Feedback Euro Challenge
I think Euro Challenge is performing great so far, for the following reasons:
A. The number of players seems very adequate, leading to competitive moves setting in quite early in the game
B. The time phase enables us to fly out the whole spectrum of opportunities. The mid-hauls of Airbus and Boeing (120-180 pax) are kicking in and Embraer and Bombardier are set to follow on the important 70-100 pax routes. As a Saab2000-fan, I eventually have difficulties setting up my beloved short-hauls. Although not successful in reality, I believe that the a/c really had the edge to make a difference on routes up to 400nm, as I conducted in other scenarios. So, I believe that competition will not be that dependant on the a/c on short-hauls.
C. As mentioned before, I find Europe very attractive for the 'hard' challenge, because it leaves much more opportunities than the former Nort America scenario. Further, I personally disliked the former continental scenario due to the time phase and planes available.
D. Personally, I would suggest to activate the long-haul planes in this scenario. They may appear unappropriate at first glance, because most routes only lead up tp 2000nm, but the Asian market has shown ways implementing them as well (Taipeh-HongKong, etc.). Therefore, I would like to see them enabled in the next scenario, even if nobody buys them, it does not hurt.
E. In regard of the economies of small planes, I agree that there should be adaptions made to make them more fair in competition. In opposite to other opinions, I would not lower the maintenance costs for lower planes, but the staff levels and at the same time higher the maintenance costs for large a/c. 6,500 USD for an A-check on a 757 is definitely too low for one hour of work.
F. This leads me to my general request of making the economies much harder. In some way, I still think that flying profitable is way too easy, even when competition kicks in. If I compare my margins to those of real airlines, I am way too good. I would indeed like to see us flying on really hard profit levels, leading to the case of not having us grow a fleet of 50 a/c within 12 months of game play.
G. And another idea from me: It could be interesting to open a scenario in e.g. 1995 where the incumbant airlines are already there with there huge market shares as in reality. They would be operated by the artificial intelligence, or say, some of you guys at airwaysim. Making us players the newcomers with the challenge of finding ways to fly between them or against them. This would be my greatets dreamů It is similar to simply entering a scenario after 25% of time played and I personally find this the most challenging part of the game.
So, generally, you have done a tremendous job on this scenario and improved the simulation to a great level. So please do not forget, although we love whining around about almost everything, there is a great number of players that admire and enjoy your work.