Actually in the last major game i ended with a $10 Billion profit!
Ever heard the saying "Past performance is not indicative of future results"?
I'm normally in the Top 3 in a world, and have been struggling (comparatively speaking) this go-round in MT2. It's a completely different scenario even flying out the DFW where I always fly out of. v1.2, domestic-wise, is a whole different and considerably more difficult scenario. Things that earned me wads of cash aren't doing so hot anymore. It's still not "hard", particularly if you've got minimal competition (I've got 2 other equally-sized competitors in DFW), but with the LFs tending to be a little lower, the added competition from more people, all coupled with the decrease in revenue 25% of the day due to red-eye considerations, makes for a much more difficult (and infinitely more realistic) game in comparison to previous versions in the Domestic world.
10% of the full game membership have left in both new games, & most games end up with not players re-starting, but leaving altogether, 50% average from the game stats on the opening page, actually follow it through.
Again, So? What's your point? If you want to make claim about something than just come out and say it -- constructively.
If you're point is you want an easy game, I've got a copy of Aerobiz Supersonic you can have. The game's harder it's quite likely going to get a little harder until sami as the proprietor
feels he's got the right balance between a game that's so easy it can't yield long-term replayability due to boredom and a game that's too hard that it scares off newcomers. That means it's a requirement
that he makes at least
2 groups of people unhappy -- those who want an easier game and those who want a harder game.
If your point is that people leave the game... so? Of course people do. Find me a game, find me a piece of media of any sort, where the audience actually consistently grows or even remains the same. I'd be impressed if you counted up more than about 5. People will always find they don't like something, they'll bore of it, they'll find it too hard or too easy. You can't please everybody
it's simply not gonna happen. Simple fact is that the playerbase has consistently grown across all worlds. And simple fact is that they are
restarting a lot more regularly than you think they are (as mentioned below).
Based purely on my own observations, I'd say that the retention is actually better
with these games than in games past after so many weeks of play. I figured it'd be a lot worse than this actually considering that there's 2 very similar worlds going on each with 500 players. When it was announced that the 2nd world would be a similar world of equal size, I figured that in short order they'd both fall to about 350-400 at the absolute most -- yet here we are after a number of weeks with still mostly-full worlds.
And, besides, weren't you in your last post just complaining that the game-worlds were full and your friends couldn't join in or some nonsense?
Further, there is little point joining a gamer unless it is from the start, as with with other players comments.
This is a point that everyone knows (that it's harder) and has been discussed ad nauseum
. Instead of just complaining about it and repeatedly remarking on it like you're the first one to ever point it out, perhaps you should make some constructive comments on how the situation could be improved in the countless threads on the subjects. And, just a hint, whining about how the game is "broken" because you
can't succeed isn't a "constructive comment".
But, on the point of people re-starting, clearly
a lot more people are restarting than you think. Just open up a game-world and look at the number of bankruptcies. Every real-day there are dozens and dozens of them. Every single real-day -- dozens. Yet the world populations are down less than 10%. So clearly
a lot of people are
finding it worthwhile to start up again (and/or new people starting late), and many have done quite well. Funny how, despite all the bankruptcies, the Forums aren't packed full of whiners about the game being broken for them
. Maybe they recognize it as something other than a fault of the game, hm? Maybe, just maybe, the sky isn't
falling, and your crazy assumption on what "everyone" thinks just aren't quite what you think they are.... just throwing that out there as a possibility.
Shame the game "Administrator" has to be so abrasive rather than make constructive comments..unable to take criticism?
But this appears to be a pattern.
Pot. Meet Kettle.
Sami's job is to make the most people possible happy, not necessarily you
. If his decisions happen to make you happy; that's great. If not, oh well. There's always the button at the top-right of the header.
Actually, I take that back, Sami's job is whatever the heck he wants it to be. If he wants to p*** everyone off, so be it. That's most definitely his prerogative.
In the real world, good business addresses customers concerns or offers advice rather than sarcasm.
This is a mere game...luckily the real world means i fly Internationally on many Airlines each year, & base between Sydney & London, so this is just a game for me anyhow...the real world & real Airline business is a little more receptive!
Unfortunately it's plainly obvious that it's not "just a game" to you. Because, if it were, you wouldn't whine so much when it didn't go your way. If you're as important as you seem want us to believe you are then you should be mature enough to know that it's important to recognize where one screwed up (even if you have to ask for advice, there's nothing wrong with that), deal with them, and do better next time. Not whine about it. If you think there's a systematic problem
it, again, not whine about it.
Remember, it's "just a game".