Information
Game features
Note - this list is still incomplete and does not include all of the features. It will be updated shortly.
Basic game features
- Airline management simulation ("airline game").
- Manage your own airline and compete against other human controlled airlines.
- Massive multi-player online game (MMOG).
- Game runs under "accelerated real-time" model.
- Game moves forward one day at a time. One game day equals 20-40 minutes of real time, depending on game settings.
- Players can make their management moves at any time regardless of the current game status or date, the calculation processes run in the background.
- The management decisions done by a player directly affect the results of other players (for example ticket pricing).
- Players can also interact with each others for example by selling aircraft or setting up airline alliances.
- The system supports multiple running games / worlds at the same time. Each player is allowed to participate in each one of these.
- The starting date, initial money and loan amounts can be customized for each game. Also the number of countries included in each game is selectable to enable the creation of local game scenarios.
Airlines
- One airline per player per each game - max 500 airlines per game.
- Select airline home base at game startup.
- Design and upload airline logo and aircraft livery.
- Assign 3-letter ICAO code for the airline.
- View information, routes, statistics and other details of your airline and of competing airlines.
- Post press releases and news about your airline for others to view.
- Order daily or weekly status updates of your airline into your e-mail.
- Insure your passengers and aircraft fleet against accidents.
Economy
- Realistic economy model that follows the real world developments from past to present.
- Real fuel price data used in game's fuel price calculation.
- Real inflation data (value of money) used in economy calculation.
- Economy model (airline passenger demand, fuel price, inflation rate etc.) can be customized for each game to generate different scenarios.
- Loan money from the bank.
- View current and past loan interests.
- View company value and income statements as numerical or graphical presentation.
- View current and past fuel prices.
- Declare bankruptcy or be liquidated by bank if financial results are too bad.
- Flight departure times, ticket prices, competition from other airlines, company image (and many other things) affect the passenger demand of your routes.
- View and manage the number of staff you employ and manage their salaries.
- Pay income taxes of the corporate profit according to your home base country's tax rates.
Aircraft
- Realistic aircraft information with accurate technical data, including images and descriptions.
- Several variants of each aircraft model (as per real aircraft), such as different engine or weight variants.
- Real payload and weight information for aircraft models.
- The transported payload affects the range of the aircraft (depending on each model's design features).
- Real performance data of aircraft used to calculate flight times and fuel use.
- Accurate aircraft prices, for both old and new.
- Real key production dates of each aircraft model (launch date, 1st delivery date, closure of production...)
- Ability to buy or lease new aircraft.
- Ability to buy or lease old/used aircraft, either from other players or from computer generated aircraft brokers.
- Own planes can be sold in the used aircraft market where they can be bought by other players or computer generated brokers.
- Assign registration codes ("tail numbers") to aircraft in your fleet (in same format as in real life).
- Aircraft condition, flight hours and maintenance status affects the value of aircraft.
- Aircraft maintenance: A, B, C, D checks must be planned for all aircraft.
- Aircraft can be grounded by CAA if it has not been properly maintained.
- Scrap old aircraft.
- Compare two aircraft models against each others.
- View fleets of competing airlines.
- Get financial benefits of fleet commonality (using aircraft that are the same or similar type) and for using new aircraft.
Airports
- Basic database of 7000+ airports and 20 000+ runways worldwide.
- Approx 2000 airports playable in the game (airports with scheduled passenger traffic).
- Realistic passenger demand data for all airports included in the game.
- Accurate airport and runway information.
- Ability to select only certain airports or countries to a game to create a local game scenario.
- Realistic country data and flags. Countries change names and status as per their real indepence dates (eg. collapse of Soviet Union).
Routes, Passenger demand etc.
- Passenger demand on a certain route is calculated based on real passenger numbers of the departure and destination airports.
- Actual passenger demand (seats sold by an airline) is affected by dozens of variables. Such as flight time, ticket price, flight frequency, company image, number of competing airlines and their ticket prices etc.
- Passenger demand and other route statistics, including route maps and airport information, can be viewed from route information pages.
- Routes can be scheduled with technical refueling stops.
- View route maps of single or all your routes.
- View route maps (and other information) of competing airlines.
- View airport information with list of routes operated to it, airline market shares etc.
- Interactive world maps that can be zoomed, moved and clicked for more detailed airport information.
- View demand data of each route, with airline market shares, statistics of transported passengers and route maps.
- Routes are scheduled to each individual aircraft from unique scheduling view.
And more to come...