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Author Topic: AirwaySim v.1.3 news, previews & info  (Read 74061 times)

Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #160 on: September 12, 2014, 07:55:17 PM »
(changes are marked according to the assumed effect they have on running your airline)


[medium, effective immediately] * Staff salaries are now paid daily instead of once a week (to avoid big sudden payments - helps you to keep track on the weekly costs better). Note; in the long run the staff costs will be slightly different from what they used to be in the old system, since the weekly calculation was not so accurate. However these differences should be within the range of 1-2% (in most cases lower costs).


[medium, effective immediately] * Base airport rules changed a bit; the bases are now "unlocked" after airline is >180 days old and has 5 or more planes (previously 365 / 10). (Changed mainly for the benefit of tiny airlines.)


[minor, effective immediately] * The game listing screen (game area main page) is reformatted a bit to avoid clutter. Only the very essential is shown for each game world, and you can expand to view the detailed data / status.


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« Last Edit: September 12, 2014, 08:28:54 PM by sami »

Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #161 on: September 15, 2014, 02:25:55 PM »
(changes are marked according to the assumed effect they have on running your airline)


[medium, effective immediately] * B checks are now performed every four weeks instead of only on the last week of each month. The check is performed on the weekday scheduled when the previous check is over 28 days (= 4 wk) old (and a/c is not in C/D maintenance or not for sale).

This change is made to simplify things, and it eliminates unnecessary B check warnings, helps in schedule transitions and drops the large spikes in the pax transportation.

Any B check warnings in the interface triggers only after B check hasn't been performed for over 36 days, and any FAA fines need a few days more to trigger to avoid any false fines etc. (these are unchanged)

At the same time also a few fixes related to a/c conditon percentage changes. Previously it stayed too high all the time (one overlapping part of code).


[minor, effective immediately] * "My Aircraft / View aircraft" page's (= the one with all detailed a/c info) "Financial estimate" box is adjusted in relation to the B check costs. The cost is now distributed evenly throughout the whole month giving a more accurate estimate.


[minor, effective immediately] * "My Aircraft / Maintenance view" page has now information on number of days till next A/B/C/D check, and the info on C/D checks is color-coded (green if it's more than 60 days until C check and 180 for D; red if it's expired).


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Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #162 on: September 18, 2014, 06:50:27 PM »

Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #163 on: September 19, 2014, 02:40:41 PM »
(changes are marked according to the assumed effect they have on running your airline)


[minor, effective immediately; only in any new games] * The dissolution of Netherlands Antilles is now modelled.

NL Antilles becomes three countries in 2010; Curaçao, Sint Maarten & Caribbean Netherlands (Aruba separated already earlier, this has been modelled already). The history includes also the proper flags and such for these countries (like for every other country).

And here's a video explaining it all: http://www.youtube.com/watch?v=eE_IUPInEuc  ;)

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« Last Edit: September 19, 2014, 10:05:01 PM by sami »

Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #164 on: September 21, 2014, 07:26:15 PM »
Data updates:

* B787-10 aircraft model added (* prototype model; incomplete data available)

* Whole B787 series data checked. Changes to seating capacity, ranges, weights, runway requirements etc.


This update is rolled in differently to running game worlds, as follows:
 - all updates: GW2, GW4
 - only B787-10 data: GW3 (other 787 data unchanged)
 - no changes in GW1 or Beginner scenarios



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Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #165 on: October 06, 2014, 12:10:33 AM »
(changes are marked according to the assumed effect they have on running your airline)


[minor, effective immediately] * Statistics improved technically:

    * Stats update now once a month

    * Trend indicator / comparison added, this month vs. previous month (see image 1). (note; this will take 1 month to be fully active)

    * If many airlines have the same value, their stat ranking is also shared now (see image 2).

    * Added two new stats; average aircraft condition and average fuel burn per passenger (= weekly fuel burn / weekly passengers).

    * Icons of individual stats have been changed.


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« Last Edit: October 06, 2014, 12:02:10 PM by sami »

Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #166 on: October 06, 2014, 09:21:56 AM »
(changes are marked according to the assumed effect they have on running your airline)


[minor, effective immediately] * Alliance variable score calculation updated

    * Calculation is based on the stats that are updated monthly. The variable score itself is updated daily taking into account any airlines that have closed down in between.

