I'm going to weigh in as a devil's advocate (and a player with a fleet of 12x 12-seaters)!
Realism is part of the point of this game. We need to make the smaler aircraft more competative, not wipe them out, and I don't think we should see types appearing out-of-period. The staffing issue isn't as bad in this gameworld (possibly because staff are so much cheaper in this period), but I still have huge numbers of office staff for the number of aircraft I'm operating... to the neraest whole number, per aircraft I have:
- One high-level manager
- Two middle-mmanagers
- Three economists
- Two marketing people
- One or two HR people
- One quality officer
- one safety officer... and,
- five route managers (for an average of three routes)
This bunch couldn't even fit on the aircraft! Let alone the 10 customer services, 7 flight ops, 7 servicing, 8 ground handlers, again, per aircraft... oh, and some pilots! Overall I have around 50 people to run each 12-seat aircraft.
Strangely, I'm almost making money... not sure if I can really make the airline 'take-off', but I'm trying hard!
As for starting money, I agree $800k was quite a lot, albeit I liked buying some used aircraft early on. Maybe we should look at increasing the number of months least hat have to be paid in advance to 6 months, not 4 months, to reduce the number of leases that can be obtained. We could also require 90% not 80% collateral on loans... just some ideas.
(Edit: Typos and a miscalculation)