AirwaySim v.1.3 news, previews & info

(1/17) > >>

sami:
The development of next AirwaySim game engine (v.1.3) has started during the previous month, with a relatively slow pace for now though. The present v.1.2 source is considered "closed" now after some housekeeping and minor fixing was made, and from now on all the updates and fixes are made to the next version only.

V.1.3 will be again a minor release, and actually (the same with v.1.2) the reason to update to new "official" version is because some changes and features require a new source platform. All of the game worlds of certain version use the same / combined source code at the servers - and some larger updates cannot be made without a new version as it would otherwise disrupt the existing worlds. Such changes are for example changes to passenger flow dynamics and such "core" functions. As you've seen minor features and tweaks can be (and are) added to running worlds constantly. So to sum up the version 1.3 will be introduced since some structural changes are made but it won't contain any breathtaking features. But as before there's a flow of regular tweaks and updates too.

Plans are currently for example (but not limited to...) for the following changes:

 - changes to airline founding / creation
 - technical possibility for AI airlines
 - improved aircraft storage system
 - changes to slot systems (?)
 - changes to pax distribution algorithm (?)
 - updates to price management features
 - updates to cabin configuration systems
 - a heavy data update with historical aircraft, prototype aircraft and cargo in mind (for future versions)
 - time permitting an update to the visuals of the game interface
 ... etc.


Thread for comments / questions etc. is here  http://www.airwaysim.com/forum/index.php/topic,26358.0.html 

sami:
Update log, AirwaySim v.1.3

Listing of updates and changes made so far. This thread will be updated with news and progress reports.

----

* "All time PAX transported" statistic added to airline information. And also to "Airline Statistics" page.

* 2-letter IATA airline identification codes added, with the possibility to choose from Settings page which code is displayed in different pages (similar to ICAO/IATA selector).

* Dynamic airline signature banners updated (data positions changed and more data added).

* Possibility for "prototype aircraft models" is added. This means that selected game worlds can have aircraft available that were not produced in reality (like MD-12). Data collection is pending for this feature.


* Aircraft models added  (* denotes a prototype model):

   - Antonov An-158
   - Xian MA600
   - Antonov An-10, Antonov An-10A
   - Pilatus PC-12, Pilatus PC-12/45, Pilatus PC-12/47, Pilatus PC-12/47E, Pilatus PC-12NG
   - Armstrong Whitworth AW.55 Apollo  (*)
   - Armstrong Whitworth AW.650 Argosy Mk 100, Armstrong Whitworth AW.650 Argosy Mk 200, Armstrong Whitworth AW.650 Argosy Mk 220
   - Aviation Traders ATL-90 Accountant Mk I, Aviation Traders ATL-90 Accountant Mk II (*)
   - de Havilland DH.106 Comet models 1, 1A, 2, 3, 4, 4A (*), 4B, 4C
   - Handley Page Herald Mk.600 (*)
   - Hunting Percival P.66 President
   - Baade 152 (*)
   - Scottish Aviation Twin Pioneer Srs. 1, 2, 3
   - Vickers 953C Merchantman (cargo, testing only so far...)

sami:

Unfortunately some bad news, my main PC has died, and I'm unable to work anything at the moment (well do have the laptop, but that's for backups and mobile use only). Reinstalling all stuff will take some days = some further delays to development from this. (no data lost though)

sami:
Now back in business ...

---

* Airport vs. Aircraft size class restrictions added:

     - Airline cannot operate a size class 'very large' aircraft into airport that is size class 2 (Small) or below.
     - Airline cannot operate a size class 'large' aircraft into airport that is size class 1 (Insignificant).

     => In other words this is a simple solution for those occasional B747 operations into small regional airports (which can happen occasionally in real life, but not all the time).


* Added custom setting to enable certain aircraft models to operate to certain airports, ie. "London City feature".

    - A handwritten list of aircraft size classes, aircraft fleet groups, or aircraft models that are only allowed at certain airport.
    - Only LCY data is added here so far, please post info if there are other such special-case airports.


* The airport info view shows the allowed models; if not shown all are allowed. Route open/edit menu also shows only those types that are allowed. And respective to the game year etc. of course.

sami:

* Engine variants for each aircraft model have now separate launch dates too. In other words when the model, for example Viscount 700, has been launched it comes only with the basic engine variant (RR Dart Mk.505 in case of Viscount). Then some time ahead (according to real data) the further engine developments (Dart Mk.506) come available.

    - There is no separate 'launch period' for the engine variants, they just become available at certain date and are available for ordering from that date onwards. Previous orders can also be edited according to the normal editing rules with the new engines (fees apply).

    - Old engine variants do not expire, the whole engine variant selection goes until the model production is stopped.

    - Data for this feature is not inserted yet (apart from Viscount and a couple of other early models), so feature may be incomplete with the first v.1.3 games but technically it's done.

Navigation

Up one level

Next page