except for where those sexy new jets would be worse.
I looked at all the jets when I was looking for an international long-haul plane and eventually chose the Bristol Britannia. ITs a turboprop yes but its far better for the routes those jets would have trouble with or just be over-supplying. Same in the regional market. If someone dumps a jumbo or something on a 200nm route currently flown by Fokkers, should the jet automatically win out because its faster from A-B and yet spends more time sitting on the ground at the airport in turnaround?
Something to think about.
I didn't want to suggest that absolutely every route HAS to be served by jets. Of course using jets (a least the ones of this era compared to a modern CRJ or ERJ ) on a 200 nm route doesn't make much sense, except on certain circumstances. But wouldn't you prefer a new, quiet F27 over a rusty, old, unpressurized C46 on your weekend trip from LGA to BOS?
Maybe a second reason for this slot problem is the fact, that, at least in my opinion, there is too much leasing. At that time leased a/c was relatively rare compared to a/c actually owned by the airlines. In our gameworld, I would estimate that around 80%+ of the aircraft is leased. The reason therefore is that the aircraft are very expensive compared to the "real world" prices of that time. For example a DC-6B was priced around $ 1M in the real world, in the game it costs just under $ 5M. So maybe leasing aircraft should be allowed later / or conditions of leasing should be changed in the the game and the prices for buying a/c should be lowered. Let's say we have the following starting scenario:
- starting year 1945
- reducing the prices of a/c to a more realistic level
- every player gets $ 1 million starting cash (completely loaned)
- a pool of surplus military aircraft sold by brokers to start with
- no aircraft in the game, that has not actually been ordered and built by a player airline (no a/c offered by brokers that came out of nowhere)
- no operational leasing (ordered a/c have to be bought - or you find a broker or another airline that is willing to own the a/c for you)
- players are allowed to sell and lease out a/c like before, but can also sell to our lease out through a broker (for a small brokerage fee of course) - to make this model working it might be necessary to have some players who work as brokers because i don't think that a KI would be capable of realistically doing this job ("I'm gonna sell my 100 DC3s to that dumb KI broker for a ridiculously high price instead of having to scrap them"
- a/c of dissolved airlines go to the broker pool
I think this should reduce the amount of aircraft that is not really needed, and therefore can be messed around with, significantly. The financial possibilities also should force the players to spend their money on things they really need instead for blocking slots at their base airport which they might (not) possibly need later in the game.
Your opinions please!