That's a good point. Variable vs. Cumulative points needs fixing. in the MT worlds, the game world starts with ~500 players, and each scoring place is worth quite a lot, as each scoring place gets more points (and there are no cumulative points at the start).
In the first few years, the ratio of variable points vs. cumulative points can be 10:1.
Near the end of the game world, when there may be 200 players left, each scoring place is worth less, and in 30+ year game world, there is a lot of cumulative points. The ratio changes from 10:1 to 1:10 in favor of cumulative points, and variable points become worthless.
Maybe a system where vairable points grow should be devised.
Let's say, first year, top 10 players in the alliance
should get 10, 9, 8 ... 1 points.
Next year, top 11 players in the alliance
should get 11, 10, 9 ... 1 points
And each year the number of players awarded points will go up.
The players who are not in alliance should not be considered, should be filtered out. If there is an airline that is not alliance is #1, and #2 is an airline in an alliance, the #2 airline should get the max points etc.
The longer the game goes, more scoring places there will be, so the alliance would be rewarded for having top ranking airlines, rather than just being "full"as far as the #of players.
The alliance metrics, the "alliance rating" is also kind of broken. Every alliance with handful of members that is around for long enough is rated 100%. That should be revised as well. I have a proposal for that here:http://www.airwaysim.com/forum/index.php/topic,43363.msg236515.html#msg236515