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Author Topic: AirwaySim v.1.3 news, previews & info  (Read 74127 times)

Online Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #120 on: October 02, 2013, 09:23:34 PM »

* New feature: Re-train pilots (= convert their rating to a different group).

This feature has been much needed for the longer game worlds and has now finally been introduced after the staff management page was recently completely overhauled. You can now move your pilots between groups by paying a one-time re-training fee for each pilot you convert.

For the sake of simplicity pilots in AirwaySim are grouped by aircraft size class groups, and the re-training feature allows you to move pilots between these four groups. Also for the sake of simplicity the training of pilots in this conversion case is instant - pay the training cost and pilot is ready to fly right away in the new group. Pilots will swap the group under the same base airport (if you have many bases) and if you need to rebase them too please use the separate rebasing option.


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« Last Edit: October 02, 2013, 09:34:48 PM by sami »

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Re: AirwaySim v.1.3 news, previews & info
« Reply #121 on: October 03, 2013, 04:10:49 PM »

* One route image related route sales allocation bugfix has been implemented. In some cases the RI was not properly calculated into the sales (was not visible on our test server due to different settings, so was very tricky to find). You may see a slight decrease in seats sold on routes with low RI in some cases due to this fix (but these are the 'correct' figures now).


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Online Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #122 on: October 07, 2013, 04:42:37 PM »

* Requested change by our "power users", flight numbers when using the "7 day scheduling" playing method.

You can now assign the same flight number for multiple individual flights. The requirements are that the routes must be to the same destination and on different days (local departure day from base airport); aircraft type or departure time makes no difference so you can have route "AA001" from A to B on mondays with B747 departing at 0700 and same AA001 from A to B flown with B767 departing at 0800 on tuesdays for example.

User interface has not changed at all, since this change is not intended for "regular" users; it's just made to facilitate the playing style some people use where they split every flight of the week as their own. So manage routes page, scheduling page etc. are the same as before and each flight is shown individually.

Route planning view and all other route schedule listing views are updated so that flights on same number are grouped together even if they are individual flights in the player's view. (however if the equipment or departure time differs, each is shown in their own lines)

Please note that this change has no effect on current routes that have _different_ flight numbers. So I'd request all players who use this 7 day method to create flights with the same flight numbers from now on.


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Online Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #123 on: October 09, 2013, 04:38:52 PM »

The following change will go live soon and will have a separate announcement too:

* Demo game world will be removed and the 7 day trial period will take place in the Beginner World instead. Users will be able to continue their "demo" airlines simply by buying credits, instead of having to start fresh like in demo. This means that the trial game is now fully featured.

Also the first turn time of the beginner world is reduced from 24h to 12h.


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Re: AirwaySim v.1.3 news, previews & info
« Reply #124 on: October 18, 2013, 04:56:49 PM »
- The following changes will be implemented today to all running game worlds -


Minor interface changes:

 * Some route maps have been technically updated (due to changes in the map provider's service). This includes also some minor visual changes.

 * Alliance map page now shows all base airport of each airline in that alliance.

 * Alliance -> View Alliance page (=alliance info page) is visually updated a bit.


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Re: AirwaySim v.1.3 news, previews & info
« Reply #125 on: December 03, 2013, 07:10:55 PM »

Please note; this aircraft upgrades feature is not available at this time due to an error in the database version control .. It will be added back later (also to running game worlds). Hence also the planned noise restrictions feature is postponed for now, so no need to worry of noisy old jets in modern games so far...


* The aircraft upgrades feature is now online. (see a few posts up for details)

The first release includes only hushkit upgrades that allow you to lower the noise emissions for the planes. Included models are currently BAC 1-11, B707 (later models), B727, B737-100/-200, Fokker 28, DC-8 (later models), DC-9, MD-80. (all from stage 2 to 3, apart MD-80 which is 3 to 4).


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Online Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #126 on: December 08, 2013, 02:00:02 PM »
(changes are marked according to the assumed effect they have on running your airline)


Changes to aircraft selling etc:

 * [major, to be implemented after 5 days] Aircraft listing for sale with expired maintenance checks will be disallowed.

    - Players can no longer list planes for sale/lease if their heavy checks (C/D) are expired.

    - In a similar manner, if the plane is already listed for sale and the checks expire the aircraft will be removed from the market automatically two weeks after the checks have expired (a notification will be sent once expired, and once removed).

    - This change is made to help new airlines in finding something useful on the market. Currently in the long game worlds the used a/c market is filled with perfectly usable planes with expired heavy maintenance, making them undesirable/unusable for any new airline.


