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Author Topic: AWS v.1.2 Previews  (Read 8208 times)

Offline Sami

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AWS v.1.2 Previews
« on: February 19, 2010, 04:43:15 PM »

Feature previews of AirwaySim v.1.2

This thread contains previews about upcoming features of the next AirwaySim game engine version (1.2).

Please note: None of the features shown in these previews are final, nor they are implemented in any of the running game worlds yet. All of the pictures shown here are previews taken from a development server and visuals of the features may not be final. New previews are added when features are completed or viewable.

This is a closed thread used only to preview the changes so please post any questions and comments to the General forum. The changelog/update thread of the previous version (v.1.11) can be found here.


Offline Sami

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Re: AWS v.1.2 Previews
« Reply #1 on: February 19, 2010, 04:47:41 PM »
New features:

  • Major technical update to the country system. The way country information (ie. country names, independence years etc) are stored has been updated to allow more features to be built around this.



Minor updates:

  • Loading of zoom level in route maps / airport maps / country maps is improved. The zoom level will no longer be ridiculously close if there is only one airpot to display. (= zoom will be now automatically so that you should be able to view the general location (= location relative to this country) of the airport with one glance).


Offline Sami

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Re: AWS v.1.2 Previews
« Reply #2 on: February 19, 2010, 04:51:37 PM »

New features:

  • Country related feature: Country flags now change over time better than before. A single country can have multiple flags during its existance.

  • Country related feature: Country flag graphics are updated (more clearer icons than before), possibly a bit more artistic style later on too.

  • News about flag changes for countries are displayed now at Dashboard news.


Offline Sami

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Re: AWS v.1.2 Previews
« Reply #3 on: February 19, 2010, 04:52:44 PM »

New features:

  • Country related feature: Countries can now join unions, mainly EU in this case. Database includes historical data of all such memberships.

  • News about these changes are displayed now at Dashboard news.


Offline Sami

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Re: AWS v.1.2 Previews
« Reply #4 on: February 19, 2010, 04:55:41 PM »
New features:

  • Country related feature: Countries have already in previous versions split/joined/declared independence like in real life. In v.1.2 this feature is enhanced with better information.

  • News about these changes are displayed now at Dashboard news.

  • As of today the data is complete for Europe and South America, other continents are not collected yet (thus no previews).

« Last Edit: March 31, 2010, 08:43:05 PM by sami »

Offline Sami

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Re: AWS v.1.2 Previews
« Reply #5 on: February 24, 2010, 07:10:52 PM »
Updates:

  • Collecting the country historical data is now finally (!) complete. A major task to dig up the history of all countries of the world from 1950 to this day. The system includes now globally the changes in country names, changes in country "parents" (ie. colonies), changes in country flags etc. etc.

    All of the country events happen on the actual dates corresponding to reality. Country flags are also represented as close to reality as possible.

    The country data and relations built in here does not yet affect the demand model, and that is not planned for v.1.2, but this major update on country system allows the modeling of other nice things in the future.


  • The world events news on Dashboard are now 'quick viewable' with similar expand/collapse buttons as in other news.

« Last Edit: February 25, 2010, 02:00:38 AM by sami »

Offline Sami

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Re: AWS v.1.2 Previews
« Reply #6 on: March 10, 2010, 10:38:15 AM »
New features:

  • Aircraft cruising speed display is more clear now. Both Mach and TAS (kts) values are displayed when available.

  • Information about aircraft max flight level (ceiling) is also added. (that is mainly needed for flight time / performance calculations but made it also visible for users just for fun)


Offline Sami

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Re: AWS v.1.2 Previews
« Reply #7 on: March 10, 2010, 02:45:55 PM »

New features:

  • Global mean winds are now taken into account in flight time calculation. (see this image)


Offline Sami

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Re: AWS v.1.2 Previews
« Reply #8 on: March 16, 2010, 12:18:02 PM »
New features:

  • Aircraft engine type (jet/prop/piston ..) is now displayed to users in aircraft pages.

  • Aircraft engine noise certification stage/chapter is also now displayed to users in aircraft pages. The actual noise limits on airports will be included later (in v.1.2 time permitting).

