This page lists all the major updates in our software that have been recently implemented. The full and detailed changelog is available in our forums (there are hundreds of minor changes and updates, and we're listing only the biggest ones here).
Players may set a minimum required technical condition for the airplanes they lease out to other players.
Leased aircraft may be now sent to the long-term storage ("desert parking").
Creating a new airline has been updated with a new "easy start" feature. You can now get going with your new airline faster and easier than before. All players can now choose a start-up option where the system automatically generates the basis of the new airline. This includes first two or three aircraft operating on routes that have enough passenger demand potential, full aircraft route schedules, company marketing, staffing and all other necessary start-up steps.
A set of features has been created to help new airlines to get their operations started in existing/established game worlds. These new airline boosts consist of operational discounts (airport fees) and small boosts to airline image values (company image, route image..).
Data on Fairchild Dornier 528 / 728 / 928 series is added.
Data on 22 different Saudi Arabian airports added.
Major events of all game worlds are now published into our Twitter account, and can be also subscribed as a RSS feed.
This feature adds the aircraft noise limitations to airports disallowing operations with very old/noisy aircraft to some airports. The limitation rules follow the real-life restrictions and for example Europe and US require a "Chapter 3" noise certified aircraft during the modern era.
New combined aircraft information and data overview page added. The page collects together all the basic information of an aircraft model (such as the basic technical details and basic production details), added with information about the largest operators of that aircraft and a complete fleet production list (history of all aircraft ever produced).
"Free preview" period of game worlds extended from 15 minutes to 30 minutes. Players can explore the game worlds for 30 minutes without cost (= leaving the game before that returns the initially used 5 Credits).
Dynamism of aircraft production lines for smaller aircraft updated. It now requires less orders to keep the production lines open.
More engine "hushkit" upgrades added.
McDonnell Douglas DC-9 series aircraft data updated with more accurate information.
Sukhoi Superjet series aircraft data updated with more accurate information.
CASA C-212 series aircraft data updated with more accurate information.
Boeing 777-8X and 777-9X models added, with data updates to the rest of the B777 models also.
Change to game rules: Two airlines of the same alliance may not base at the same airport. This goes for both HQ airports and for additional bases.
A completely new feature that aims to compare airlines based on various key statistics.
A trend indicator and better comparison of airlines in the statistics is now available. Two new statistics added: Average aircraft condition and Average fuel burn per passenger.
"Vacation mode" added, allowing you to leave your airline unattended without the fear of being closed by inactivity.
Possibility to disable all e-mail notifications about your airline (no warnings of bankruptcies or other very important events to your e-mail).
AVRO RJ115, RJX70, RJX85, RJX100 aircraft data added. BAe 146 and AVRO RJ fleet groups combined. Data of all models in these groups updated/checked.
McDonnell Douglas MD-90-50 and MD-90-55 aircraft data added. MD-90 and B717 fleet groups combined.
Boeing 787-10 model added, and data of all other B787 models updated.
Staff salaries are now paid daily instead of once a week (to avoid big sudden payments.
Base airport rules changed. The additional bases are now available after airline is over 180 days old and has 5 or more planes in use.
B checks are now performed every four weeks instead of only on the last week of each month.
Dynamism in new aircraft list prices has been increased.
The dissolution of Netherlands Antilles is now modelled correctly.
Several chapters of the manual have been updated and new chapters added.
Added COMAC C919 and Fokker 120 NG aircraft data.
The aircraft database includes models that have not yet flown in real life ("prototype models"), such as these two.
This feature allows you to upgrade your aircraft by installing for example a hushkit to the engines which raises the noise certification level, and in turn allows you to operate the aircraft longer into the future (we shall also introduce noise level limitations soon as a new feature - this means that you cannot fly a B707 in year 2000 for example anymore unless you equip it with the hushkit).
Upgrades are only retrofit items that can be installed to existing aircraft and not related to new aircraft orders. Each upgrade may also change the range, fuel consumption or runway requirement.
Fuel management page includes now future fuel price predictions made by your staff (economics & finance department).
This is a prediction of the future and it is based on your staff's efficiency and it's their opinion about the future development of the prices. The future prediction has two lines: "low" and "high" and the future price will most likely be somewhere between these two. You can use this information to spot any radical trends and changes in the near future and plan your hedges accordingly.
Route Management page has now the possibility for direct price management, on single routes, multiple (freely selectable) routes or destination-grouped routes.
The airport bases feature has been renewed completely. Each airline can now base at 10 different airports (HQ + 9 bases).
There is a major new component to the bases feature, which is the base level. This determines the operation size and cost level of the base. There are 4 base levels corresponding to the aircraft size classes (small, medium, large, very large); 4 levels of bases. The base size equals the largest allowed aircraft size class for your operation in that base (= medium class base can support small/medium planes, and very large base can support all planes etc). The base levels can be up/downgraded as needed.
There are also numerous rule changes. There are no aircraft limits other than a companywide limit on aircraft scheduled outside your HQ (in bases), and the max. number of aircraft outside HQ is relative to game year (max. 600).
This update allows small airlines to expand more easily as "base levels" 1 & 2 are very cheap to open and operate.
Dashboard page has been re-styled completely. This is a large update where the aim is to clarify the news feed and avoid large long scrollable pages.
This feature creates random events to airports, countries and continents worldwide that affect the air travel market.
There are about 50 pre-programmed events that each have a detailed background story on how they affect the airline operations. The events can create delays, cancellations or changes to passenger demand, and they can affect only one airport, all airports in country or all airports in whole continent. Events can be also customized by the administration. Events can be very major ("volcano eruption") or very small ("minor delays due to bad weather"), and anything in between.
The starting capital (cash) for new airlines is now more dynamic (and usually bigger). The amount is tied to inflation and game progress; the later you join, the more money you get proportionally to start with.
The staff requirements of airlines flying with small or medium size class aircraft are now proportionally much smaller than before.
Airport slot prices for new airlines have been greatly adjusted to make the start-up phase easier.
Completely updated accounting system to match real-life financial reports and accounting practices.
New model of calculating the value of your assets and depreciating the expenses over time, three new powerful financial reporting pages (balance sheet, income statement and cash flow statement) and many other changes.
Financial reports of each airline are also visible to everyone on each airline's information page.
This feature allows you to park aircraft into "desert" for later use. Useful if you do not wish to sell the aircraft etc.
You can now move your pilots between groups by paying a one-time re-training fee for each pilot you convert.
For the sake of simplicity pilots in AirwaySim are grouped by aircraft size class groups, and the re-training feature allows you to move pilots between these four groups. Also for the sake of simplicity the training of pilots in this conversion case is instant - pay the training cost and pilot is ready to fly right away in the new group.
The separate and limited Demo game worlds have been removed. New users can now enjoy a fully featured 7-day free trial at the Beginner World scenario. After the trial it is possible to seamlessly continue playing with the same airline by purchasing Credits.
Finding the base airport is now even more easier thanks to this new airport finder wizard tool. Simply choose your desired continent and type of airline (regional, mediumhaul, longhaul) and the wizard will go through each and every airport picking some suggestions for you to choose from.
The wizard checks the actual demand and supply levels of the most popular routes for each airport filling the criteria and also the overall airport slot availability
To see details of older / minor changes please visit the forums.