 * [major?, to be implemented after 5 days] Storage fee for idle aircraft introduced.

     - All aircraft that are unscheduled (no routes) or for sale are subject to a parking/storage fee. This is calculated automatically daily, and only applies if you have more than 10 planes "idle" (= no routes or for sale) at the same time. Fee represents the costs of airport parking space for long-term parking of aircraft. Fee is not airport relative as we assume planes for long-term parking are not stored in LHR for example, but at some other local small airport.. Insurance costs etc. for these parked aircraft are still valid, this feature is not equal to "mothballing" a plane in the desert.

     - Fee is based on aircraft size class and scales according to inflation / game year (like all game costs). Fee will be under 'Ground handling' in income statement.

     - Example: For the largest size class plane a 24hr parking fee is $500/day (game year ~2005) and for smallest size class $50/day. (intially, these may be tuned later)



 * [minor, implemented immediately] Added used a/c market filter to show only planes with valid C/D checks (valid = C check is valid for 2+ months and D check is valid still for 1+ year).


 * [minor, implemented immediately] There has been previously already been the ability to perform C/D checks for aircraft while they are on sale (plane is removed from market while mx check is ongoing and automatically returned when completed). This has been a manual action before but it's possible to automate it now too:

    - Settings / Aircraft settings has a new option to automatically perform C/D checks to all your planes listed for sale. (Note that the other two options for automatic checks only apply for planes not listed for sale; so if you check the 'Automatically perform C check maintenance' box it will C check all planes in operation but not those for sale. While the new option performs C/D only for planes for sale.)

    - This option is OFF by default, and is a global setting for your airline; you can't choose individually which planes to auto-check and which not.

    - The option of sending completed maintenance messages affects also this new setting (so you'll get a msg of the checks for planes for sale if that option is selected).


 * [minor, implemented immediately] Aircraft scrapping thresholds changed a bit. They are now: a/c must be owned by you and not for sale and not in maintenance. It must be either older than 10 years with any condition %, or older than 5 years and less than 40% condition.



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« Last Edit: December 08, 2013, 02:09:25 PM by sami »

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Re: AirwaySim v.1.3 news, previews & info
« Reply #127 on: December 08, 2013, 05:24:10 PM »
(changes are marked according to the assumed effect they have on running your airline)

New feature ([major, implemented immediately]): Aircraft mothballing / desert storage

 * This feature allows you to park aircraft into "desert" for later use. Useful if you do not wish to sell the aircraft etc.

 * Only owned aircraft that are currently owned&operated by you, not for sale, not in maintenance and not as loan securities can be set to long-term storage.

 * This can be done from my aircraft details page (possibly also multi-storage feature to listing page later on).

 * Setting plane into storage is free, but there is a daily-billed storage cost; similar to the short-term selling/parking fee mentioned in the previous post but some 30% higher (for example $360/day for large aircraft in year 2005; where as the same "idle" aircraft fee is $300/day).   (why higher ..? since there are no insurance costs etc. Long-term storage is hence still much cheaper than keeping them idle on your normal fleet)

 * Planes in long-term storage have no staff costs, no commonality costs, no insurance costs, no maintenance costs (& no automatic maintenance checks) etc. Storage fee is the only cost. Planes stored do NOT count towards your company value.

 * Parked planes show in "for sale & storage" column in global stats, and in airline view's fleet page there's a new/own column for them.

 * Removal from storage happens from the aircraft details page too. This takes a minimum of 5 days and costs at least 1.2x B check cost. However all checks (C & D) must be brought up-to-date when removing from storage, and if C or D check is invalid their cost and time is included in the removal cost too - total cost is shown before you commit to the action of course. This action, and like other maintenance actions, can be also done with slight negative cash (certain credit limit from the bank), to help operations when times are tough.

 * Alternatively the plane can be scrapped directly when in storage (no need to bring it out of storage first), if the normal scrapping conditions are met.


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« Last Edit: December 08, 2013, 07:03:37 PM by sami »

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Re: AirwaySim v.1.3 news, previews & info
« Reply #128 on: December 10, 2013, 07:48:16 PM »
(changes are marked according to the assumed effect they have on running your airline)


Interface updates:

 * [minor, implemented immediately] Possibility to move registration together when moving a schedule to other aircraft. (if both planes have a reg#, then the numbers are swapped).

 * [minor, implemented immediately] Possibility to adjust staff salaries also by $ instead of just % in the quick management tools.

 * [minor, implemented immediately] Manage Routes -> Destination View has now a quick link to route planning.