    (Just as a note, only a handful of planes have been actually certified to stage 4 so far in reality. But in AWS all planes that actually pass the stage 4 limit are classified as stage 4, regardless if manufacturer has certified them yet - for example bankrupt manufacturers like Dornier would otherwise be stage 3 still..  Prop planes will be handled with the same 1-4 levels as jets although in reality their certification 'chapter' is different (10, 11 etc.) - the same 1-4 system is used in AWS for the purpose of clarity)


« Last Edit: March 16, 2010, 12:21:04 PM by sami »

Offline Sami

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Re: AWS v.1.2 Previews
« Reply #9 on: March 16, 2010, 08:16:51 PM »
New features:

  • Route flight times are have now tooltip details with specific information on how the scheduled flight time is calculated to the route.

    As previously mentioned the aircraft performance system is under revision and it will feature very accurate calculations of the flight times.

    The taxi time depends on airport size class (dep/arr). Wind component is based on the average global winds and route flight direction (so return flight has a different flight time than the previous sector).


Offline Sami

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Re: AWS v.1.2 Previews
« Reply #10 on: March 17, 2010, 09:35:14 AM »

Two rules/settings to airport slots for technical stopovers:

  • Technical stops do not require slots anymore. In other words for a route A-B-C-B-A (where B is refuel stop only), slots are needed only for airports A and C. This is to streamline the route opening process as matching the route times can be otherwise hard for refuel stops if slots are limited at the stopover airport since the stopover turnaround time is not (and won't be) adjustable.

  • With the elimination of tech.stop airport slots a new rule will be introduced: Refuel stops are not allowed at the world's largest airports. There is a specific list of the (about) 100 largest airports in the world and these are disallowed from flying into as refuelling only. So stopovers must be made at smaller airports only.

« Last Edit: March 17, 2010, 02:06:55 PM by sami »

Offline Sami

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Re: AWS v.1.2 Previews
« Reply #11 on: March 18, 2010, 08:40:30 AM »

New features:

  • International date line calculations added to route opening. This has been implemented in v.1.11 already but not fully as it was not possible to be changed in the running game worlds, and it's now fully implemented in v.1.2.



Offline Sami

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Re: AWS v.1.2 Previews
« Reply #12 on: March 18, 2010, 06:21:04 PM »

New features:

  • B787-3 aircraft added to database.


Offline Sami

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Re: AWS v.1.2 Previews
« Reply #13 on: March 18, 2010, 08:13:38 PM »
New feature, major upgrade to aircraft perfomance systems:

  • The system on how aircraft performance data (speeds & fuel usage) are stored is rewritten. The new system is easier to administer and less subjective to bugs resulting from updates/changes to aircraft model data.

  • Fuel consumption data for all aircraft models has been also recalculated as the storage format is different. This is partly still under checking as there is so much data but when the v.1.2 games start please keep an eye on the reported fuel usage values and report any discrepancies.

  • This update is more technical than actual new feature as there is not much new & visible to users on this .. but still an important one.

  • Bugs related to different aircraft cruise speed vs. actual flight time are fixed with this update. Whole fleet group of aircraft uses now the same speeds as the scheduled times must also match (so if for example B743 would cruise at mach 0.84 and B742 would cruise at mach 0.83 that unfortunately cannot be modeled - it's a tradeoff between ease of scheduling and 3-4 min difference in flight time).

  • As previously posted here the a/c cruise speeds are now displayed in kts TAS and Mach (where applicable). This is for all models and makes comparison easier.

  • Aircraft fuel consumption values are displayed to users with a note/info on how the data is actually calculated. It is (and has never been) just "fuel usage * flight time" but rather than 3-step calculation that involves climb, cruise and descent segments (even determines the wind component, taxi times, possible step climb, extra miles for flight routings and calculates the cruising level too!). This same 3-way calculation is present in v.1.2 performance module also but it is now more accurate - I would even say that it can be even used for flight planning purposes as the results are so close to reality on the couple of flights I have compared AWS vs. real life (this of course goes only with planes that have fully accurate data like A320 and other modern planes - older models have some data derived from other models / other sources).

  • The displayed 'Average fuel burn' value is uniquely calculated for each aircraft model & variant. The value is calculated based on an 'actual' flight that is 200 nm long for very small planes, 450 nm for medium planes, 1000 nm for large planes and 3500 nm for very large planes. The system has precalculated this flight's true fuel consumption and flight time, and then converted this into an hourly fuel value for display purposes. This example flight and the displayed fuel value represents a general average of the fuel usage of the aircraft on it's normal flight routes.