    * Score calculation includes now also the RPK statistic. (= variable score is higher than before since 1 more stat is added)

    * For the top 10% scoring airlines for each stat only airlines with alliance membership are now counted. So if for example top three airlines are not in alliance but fourth one is, then he gets the top points (previously he would have gotten points equalling 4th place). So now the variable score is better only a comparison between alliances themselves.

    * If many airlines share the same rank in the stats their variable score contribution is shared. If 10 alliance member airlines have all company image of 100 pts (#1 in stats), each of them gets the maximum score for that. This means that the variable scores are now higher than before.

    * The actual score contribution for each airline (per each statistic) is now stored separately for variable score. This info is not yet visible in the interface but will be added later when similar info is stored for cumulative score also (later on).


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« Last Edit: October 06, 2014, 09:27:02 AM by sami »

Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #167 on: October 06, 2014, 04:40:51 PM »
(changes are marked according to the assumed effect they have on running your airline)


[medium, effective immediately] * Airline Score introduced.

   - A completely new feature based on the statistics, updated monthly (or when ever the main stats update).

   - Purpose of this value is to create a single and simple value to compare airlines where simply being biggest is not automatically the best. (This said, it's clear that no single value is perfect and cannot represent the different operation types of each airlines but this one is still better than simply using the value only.)

   - The score is calculated based on the basic statistics, and it includes the following values: Pre-tax profit, Operating revenue, Profit margin, Airline image, Transported pax (since start), Airline age, Credit rating, Fleet size, Fleet utilization, Fleet age, Fleet condition, Fuel burn per passenger, Route ASK, Route RPK, Route LF, Punctuality, Number of weekly flights, Number of airports served. These stats have been chosen since they represent a broad selection of all the possible stats, but leaving out some stats that are duplicates (like pax YTD / pax all-time) or could be easily manipulated in the short term (number of staff for example).

    - The calculation method is simple. For each of the stats the maximum number of points achievable is the number of airlines. The airlines in position #1 get this amount of points, and the last airline(s) in that stats category will get 1 point. In case of shared rankings (e.g. 3 airlines in rank #1) the shared ranks receive the same points (e.g. first three max points, and fourth will have points equalling the fourth ranking).

   - The system also calculates a maximum achievable score value which is simply all the scores of rank #1 combined factored by *0.95 (to make it a bit smaller).

   - In the interface the changes are minor, the biggest is that the Score replaces the old/inaccurate Airline Value metric on the airline listing pages (view all airlines / view airlines in alliance). The airline details page displays also the score. The displayed score value is colour coded according to how high it is compared to the maximum achievable score (5 steps from green to red).

  - Please note that the score calculation may not be final yet at this point, minor changes may occur. Feedback is welcome; though as mentioned this is not meant to be a single definitive comparison tool but a quick general overview on the airline's statistical performance compared to others.


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Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #168 on: October 08, 2014, 09:51:24 PM »
(changes are marked according to the assumed effect they have on running your airline)


[minor, effective immediately] * New feature: "Vacation mode". Found under Settings -> Airline settings.

  - Allows you to leave your airline unattended without the fear of being closed by inactivity.

  - A very simple system, and does nothing more than that so far. It's made simply to assist if you are going away and may not be able to access the account. It does NOT take into account at all if the user is active or inactive, so you could even keep this setting on at all times and this way the airline may not be closed ever by the inactivity checker (only automated bankruptcy or if Credits run out). But keep then in mind that the inactivity checker is made purely for the user's protection so that they do not lose too much Credits for a game they are not playing, so it's of course recommended to use that only when really needed ...


[minor, effective immediately] * New feature: "Disable ALL e-mail notifications for this airline", Settings -> Airline Settings

  - Disables all bankruptcy and strike (etc.) notification emails for this airline. Just a simple feature just in case someone doesn't like to get ANY emails at all.

  - The credits notifications etc. are still sent regardless of this setting as they are not tied to the airline itself but are account status emails.


[minor, effective immediately] * Email format selection (text/HTML) removed from Settings page. Mails are sent in both formats and modern email clients should be all smart enough to show the proper content based on their abilities.

[minor, effective immediately] * Minor formatting changes at Settings page.


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« Last Edit: October 08, 2014, 09:55:00 PM by sami »

Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #169 on: October 22, 2014, 03:39:20 PM »
(changes are marked according to the assumed effect they have on running your airline)


[minor, effective immediately] * New setting possibility ("new rule") for base airports; allowing airlines to base freely anywhere in the same continent as their HQ.