 * [minor, implemented immediately] Manage Routes - Added quick selection of removing (multiple) flights from schedule at the bottom's dropdown selector.

 * [minor, implemented immediately] Manage Routes - results are sortable by scheduled local departure time (from base airport)

 * [minor, implemented immediately] Manage Routes - clicking list title item 'load factors' is the same as clicking 'Avg LF%' = sorts by overall LF.

 * [minor, implemented immediately] Aircraft -> Maintenance page. Possibility to perform A and B checks there manually immediately.

 * [minor, implemented immediately] Airport information page default handling fee shown is now based your two most used plane models.


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Re: AirwaySim v.1.3 news, previews & info
« Reply #129 on: December 19, 2013, 11:48:16 PM »
(changes are marked according to the assumed effect they have on running your airline)


Minor changes:

 * Aircraft parking fees (see earlier posts) are implemented now. The used a/c marked heavy mx validity requirement is not yet live, but please prepare for it (but already now planes with invalid maintenance cannot be listed to the market).

 * [minor, implemented immediately] Routes with no slots can be now edited without the need to get the slots while editing (previously you could opt not to get the slots only when opening the route, and when you'd edit it you'd always have to get the slots immediately). Useful if you wish to fine tune your schedules and routes a lot before committing to them and to the slots (saves $$).

 * [minor, implemented immediately] Income statement has a new line 'Aircraft lease fees'. These are the one-time termination fees of aircraft leases and this has been added due to other upcoming features.

 * [minor, implemented immediately] Fuel hedge fees (the % fee added on top of the initial hedged price) are now shown under 'Fuel contract fees' in income statement (together with fuel contract fees) instead of being grouped under 'Fuel' line. Just to give you better overview on what the actual fuel usage costs are and what portion is the investment cost.


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« Last Edit: December 20, 2013, 12:24:46 AM by sami »

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Re: AirwaySim v.1.3 news, previews & info
« Reply #130 on: December 23, 2013, 11:27:17 AM »
(changes are marked according to the assumed effect they have on running your airline)


 * [minor, implemented immediately] Changes related to upcoming financial system updates on following systems: a/c insurance cost calculation and loan security value calculation. (= you may see minor differences to previous values on these)

 * [minor, implemented immediately] Changes to passenger ticket sale calculations (bugfix).

 * [minor, implemented immediately] Changes to aircraft AI broker functionality when purchasing planes from players (again due to upcoming changes in other systems), and on decisions when to scrap aircraft after player bankruptcy.


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Online Sami

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Re: AirwaySim v.1.3 news, previews & info
« Reply #131 on: December 27, 2013, 08:29:23 PM »
Not related to v.1.3 but posting here anyway, just for information:

- Some configuration changes have been made to the server settings and email/newsletter systems, hopefully increasing the chances that emails coming from our server will end in your inbox and not in spam...


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Re: AirwaySim v.1.3 news, previews & info
« Reply #132 on: December 30, 2013, 11:36:00 AM »
(changes are marked according to the assumed effect they have on running your airline)


The following changes are part of preparation to the accounting system update:

 * [minor, implemented immediately] "Aircraft value" metric will be removed on all pages, and it will be replaced by "book value" (more details on this subject later, for now still the book value is exactly the same as the current/removed "value", but will change shortly)

 * [minor, implemented immediately] Used aircraft details page does not show the aircraft value anymore, it has been replaced with an advisor text that tells if the plane is normally priced, cheap or expensive (or very cheap/expensive). It compares the aircraft price with aircraft age, condition, maintenance validity etc.

 * [minor, implemented immediately] Aircraft selling page does not show the aircraft value anymore. It also has been replaced by a price advisor, that works in a similar way (but slightly differently) than the used aircraft purchase pricing advisor. The selling page now also clearly displays the min/max allowed prices for the sales listing. There are also quick links to set the min/max prices, and also a checker that warns you if you try to enter a bad price (of course checked at server-side too like before but this saves you the unnecessary page load..).

 * [minor, implemented immediately] Used aircraft AI broker pricing functions updated a bit - prices older planes more aggressively now.


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« Last Edit: December 30, 2013, 02:17:34 PM by sami »

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Re: AirwaySim v.1.3 news, previews & info
« Reply #133 on: December 30, 2013, 04:26:52 PM »
(changes are marked according to the assumed effect they have on running your airline)

[major, to be implemented on Dec 31st (tomorrow)]   Aircraft value calculation update.

