That is because SC was restarted due to some administration errors, the new SC outlasted WL which I think ended before the game end.
WorldLink didn't end before then end of the game... we were there until the end. I don't know where we "ranked" compared to other alliances as has been mentioned, we don't pay a lot of attention to it these days.
It has been created to provide a quality alliance for serious players who who take their game seriously but have been denied a position in one of the major alliances because those alliances were already filled with applicants who "reserve" their place before the current game has even started.
To us, this smacks a little of favouring friendship over performance, and we make no apology for our slightly cheeky press releases on the subject.
Just to clear things up a little - I can't speak for other alliances, but as far as WorldLink is concerned only 15 of our most loyal players are given a guaranteed space in the alliance in each game world and those 15 are selected based on their WorldLink history (they also have to join the alliance within 12 months of it's launch in the game to claim their space before it is given away to a new player) Typically not all 15 are in every game as each player have their game scenario preferences.
The only reason we introduced this system is that in one game world (I can't remember which one) we had so many applications at the launch stage that some of our most loyal players who weren't quick enough to apply were excluded which seemed unfair given that they had been integral to the alliance's success in previous games. Therefore we designed a scheme to prevent that happening again.
It is of course also useful to populate the alliance before the game starts so that we can be strategic about where we have our hubs so that there is as little overlap as possible. Again, in no way is that to exclude players, but I admit that it does often mean that the alliance is fairly full very early on, especially in the more popular game worlds like MT6.
We do not operate the system we have to exclude new players/members, we do it purely to reward the loyalty of those players who have stuck with us for many many games - some of them have been with us for well over 20 games! And we record the details of all our members in every game world so new members who stick with they also benefit from the system eventually (which I can assure you is not a simple task!).
You may describe it as a clique if you wish, but the fact is that WorldLink is a social grouping of friendly players but we are in no way closed to new players joining our group when spaces are there. I'd love Sami to increase the 25 player limit to 30 so we can get some fresh players in.
I don't think the way WorldLink operates needs to be justified, however I don't want people to think we are a bunch of arrogant. insular players who are resistant to new players as it couldn't be further from the truth.