  • For actual route calculations on routes that players create the actual fuel used is always calculated according to the 3-way method described above - the "average fuel burn" value on aircraft pages is just an average / display value to give you some sort of rough estimate on the fuel burn. The true fuel burn depends always on each flight sector. (the actual fuel burn is not displayed to players but the actual fuel COST is however already stored and viewable in v.1.11 games with each route, day-by-day)


« Last Edit: March 18, 2010, 08:22:44 PM by sami »

Offline Sami

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Re: AWS v.1.2 Previews
« Reply #14 on: March 24, 2010, 04:45:03 PM »

New features:

  • Fleet group selector added to My Aircraft pages.

  • Also in this image you can see the home base selector filter for aircraft. It will list your HQ/HUB/base airports and allows easy per-airport filtering of planes. Same selector is at routes and scheduling pages. This filter dropdown box is only visible if you have multiple bases.

  • On the second image you can see a similar base chooser but in this case for used aircraft being purchased / leased. So the planes delivered will go directly to the desired base airport (base must have been founded first).

  • Third picture shows the base selector on aircraft range map - player can easily comapre the range of each aircraft from each base airport. The selector defaults on the selected aircraft base airport for own aircraft, or to HQ airport for used/new planes.

« Last Edit: March 24, 2010, 05:48:23 PM by sami »

Offline Sami

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Re: AWS v.1.2 Previews
« Reply #15 on: March 24, 2010, 09:20:10 PM »
Some more previews:

  • Picture 1: Quick selector to jump between bases on route planning / opening screens. This isn't very smart/good/pretty/useful yet but have to do for now .. better one later on.

  • Picture 2: Hub / HQ airports are highlighted on the airport selector result lists (just for recognition purposes). In this pic I've chosen airports within 400nm from the EETN base and it shows my other base EFHK highlighted.


Offline Sami

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Re: AWS v.1.2 Previews
« Reply #16 on: March 24, 2010, 10:16:10 PM »

Even more previews:

  • Picture 1: New aircraft can be chosen to be based on another than HQ airport directly on order. Again, selector only displayed if you have more than 1 base airport..

  • Picture 2: The chosen base airport for each new planes on order are also displayed on 'Aircraft on order' pages. User can also edit the chosen home base (restriction on edit time is the same, 6 months, as with all other order editing - to keep it simple .. relocation of the planes is possible then when they are delivered in case user chose the wrong base)

  • Picture 3: Same as #2 but for used planes, here too the chosen delivery base is now displayed.



Offline Sami

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Re: AWS v.1.2 Previews
« Reply #17 on: March 25, 2010, 12:14:39 PM »
Small preview for today:

  • Aircraft reg.no. format changes according to the base airport/country the aircraft is assigned to. In this picture the A300 is in Finland and ATRs based in Estonia. Planes in different countries can use the same registration suffix (as the prefix is different).

    (if aircraft is rebased to a base in other country than it used to be, then reg.no. is cleared and new one must be assigned - otherwise it stays the same when rebasing the aircraft)


Offline Sami

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Re: AWS v.1.2 Previews
« Reply #18 on: March 25, 2010, 05:27:05 PM »

Small feature adjustment to limit airline growth rates:

  • The aircraft production rates have been tuned just a bit (a tad smaller).

  • The new aircraft production slot allocation has been tuned so that the gaps between orders from same airline are longer than before. For very large planes for example the minimum gap is approx. 30-35 days between each delivery - corresponding reality better than in current version.


Offline Sami

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Re: AWS v.1.2 Previews
« Reply #19 on: March 29, 2010, 08:23:16 AM »
Progress report (no new features):

  • Route open/edit and scheduling pages are now compatible with multiple home bases.

  • The route edit/open page has been also technically updated quite much. There are no visible effects to users on this but codingwise it is better than before (more compact and the open and edit pages now cross-use the same page, compared to being in separate source codes before..). Since there are some major changes in the code here some testing is required (due to possible bugs..).

  • Scheduling page groups aircraft for each base/HUB too.


 

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