2040.*

Aircraft owner - have owned more than 5000 aircraft during a longtime gameworld.
Aircraft owner - have owned more than 10000 aircraft during a longtime gameworld.
Aircraft owner - have owned more than 500 aircraft during a challenge gameworld.
Aircraft owner - have owned more than 1000 aircraft during a challenge gameworld.

Aircraft owner - lease out more than 100 aircraft at the same time.
Aircraft owner - lease out more than 250 aircraft at the same time.
Aircraft owner - lease out more than 500 aircraft at the same time.



Airline Value:
Airline Value - reach more than 0 Billion Airline Value before 1970.*
Airline Value - reach more than 10 Billion Airline Value before 1970.
Airline Value - reach more than 10 Billion Airline Value before 1980.*
Airline Value - reach more than 15 Billion Airline Value before 1980.
Airline Value - reach more than 20 Billion Airline Value before 1990.*
Airline Value - reach more than 75 Billion Airline Value before 2000.*
Airline Value - reach more than 100 Billion Airline Value before 2000. (not sure if this is possible, should be with two very strong HQ/base like LAX+JFK)
Airline Value - reach more than 1000 Billion Airline Value before 2040.



"Special" and totally new achievements (my favorites), they require luck, a special kind of strategy and sometimes just have fun as goal:
Aircraft age - operate an aircraft fleet goup(like 727, DC-10 etc.) with at least 50 owned aircraft in service and an average age of 27.5 years.*
Aircraft age - operate an aircraft fleet goup(like 727, DC-10 etc.) with at least 100 owned aircraft in service and an average age of 27.5 years.*
Aircraft age - operate an aircraft fleet goup(like 727, DC-10 etc.) with at least 200 owned aircraft in service and an average age of 27.5 years.*
Aircraft age - operate an aircraft fleet goup(like 727, DC-10 etc.) with at least 300 owned aircraft in service and an average age of 27.5 years.*
Aircraft age - operate an aircraft fleet goup(like 727, DC-10 etc.) with at least 500 owned aircraft in service and an average age of 27.5 years.

Aircraft graveyard - store at least 100 aircraft.*
Aircraft graveyard - store at least 200 aircraft.*
Aircraft graveyard - store at least 300 aircraft.*
Aircraft graveyard - store at least 500 aircraft.
Aircraft graveyard - store at least 750 aircraft.
Aircraft graveyard - store at least 1000 aircraft.



The Lazy - have more than 50 aircraft on the ground (not in storage, no routes, not in D-Check)*
The AFK - have more than 150 aircraft on the ground (not in storage, no routes, not in D-Check)*
The Inactive - have more than 300 aircraft on the ground (not in storage, no routes, not in D-Check)


Fast transition - be the first airline in a longtime gameworld that has at least 150 jet aircraft in fleet and no prop aircraft in service. Only valid for airlines that were founded in the first 1000 days.

The Speedlover - Operate more than 35x Concorde/Tu-144 for at least 5 years with routes.

The Eco - burn more than 500000 tons of fuel per week (in the statistics)*
The Fuel Burner - burn more than 750000 tons of fuel per week (in the statistics)*



Not assassinated - survive until the GameWorld end at an airport that started with the maximum amount of players.*

Assassin - run an airline with at least 250 aircraft and see a Top 10 in "Airline Value" that shared HQ with you bankrupt.*


-----
The lists can be massively extended with minor effort and things like "xxx aircraft of fleet group XY in service" could be added for each fleet type, according to how useful they are and how demand is at their timeframe (for example: 200x Comet, 500x BAC, 200x DC-10).
Also some achievements should exclude small aircraft to avoid people just ordering them for no costs and therefor cheating the system (for example the storage or The Inactive).

Offline schro

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Re: Achievements
« Reply #13 on: June 25, 2014, 05:51:36 PM »
Quote
The Lazy - have more than 50 aircraft on the ground (not in storage, no routes, not in D-Check)*
The AFK - have more than 150 aircraft on the ground (not in storage, no routes, not in D-Check)*
The Inactive - have more than 300 aircraft on the ground (not in storage, no routes, not in D-Check)

I LOL'ed.