This is an admin-level game setting and can be used in special game worlds (like the upcoming SA/AF game) - so does not change anything in any current game worlds. Another option, already previously available is completely free basing anywhere in the world.


[minor, effective immediately] * Several minor bug fixes (nothing relevant to mention separately).


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Re: AirwaySim v.1.3 news, previews & info
« Reply #170 on: November 10, 2014, 07:57:35 PM »
Data updates:

* B777-8X and B777-9X models added. (* prototype models; current available data is VERY limited; needs updates in the future!)

* Runway requirements of all B777 models also checked.

* Some fleet groups also renamed: B757-200/-300 => B757, B767-200/-300/-400 => B767, B777-200/-300 => B777.


The B777X series data is available in Game Worlds #2, #3 and #4. All other changes effective in any future games.


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« Last Edit: November 10, 2014, 10:59:28 PM by sami »

Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #171 on: November 21, 2014, 05:29:18 PM »
(changes are marked according to the assumed effect they have on running your airline)


[minor, effective immediately] * Change to game rules: Two airlines of the same alliance may not base at the same airport. This goes for both HQ airports and for additional bases. The rule is currently enforced manually so please report if violations are seen. The rule applies to any new game worlds only, and to all existing long game worlds from 1.1.2015 onwards. [this rule will be re-visited again after the new demand systems are brought online]


[minor, effective immediately] * Minor bugfixes.


[minor, effective immediately] * Fixed all typos that had been reported.


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edit / typo
« Last Edit: November 22, 2014, 02:09:34 PM by sami »

Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #172 on: December 17, 2014, 07:49:53 PM »
(changes are marked according to the assumed effect they have on running your airline)


[minor, effective immediately] * Rules for extra base airports for the Caribbean Netherlands area clarified.

Airlines in any of the islands can open a base airport in any of the other islands or in the mainland Netherlands, and vice versa. These areas include Aruba, Curacao, Sint Maarten and Caribbean Netherlands. = Similar system than in French overseas department.


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Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #173 on: January 12, 2015, 09:20:29 PM »
Data updates:

* DC-9 series is fully checked and updated. Main changes are the new weight variants (with added range) and splitting the -30 series into separate models. Runway requirements have been updated, together with other small changes.

Full list of changes:
- DC-9-10; max pax capacity (86->90), cabin crew (3->2), rwy requirement (higher)
- DC-9-15; cabin crew (3->2), rwy requirement (higher), added 'Extra fuel tanks' weight variant (+range, -cargo space)
- DC-9-15F; new model (cargo)
- DC-9-20; renamed as -21, cabin crew (3->2), rwy requirement (lower)
- DC-9-30; renamed as -31, launch/certification dates, rwy requirement (higher), max pax capacity (119->115), weight data adjusted
- DC-9-32; added new model, same as -31 but with different weights and engine options (with hushkit options)
- DC-9-33F; added new model, same as -31 but with different weights and engine options (with hushkit options), cargo only
- DC-9-34; added new model, same as -31 but with different weights and engine options (with hushkit options)
- DC-9-40; renamed as -41, launch/certification dates, max pax capacity (128->125), rwy requirement (higher), added 'Extra fuel tanks' weight variant (+range, -cargo space), changed engines so that JT8D-11 and -15 variants are not introduced right at the launch
- DC-9-50; renamed as -51, rwy requirement (higher), added 'Extra fuel tanks' weight variant (+range, -cargo space), changed engines so that JT8D-17 variant is not introduced right at the launch



This data update is available in the current Game World #1, and in any future games.



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Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #174 on: January 13, 2015, 10:22:18 AM »
Data updates:

* Sukhoi Superjet series data is checked and updated. Minor changes to introduction dates, and ranges.

- Superjet 100-75: Renamed as Superjet 100/75B ("basic"), marked as 'prototype' model due to lack of reliable specs (model is likely to be dropped from real life development), launch/certification dates, max capacity (83->88), weights (dropped the +3tn variant), ranges
- Superjet 100-95: Renamed as Superjet 100/95B ("basic"), launch/certification dates, max capacity (103->108), runway requirement (higher), weights (dropped the +3tn variant), ranges
- Added Superjet 100/75LR: Long range version (similar to previous +3tn variant)
- Added Superjet 100/95LR: Long range version (similar to previous +3tn variant)
- Images updated


Changes are minor, so they are only available in any new game worlds.


