AWS v.1.2 changelog
sami:
Changelog / Updates to AirwaySim v.1.2
This thread contains information about updates and changes made to the latest AirwaySim game engine version (1.2).
All of these updates are live and available in the running game worlds.
This is a closed thread used only to preview the changes so please post any questions and comments to the General forum. For earlier feature previews please see this thread.
sami:
New features:
Aircraft / Global statistics page is updated slightly with information about number of planes scrapped and planes for sale by brokers.
(if you didn't know - the planes do not disappear anywhere, each plane that has been produced has a traceable history and they rotate in the world according to what players and the AI plane brokers do)
sami:
New features:
Further adjustments to used aircraft purchasing. The system's restrictions are as follows (copied from a manual page that is being written), latest change in italic:
Quote
Restrictions for purchasing or leasing new aircraft:
* When each game world starts the first turn is 24 hours long to allow all players to join. During that day each airline is allowed to make only two orders for aircraft (new or used). In other words you can order two used aircraft - or for example one used aircraft and an order for new planes if you have the money.
* On other occasions the restrictions are:
o Maximum of two leases / purchases of used aircraft per game day
o AND maximum of 6 leases / purchases of used aircraft within last 7 game days.
The restrictions are made to model the limits in airline growth rates that are coming from staffing, crew training, paperwork and other administrative work.
sami:
New features:
Used aircraft market is refreshed now at fully random times, refresh interval is also random.
The used a/c market is refreshed approx every 0.5 - 2.5 game days from aircraft coming in from AI aircraft brokers. These planes are from bankrupt airlines that have been returned to banks/leasing companies.
sami:
New feature:
Actual fuel usage on routes depends now also on the actual number of seats sold. As you may know the lighter the plane is the less fuel it consumes, and vice versa. This is now also modeled into the system, taking into account each flight individually each day. So in other words if you carry full planes you will see increase in fuel costs, compared to airlines with emptier planes, expect some +/-15% differences on individual flights.
NOTE - this feature is not YET live. There will be some other changes and they will be added to the live server at the same time (just wrote this here already so I won't forget).
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