Quote
Aircraft graveyard - store at least 100 aircraft.*
Aircraft graveyard - store at least 200 aircraft.*
Aircraft graveyard - store at least 300 aircraft.*
Aircraft graveyard - store at least 500 aircraft.
Aircraft graveyard - store at least 750 aircraft.
Aircraft graveyard - store at least 1000 aircraft.

I would say "aircraft graveyard" would be scrapping at least X aircraft. The above should be more like "parking lot operator"

I would also throw in one multilevel for leasing:

Leasing Company - lease at least 200 aircraft.
Leasing Company - lease at least 300 aircraft.
Leasing Company - lease at least 500 aircraft.
Leasing Company - lease at least 750 aircraft.
Leasing Company - lease at least 1000 aircraft.

Offline JumboShrimp

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Re: Achievements
« Reply #14 on: June 25, 2014, 06:51:39 PM »
Not related to achievements, but statistics: Change in rankings

System should freeze the stats page at the end of the a certain period (quarter or year), and throughout the next period, player rank relative to the end of last period would be displayed.

So for example, for each stat, there would be


1.  (up arrow)        1  ABC airline
2.  (down arrow)      1  DEF airline
3.  (sideways arrow)  0  GHI airline
-------------------------------------
50. (up arrow)        4  My Airline


Offline gazzz0x2z

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Re: Achievements
« Reply #15 on: June 25, 2014, 07:03:48 PM »
Landlord : bought the costliest slot of the whole game. (probably for Heathrow...)

Offline schro

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Re: Achievements
« Reply #16 on: June 25, 2014, 07:06:04 PM »
Landlord : bought the costliest slot of the whole game. (probably for Heathrow...)

706m on the balance sheet in GW3, 336m in GW4 :-)

Offline CUR$E - God of AirwaySim

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Re: Achievements
« Reply #17 on: June 25, 2014, 07:13:50 PM »
I tried to avoid making achievements that only works out of LHR and I think we all should keep it that way. ;)

Offline Pukeko

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Re: Achievements
« Reply #18 on: June 25, 2014, 07:51:13 PM »
Longest post ever on AWS....I think we may just have found a winner!

Offline JumboShrimp

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Re: Achievements
« Reply #19 on: June 25, 2014, 08:36:03 PM »
National Carrier

Level 1: Carried > 50% of traffic in the country of HQ
Level 2: Carried > 60% of traffic in the country of HQ
Level 3: Carried > 75% of traffic in the country of HQ

Slot Hogger:

Level 1: Owns > 50% of slots at any airport
Level 2: Owns > 70% of slots at any airport
Level 3: Owns > 90% of slots at any airport

Profiteer

Level 1: Achieved > 35% profit margin in any quarter
Level 2: Achieved > 40% profit margin in any quarter
Level 3: Achieved > 50% profit margin in any quarter
(airline must have at least 50 aircraft to qualify)

много самолетов

Level 1: Operates 300 Russian / Ukraine / Soviet aircraft
Level 2: Operates 500 Russian / Ukraine / Soviet aircraft
Level 3: Operates 750 Russian / Ukraine / Soviet aircraft
(aircraft must be in service, scheduled)

Loyalist:
Level 1: Operates > 400 aircraft of a single aircraft manufacturer
Level 2: Operates > 600 aircraft of a single aircraft manufacturer
Level 3: Operates > 1000 aircraft of a single aircraft manufacturer
(aircraft must be in service, scheduled)

Noah
Level 1: Operates 2 or more aircraft of 6 fleet types
Level 2: Operates 2 or more aircraft of 12 fleet types
Level 3: Operates 2 or more aircraft of 18 fleet types
(aircraft must be in service, scheduled)

Lionel Jospin
Level 1: Fleet utilization < 12 hours
Level 2: Fleet utilization < 10 hours
Level 3: Fleet utilization < 7 hours


 

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