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Re: AirwaySim v.1.3 news, previews & info
« Reply #175 on: January 16, 2015, 08:47:53 PM »
* Minor bug fixes.


* Inactivity in game worlds - minor adjustments:

    - Rules for airline closure in individual game worlds have been slightly adjusted. New rules are:

                - Players with active airlines receive a warning if they have been inactive (no logins to the site) for more than 14 days. Their airline will be closed after 20 days of inactivity (and they will leave that game world at the same time).

                - Players with no active airlines receive a warning after 6 days, and account is removed from that game world after 8 days of inactivity.

                - Players in the 7-day free trial period are removed after 4 days (with airlines) or after 2 days (no airlines).

                - Players who mark their account for deletion are removed from the games after 4 days (grace period if they change their minds).

    - A single warning e-mail is sent for regular players at the point of the initial warning, none for players in free trial period. No e-mails are sent if the player has forbidden the game notification e-mails from game settings. When the inactivity closure happens, another e-mail is sent to advise of the situation but only if the player has had active airlines (that another mail is not sent to players with no airlines, don't wish to spam unnecessarily).

    - E-mail notifications have been updated to use the new emailer systems, and have a new look/content.

    - The "vacation mode" setting ignores this whole check (like it has already done so far, but just to remind).

(the inactivity functions protect players from paying the game fee while they are not playing; and also keep enough space for other users)



* Handling of the 7-day free trial period is improved a bit:

    - Dashboard shows the time remaining in the trial period.

    - Handling of the end of trial period is updated so that the airline is closed immediately when 7-day period ends. Previously there was a maximum of ~23 hour grace period as the closure was handled by the billing module (run once a day only), but now it's instant if the user does not have any Credits on his account when the trial period is used.

    - E-mail notification of the free trial is updated to use the new emailer systems, and has a new look. Notification is sent only once during the trial period, at about 1.5 days before the 7 day period is full. Notification is not sent if the user has already Credits on the account. Nor it is sent if player's account is pending deletion or he has forbidden the emails from game settings.


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« Last Edit: January 16, 2015, 10:47:51 PM by sami »

Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #176 on: January 31, 2015, 01:52:01 PM »
Data updates:

* CASA C-212 series data is checked and updated. Minor changes here and there, with addition of three new models taking this small 20-30 seater plane all the way from 1970s to present day.

CASA C-212C: Renamed as CASA C-212-100, runway requirement (lowered), introduction date, payload/range data updated
CASA C-212-200: New model. Stretched version of -100.
CASA C-212-300: Runway requirement (lowered), introduction date, payload/range data updated
CASA C-212-400: New model. Modernized version of -300, higher weights for improved range.
CASA NC212i: New model. Modernized version of -400.


Changes are minor, so they are only available in any new game worlds.

See our Facebook page for a brief history about this aircraft: https://www.facebook.com/AirwaySim/photos/a.191054129605.160853.190642264605/10153537821014606/


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« Last Edit: January 31, 2015, 02:01:13 PM by sami »

Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #177 on: February 10, 2015, 11:22:07 AM »
*  "Free preview" period of game worlds extended from 15 minutes to 30 minutes. When you join a full / paid game world you have now 30 minutes time to decide if you wish to play in that game, during which time you can leave that game world and get the joining fee (5 Cr) back.


* Aircraft -> Production lists page renamed to Production slots due to possible future features.


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Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #178 on: February 15, 2015, 07:26:38 PM »
(changes are marked according to the assumed effect they have on running your airline)


[minor, effective immediately] * Dashboard news feed shows now all base airports of airlines that have been closed.


[minor, effective immediately] * Minor interface update at the 'Personnel Office' page. The staff overview at the top of the page has direct links to the 'detailed management' section of each staff group.


[minor, effective immediately] * Minor interface changes to 'Declare bankruptcy' page.


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Offline Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #179 on: February 21, 2015, 06:42:07 PM »
(changes are marked according to the assumed effect they have on running your airline)


[minor, effective immediately] * The airline creation interface is updated a bit, in preparation of future features.

   - Changes include better handling of the input fields with clear color-coding and direct input validation, and other such minor visual changes (and many changes in the technical side too).

   - Airline name has also now the basic availability validation directly when typed (but only for directly same names as any existing airlines, and not for any reserved names).
 

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