AirwaySim
Online Airline Management Simulation
Login
Username
Password
 
or login using:
 
My Account
Username:
E-mail:
Edit account
» Achievements
» Logout
Game Credits
Credit balance: 0 Cr
Buy credits
» Credit history
» Credits FAQ

Author Topic: AirwaySim engine version 1.11  (Read 2500 times)

Offline Sami

  • Administrator
  • Members
  • Posts: 14541
    • AirwaySim - Are you the next Richard Branson?
AirwaySim engine version 1.11
« on: September 17, 2009, 09:56:05 PM »
AirwaySim's game core engine has been updated to version 1.11. This is a minor "service pack" type release with only minor changes and updates.

We are still working on some minor updates before the next game world is started. But we are hoping to open it on Friday (tomorrow) or on Saturday.


Here is a list of changes (some of them are also available on v.1.1 games):

   * New feature: New payment system introduced.

   * Change: Dynamic aircraft production line system enhanced. The models are now better tied together comparable to reality even with the randomized dates on. With the new random production start dates it was possible that some later variant of an aircraft was launched before it's "parent" model (for example -200 series before -100 series). A change has been made to make the system aware of these relations and before a new model is launched the parent model must be first available to order. Also the system knows now if many variants of the same model are launched at the same day and can now randomize this properly too (launch date is the same even after randomization).

   * New feature: Dynamic aircraft production line system enhanced. The production end dates of models are tied together if they are very close variants of the same aircraft. For example if there are no orders for MD-88 but plenty of orders for MD-82, the -88 will stay available as long as -82 is produced. When production ends all/both of the models will cease at the same time. Typical examples are A320, B737, DC-9 and MD-80 series with many different variants, just to mention a couple examples.

   * New feature: Added some missing aircraft data for Saab 90 Scandia and B787-9 making them available in games.

   * Change/fix: New aircraft ordering system / production lines enhanced a bit (the way the orders are allocated when prod. rates increase/decrease).

   * Change: Aircraft default configurations changed. Y class seat is now always HD or Standard. F class seats introduced to large aircraft default configs and C class seat types also adjusted.

   * Change: Passenger seat type preferences adjusted a bit to allow operation of Standard Y class seats on longer flights.

   * Change: Aircraft seat sizes adjusted a bit to follow reality more closely.

   * Change: Minimum allowed prices for routes adjusted.

   * Change/fix: Updated runway requirement data for some models, closer to reality.

   * Fix: All A300 series planes are now in the same fleet group (instead of separate for A300-200 and -600).

   * Fix: Minor user interface bugfixes.

   * Change: Game area frontpage more compact for mobile browsers.

   * Change: Configuration window jumps automatically back to the correct seat class after making changes to it / page refresh.

   * Change: Automatic staff manager hires 101% of the needed staff (having the 1-2% extra staff may cause lower delays / improved empl. morale).

   * Change/fix: Changes to minimum staff numbers for small airlines (some groups can have 0 required staff if no planes/routes).

   * Update: Mouseover tooltips enhanced so that they automatically re-position if they would go outside the screen area (see pic).

   * Fix: Ticket price vs. pax demand bugfix - appeared in situation where route was priced ~10% over the desired ticket price, caused pax to drop rapidly from normal to zero (= instant instead of gradual decrease) .. fixed.

   * New feature: Added An-148-100A, -100E models. Checked ranges of some other aircraft models.

   * New feature: Added Bombardier CRJ1000, CRJ1000EL, CRJ1000ER.

   * New feature: Added Mitsubishi MRJ 70STD/ER/LR, 90STD/ER/LR.

   * New feature: Added Airbus A350-800/900/1000.

   * New feature: Added Bombardier Cseries.

   * New feature: Added ATR 72/42 -600



[attachment deleted by admin]
« Last Edit: September 18, 2009, 10:25:46 PM by sami »

coopdogyo

  • Former member
Re: AirwaySim engine version 1.11
« Reply #1 on: September 18, 2009, 03:56:00 AM »
I thought you said the staff levels would be set at 101% when auto staff but I just turned it on and It is set at 106%.

Offline Sigma

  • Members
  • Posts: 1920
Re: AirwaySim engine version 1.11
« Reply #2 on: September 18, 2009, 03:59:22 AM »
I thought you said the staff levels would be set at 101% when auto staff but I just turned it on and It is set at 106%.

His post is in regards to v1.11 which will apply to FUTURE games, not the current ones.

L1011fan

  • Former member
Re: AirwaySim engine version 1.11
« Reply #3 on: September 18, 2009, 07:09:00 AM »
Great start! Now, lets see connections become available as well as being able to have 2-4 "focus cities" where flights may also originate and terminate without having to use headquarters at all. In addition, when building a multi-leg flight, you should be able to market the entire flight from origination point to termination point. For example, you build LAX-MCI-LGA as one flight. Besides the individual legs, a marketing campaign should be able to be implemeted as LAX-LGA even though a stop is included en-route. Thats my input as next most important features. Thank you! Having a lot of fun with this!!!

jeroenie

  • Former member
Re: AirwaySim engine version 1.11
« Reply #4 on: September 18, 2009, 10:08:32 AM »
Connections would be great!

However, there should be some conditions to the focus-cities (if they are to act like a second homebase) to prevent some unrealistic airlines that, for example, are based in London and have focus cities in New York, LA, Tokyo and Dubai.

Focus-cities should be restricted to the airline's homebase-country or continent and should only be allowed two of such cities :)


Edit / SP:  Sorry, we are not here to compare.
« Last Edit: September 18, 2009, 10:32:09 AM by sami »

Offline Sami

  • Administrator
  • Members
  • Posts: 14541
    • AirwaySim - Are you the next Richard Branson?
Re: AirwaySim engine version 1.11
« Reply #5 on: September 18, 2009, 10:32:19 AM »

Guys, this is not the suggestion forum.

Please post the new ideas to the thread / forum already made for those. Otherwise it's impossible to process them in the future.

masoniclight

  • Former member
Re: AirwaySim engine version 1.11
« Reply #6 on: September 18, 2009, 05:24:31 PM »
Excellent work Sami, excellent work! Cheers to you and the rest of the Devs!  :)

Cameron1991

  • Former member
Re: AirwaySim engine version 1.11
« Reply #7 on: September 19, 2009, 02:07:45 AM »
With the adjustment of Y class long haul, will we still need to heavily cut the fares to get good loads on standard seats or will default prices work now?

samomuransky

  • Former member
Re: AirwaySim engine version 1.11
« Reply #8 on: September 20, 2009, 01:43:12 PM »
  * Change: Passenger seat type preferences adjusted a bit to allow operation of Standard Y class seats on longer flights.

Whyyyyyy?

Rest is great, thanks :)

Offline Sami

  • Administrator
  • Members
  • Posts: 14541
    • AirwaySim - Are you the next Richard Branson?
Re: AirwaySim engine version 1.11
« Reply #9 on: September 20, 2009, 01:56:24 PM »
to reflect the reality better...

Offline Dasha

  • Members
  • Posts: 1001
Re: AirwaySim engine version 1.11
« Reply #10 on: October 06, 2009, 01:23:50 PM »
New feature / Minor update:


Added more Tu-204 series planes to the database, and corrected some data of the existing models (these do not affect current games).



Yay!!

Now I can finally fly a complete fleet of those things without having to worry they are too big :) Thanks sami!
The people who cast the votes decide nothing. The people who count the votes, decide everything

 

WARNING! This website is not compatible with the old version of Internet Explorer you are using.

If you are using the latest version please turn OFF the compatibility mode.