- This update is part of the accounting system update and has already been prepared by other minor updates earlier. More accounting changes will follow later, this is only one step of the larger process (it's done in steps to ensure a smooth transition also in existing games).

- The aircraft value calculation has been changed from the old and 'fictious' system to the proper accounting method. The old 'aircraft value' is replaced by 'book value' (value of the plane in company's book keeping records) on all relevant pages.


- Aircraft book value for your owned aircraft is counted as follows:

   * The basic starting-point value in the company's books for each aircraft is the actual purchase price of the aircraft (for new planes that means the sum of pre-delivery + on-delivery payments, and for used planes the purchase price + any re-config/maintenances paid during purchase).

   * This book value is then depreciated over time using the standard straight-line method so that when aircraft reaches the age of 25 years the value is 10% of the original book value (="residual value" or "salvage value"). After 25y the value will not decrease anymore (= 10% residual value is kept).

   * If you buy an used aircraft older than 25 years, the book keeping value of this plane will be directly 10% of the purchase price - there is no depreciation period anymore since the 'useful' life of aircraft is considered to be 25yrs. Of course aircraft can and may be used longer (there are no changes to that), but then they will simply have the 10% residual value in the books, even though their 'operational' or 'useful' value could be more.

   * Example #1: Original purchase price $150 million, bought as new. The yearly depreciation value is then $5,4mil/yr [= (cost-residualvalue)/lifetime ]. This means that after 1 year the book value of the plane is $144.6mil (= $150-$5.4), and after 20 years $42mil. At 25y the value is $15mil and remains at that.

   * Example #2: Used aircraft is aged 10yo and purchased at $100 million. It will have 15 years of useful life left (25-10y) and has the same 10% residual value rule. This means that yearly depreciation is $6mil. So value at 10 years is the $100 million (purchase price). And at 15 years the value has decreased to $70mil and at 25y it reaches $10mil.

   * The depreciation is counted once a week (= a/c values updated weekly).


- Depreciation will be added to income statement later. For now it is not visible separately and it has no effect on company's taxable result or anything else, but it will be added later together with changes to the income statement. So for now only the calculation method of the aircraft value has been changed. (you will however see the depreciation on my aircraft details page's 'financial overview' already)


- For leased planes there is naturally no value displayed as you are not their owner. If you wish to purchase the leased plane the buying cost is determined by the broker like previously. In case you purcase the plane the 'book value' will be the actual purchase price what you paid for it, and it will depreciate over the same rules as any purchased used aircraft.


- The transition from old valuation system to the new one:

   * Any new aircraft you will be delivered after this update is live will have the book value counted from the actual purchase price.

   * Any aircraft you owned before this update was live had initial book value assigned from the old aircraft value. So initially aircraft value becomes simply the new book value for any existing aircraft, and then they start to depreciate normally.

   * Any existing owned aircraft older than 25yr will be set to 10% residual book value based on separate calculation.

  => This transition method does not offer the exact/correct book value for existing aircraft but ensures that major changes to company value should remain rather small, and any new aircraft delivered after the update will then have correct values (as well as all planes in any new scenarios after this).


- Also, aircraft in long-term storage and aircraft due to delivery soon (available for scheduling) are now counted towards your overall company value again (according to their book value).


- If you sell your owned plane you are displayed the book value of the aircraft and also a suggested selling price (as per previous update). It is important to understand that these two have nothing to do with each others. The book value is merely an accounting value and it is calculated with a standard formula from the original purchase price (as explained above). The selling price of the aircraft can be freely determined by the player (within the given pricing limits displayed on the page). If the player sells the plane at a higher price than the book value, it is considered as a profit for the airline - and the other way around.   Note though - the profit/loss calculation on these sales is still incomplete and will be added later, but this will be the principle. (= so please forget anything about the old 'aircraft value' since it has got nothing to do with this new and proper valuation calculation)

- In similar manner the scrap price is not related to the book value of the aircraft, and you can incur profits/losses from scrapping too.


...all-in-all this change has very minor changes to your airline and running the airline, but it's a larger conceptual change. And like mentioned other accounting related changes will be added later.



EDIT: This update is now online.

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« Last Edit: December 31, 2013, 10:27:20 AM by sami »

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Re: AirwaySim v.1.3 news, previews & info
« Reply #134 on: December 31, 2013, 01:22:04 PM »
The some time ago announced feature of automatic removal of aircraft with expired C/D checks will go live shortly, so please be aware if you have a lot of planes for sale. (there will be the warning period first, so you will have a warning first and then time to react..)

