Fleet Commonality!! (Just an advise!)
Catita Bill:
Hi people.
I know everyone says it, about the fleet commonality.. But i really got shocked with this:
I had a fleet of 16 Saab2000, 5 EMB-120 and 2 ERJ-170 (3 more on the way)
Then i decided to get rid of my EMB-120...
I looked the Fleet commonality before geting rid of them, and i got this:
Embraer 170/175/190/195
Number of aircraft in fleet 2
Total 570 918 USD
Embraer EMB-120
Number of aircraft in fleet 5
Total 449 763 USD
Saab 2000
Number of aircraft in fleet 16
Total 1 021 530 USD
then, AFTER i get rid of my loved EMB-120 (i really like flying them on real life)
Embraer 170/175/190/195
Number of aircraft in fleet 2
Total 309 822 USD
Saab 2000
Number of aircraft in fleet 16
Total 549 627 USD
Almost 50% of both costs!!!
So those who are trying to make a regional airline work, don't use more than 2 fleet types!!! only 1 would be the perfect situation, but unfortunatelly it's difficult to find one family that feets in various seats categories, not like the Saab 2000... There is the ERJ-145, but i think it's more expensive than the S2000, and also is from another family of A/C.. so doesn't matter
Boomer Aires:
Hi Catita Bill,
Just to clarify:
WITH EMB-120 you got total fleet commonality costs of 2 042 211 USD
and WITHOUT it also reduced your costs for your ERJ-170s and Saab 2000 by approx 50%?
How can this be?
Has anyone an idea, as the costs should be for each a/c group and 50% seems to be extremely high?
Fixed maintenance costs -> on a/c type
Crew training -> on type
only the administrative costs could be variable but that high...
Could someone confirm this.
Boomer
Sigma:
Yes, that's the way it works.
You don't see people constantly telling people about fleet commonality for nothing.
The increase per fleet group is 50-100% of ALL your costs. Supposedly the jump at 4 is significantly greater than this, but I haven't tried it as I never operate more than 3 and try to keep just 2.
There's a good reason why, in real-life (and here too), so many regional jets have hugely wide options for their models. So you can get a single model of plane that ranges from about 45pax to over 100pax, so a single model can cover all their needs.
Curse:
Maintenance costs aren't such a big problem everybody is talking about.
If all of your types are profitable and you ran a big airline out of a high demand city, you can have up to 8 different types, even when fuel prices are ~$800. Especially in the first years of a game world until you can create your "dream fleet".
Of course it's better if you have less different fleet models, but the main advantage of the fleet commonality is the fact YOU can change the costs by using fewer/more different fleet models, while fuel, navigation fees and staff etc. are fixed costs you can't adjust (like Marketing costs).
Edit:
There is no difference between using one or two fleet models, right? However, for regional airlines it's best to use only one or two fleet groups for engine commonality too.
GDK:
Quote from: Sigma on June 18, 2010, 08:46:47 PM
The increase per fleet group is 50-100% of ALL your costs. Supposedly the jump at 4 is significantly greater than this, but I haven't tried it as I never operate more than 3 and try to keep just 2.
Is it the same in real life? Just don't understand why adding aircraft type should affect the cost of current fleet.
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