(Why you may ask? For example Jet Age has about 1850 planes listed for sale, and only about 550 has currently valid checks, so most of them are useless for any new or existing player, and it also disturbs the AI broker functionality)
« Last Edit: December 31, 2013, 01:25:05 PM by sami »

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Re: AirwaySim v.1.3 news, previews & info
« Reply #135 on: January 02, 2014, 03:55:05 PM »
(changes are marked according to the assumed effect they have on running your airline)


[minor, implemented immediately] More filters added to 'My Aircraft' page


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« Last Edit: January 02, 2014, 04:12:31 PM by sami »

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Re: AirwaySim v.1.3 news, previews & info
« Reply #136 on: January 16, 2014, 11:37:49 AM »

* The previously announced accounting system update is now live. Please see details here: http://www.airwaysim.com/forum/index.php/topic,51298.0.html


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Re: AirwaySim v.1.3 news, previews & info
« Reply #137 on: February 12, 2014, 11:31:46 AM »
(changes are marked according to the assumed effect they have on running your airline; all changes are effective immediately)


[minor] * Change to airport transfer rules: airlines based in Stockholm-Bromma will now relocate to Stockholm-Arlanda when it opens in 1960.


[minor] * Changes to rules on slot transfers between airlines - it is forbidden in large numbers when coordinated between two or more airlines. Slot quota for slot restricted airports introduced in the case of large sudden number of available slots after a player action. When an airline bankrupts (by player action, not by bank's mandatory action), closes a base, or closes a large number of routes at a slot restricted airport (a large airport where there are less than 30% slots available overall) the airport enters a "slot quota" mode for all players. When in this status each airline is only allowed to get 35 new slots on every 5 game days, or 30% of the total available (but no more than 150) which ever of these is higher. After 14 days the restriction is lifted and all unused slots are available again. This automation is made to prevent mass-transfer of slots from one member to another in case of pre-planned bankruptcy for example. Restriction is not in place when airport capacity increases (total slots increase). If restriction is in force it is visible on airport slots (slot listing) page.


[minor] * Rule of valid C/D checks for listings in the used market is now, finally, being enforced. There's a two week warning period before the plane is taken off the market.


[minor] * Testing of new events and news in various game worlds. You may have already seen an economic downturn warning in GW#3's news section. This, and a couple of others in various game worlds, are manually made adjustments to the default global economic model to create some twists in the games, and at the same time this new news posting module is under testing. (such events are still rather slow to create and require much manual work)


[minor] * Various bugfixes.



Also a general request. Please think a bit before posting a new bug report or feature request. A lot of the time goes in managing these forums and reports/requests, since all threads are read (even though not commented always), and especially the feature requests forum have a VERY high percentage of new posts that are duplicates of open existing threads or ideas that otherwise have been discussed in the past or not relevant. For now any new larger feature requests will not be considered but instead our internal development roadmap is being followed.



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« Last Edit: February 12, 2014, 11:36:09 AM by sami »

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Re: AirwaySim v.1.3 news, previews & info
« Reply #138 on: February 13, 2014, 06:55:32 PM »
(changes are marked according to the assumed effect they have on running your airline)


[minor, effective immediately] * New feature: Income statement has now a breakdown chart of the incomes and costs. Simply click on the pie chart icon to view it ..

It displays two of the most recent weeks/months/quarters/years available (only two due to limited space).


[minor, effective immediately] * Numbers in all financial report pages are now right-justified (per user request).



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« Last Edit: February 13, 2014, 08:06:34 PM by sami »

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Re: AirwaySim v.1.3 news, previews & info
« Reply #139 on: February 13, 2014, 08:46:11 PM »
(changes are marked according to the assumed effect they have on running your airline)


[medium, effective immediately] * New feature: Financial reports of each airline are visible to everyone on airline information page ("/game/Info/Airline/View/xxxx"), at the bottom part of the first tab (below transported passengers chart).

The page displays now all three financial reports: Income statement, balance sheet and cash flow statement. The data is presented only in quarterly format (yearly would have been too static in my mind), showing the last 4 full quarters (= not the current one that is still underway). The detail of the data is more limited (on purpose) compared to what each airline owner himself can view from the actual report pages, and some additional features like the charts/graphs are not available here.

Airline must be >1yr old before any data is shown.

(Why this data is made public? Because in reality too most companies have to publicize their main financial data and reports)


The update on the financial reports / systems is now considered complete (apart from possible changes to Dashboard reports).


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« Last Edit: February 13, 2014, 08:49:14 PM by sami »

 

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